CMakeLists.txt 15 KB

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  1. cmake_minimum_required(VERSION 3.0)
  2. project(SDL3_test)
  3. enable_testing()
  4. include("${CMAKE_CURRENT_LIST_DIR}/../cmake/sdlplatform.cmake")
  5. SDL_DetectCMakePlatform()
  6. include(CheckCCompilerFlag)
  7. include(CheckIncludeFile)
  8. include(CMakeParseArguments)
  9. include(CMakePushCheckState)
  10. include(GNUInstallDirs)
  11. set(SDL_TESTS_LINK_SHARED_DEFAULT ON)
  12. if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR RISCOS OR VITA)
  13. set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
  14. endif()
  15. option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" ${SDL_TESTS_LINK_SHARED_DEFAULT})
  16. set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Timeout multiplier to account for really slow machines")
  17. if(SDL_TESTS_LINK_SHARED)
  18. set(sdl_name_component SDL3-shared)
  19. else()
  20. set(sdl_name_component SDL3-static)
  21. endif()
  22. if(NOT TARGET SDL3::${sdl_name_component})
  23. find_package(SDL3 3.0.0 REQUIRED CONFIG COMPONENTS ${sdl_name_component} SDL3_test)
  24. endif()
  25. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  26. if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
  27. # Prefer GLVND, if present
  28. set(OpenGL_GL_PREFERENCE GLVND)
  29. find_package(OpenGL)
  30. endif()
  31. set(SDL_TEST_EXECUTABLES)
  32. set(SDL_TESTS_NONINTERACTIVE)
  33. # FIXME: can be OBJECT library for CMake 3.16
  34. add_library(sdltests_utils STATIC
  35. testutils.c
  36. )
  37. target_link_libraries(sdltests_utils PRIVATE SDL3::${sdl_name_component})
  38. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  39. macro(add_sdl_test_executable TARGET)
  40. cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS" "" "" ${ARGN})
  41. set(SOURCES ${AST_UNPARSED_ARGUMENTS})
  42. if(AST_NEEDS_RESOURCES)
  43. list(APPEND SOURCES ${RESOURCE_FILES})
  44. endif()
  45. add_executable(${TARGET} ${SOURCES})
  46. target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
  47. if(AST_TESTUTILS)
  48. target_link_libraries(${TARGET} PRIVATE sdltests_utils)
  49. endif()
  50. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  51. if(AST_NONINTERACTIVE)
  52. list(APPEND SDL_TESTS_NONINTERACTIVE ${TARGET})
  53. endif()
  54. if(AST_NEEDS_RESOURCES)
  55. if(PSP OR PS2)
  56. add_custom_command(TARGET ${TARGET} POST_BUILD
  57. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  58. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  59. else()
  60. add_custom_command(TARGET ${TARGET} POST_BUILD
  61. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
  62. endif()
  63. if(APPLE)
  64. # Make sure resource files get installed into macOS/iOS .app bundles.
  65. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  66. endif()
  67. endif()
  68. if(WINDOWS)
  69. # CET support was added in VS 16.7
  70. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  71. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  72. endif()
  73. elseif(PSP)
  74. target_link_libraries(${TARGET} PRIVATE GL)
  75. endif()
  76. if(OPENGL_FOUND)
  77. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  78. endif()
  79. if(TARGET sdl-global-options)
  80. target_link_libraries(${TARGET} PRIVATE $<BUILD_INTERFACE:sdl-global-options>)
  81. endif()
  82. endmacro()
  83. check_include_file(signal.h HAVE_SIGNAL_H)
  84. if(HAVE_SIGNAL_H)
  85. add_definitions(-DHAVE_SIGNAL_H)
  86. endif()
  87. check_include_file(libudev.h HAVE_LIBUDEV_H)
  88. if(HAVE_LIBUDEV_H)
  89. add_definitions(-DHAVE_LIBUDEV_H)
  90. endif()
  91. add_sdl_test_executable(checkkeys checkkeys.c)
  92. add_sdl_test_executable(checkkeysthreads checkkeysthreads.c)
  93. add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS loopwave.c)
  94. add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES TESTUTILS loopwavequeue.c)
  95. add_sdl_test_executable(testsurround testsurround.c)
  96. add_sdl_test_executable(testresample NEEDS_RESOURCES testresample.c)
  97. add_sdl_test_executable(testaudioinfo testaudioinfo.c)
  98. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  99. add_sdl_test_executable(testautomation NEEDS_RESOURCES ${TESTAUTOMATION_SOURCE_FILES})
