Alex Szpakowski 216f5b98ac metal: Fix compilation when using older Apple SDKs (bug #4828). 6 lat temu
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direct3d 847bd8d983 direct3d: Be more aggressive about resetting state when textures go away. 6 lat temu
direct3d11 a3804ba1da d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). 6 lat temu
metal 216f5b98ac metal: Fix compilation when using older Apple SDKs (bug #4828). 6 lat temu
opengl 72660a51dd Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES) 6 lat temu
opengles 0c26373842 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 6 lat temu
opengles2 0c26373842 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 6 lat temu
psp b2e76d860f Fixed Windows RT build 7 lat temu
software 5dcac4ccdf Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes 7 lat temu
SDL_d3dmath.c 5e13087b0f Updated copyright for 2019 7 lat temu
SDL_d3dmath.h 5e13087b0f Updated copyright for 2019 7 lat temu
SDL_render.c fe20c35be8 Fixed race condition when scaling Touch events, and changing the renderer 6 lat temu
SDL_sysrender.h 1ae61f1009 Added a helper function SDL_LockTextureToSurface() 6 lat temu
SDL_yuv_sw.c 5e13087b0f Updated copyright for 2019 7 lat temu
SDL_yuv_sw_c.h 5e13087b0f Updated copyright for 2019 7 lat temu