  100. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS testmultiaudio.c)
  101. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS testaudiohotplug.c)
  102. add_sdl_test_executable(testaudiocapture testaudiocapture.c)
  103. add_sdl_test_executable(testatomic NONINTERACTIVE testatomic.c)
  104. add_sdl_test_executable(testintersections testintersections.c)
  105. add_sdl_test_executable(testrelative testrelative.c)
  106. add_sdl_test_executable(testhittesting testhittesting.c)
  107. add_sdl_test_executable(testdraw testdraw.c)
  108. add_sdl_test_executable(testdrawchessboard testdrawchessboard.c)
  109. add_sdl_test_executable(testdropfile testdropfile.c)
  110. add_sdl_test_executable(testerror NONINTERACTIVE testerror.c)
  111. if(LINUX AND TARGET sdl-build-options)
  112. add_sdl_test_executable(testevdev NONINTERACTIVE testevdev.c)
  113. target_include_directories(testevdev BEFORE PRIVATE $<TARGET_PROPERTY:sdl-build-options,INTERFACE_INCLUDE_DIRECTORIES>)
  114. target_include_directories(testevdev BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
  115. endif()
  116. add_sdl_test_executable(testfile testfile.c)
  117. add_sdl_test_executable(testgamepad NEEDS_RESOURCES TESTUTILS testgamepad.c)
  118. add_sdl_test_executable(testgeometry TESTUTILS testgeometry.c)
  119. add_sdl_test_executable(testgl testgl.c)
  120. add_sdl_test_executable(testgles testgles.c)
  121. add_sdl_test_executable(testgles2 testgles2.c)
  122. add_sdl_test_executable(testgles2_sdf TESTUTILS testgles2_sdf.c)
  123. add_sdl_test_executable(testhaptic testhaptic.c)
  124. add_sdl_test_executable(testhotplug testhotplug.c)
  125. add_sdl_test_executable(testrumble testrumble.c)
  126. add_sdl_test_executable(testthread NONINTERACTIVE testthread.c)
  127. add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS testiconv.c)
  128. add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS testime.c)
  129. add_sdl_test_executable(testjoystick testjoystick.c)
  130. add_sdl_test_executable(testkeys testkeys.c)
  131. add_sdl_test_executable(testloadso testloadso.c)
  132. add_sdl_test_executable(testlocale NONINTERACTIVE testlocale.c)
  133. add_sdl_test_executable(testlock testlock.c)
  134. add_sdl_test_executable(testmouse testmouse.c)
  135. if(APPLE)
  136. add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS
  137. testnative.c
  138. testnativecocoa.m
  139. testnativex11.c
  140. )
  141. cmake_push_check_state()
  142. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  143. cmake_pop_check_state()
  144. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  145. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  146. endif()
  147. elseif(WINDOWS)
  148. add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativew32.c)
  149. elseif(HAVE_X11)
  150. add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativex11.c)
  151. target_link_libraries(testnative PRIVATE X11)
  152. endif()
  153. add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS testoverlay.c)
  154. add_sdl_test_executable(testplatform NONINTERACTIVE testplatform.c)
  155. add_sdl_test_executable(testpower NONINTERACTIVE testpower.c)
  156. add_sdl_test_executable(testfilesystem NONINTERACTIVE testfilesystem.c)
  157. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS testrendertarget.c)
  158. add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS testscale.c)
  159. add_sdl_test_executable(testsem testsem.c)
  160. add_sdl_test_executable(testsensor testsensor.c)
  161. add_sdl_test_executable(testshader NEEDS_RESOURCES testshader.c)
  162. add_sdl_test_executable(testshape NEEDS_RESOURCES testshape.c)
  163. add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS testsprite.c)
  164. add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS testspriteminimal.c)
  165. add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS teststreaming.c)
  166. add_sdl_test_executable(testtimer NONINTERACTIVE testtimer.c)
  167. add_sdl_test_executable(testurl testurl.c)
  168. add_sdl_test_executable(testver NONINTERACTIVE testver.c)
  169. add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS testviewport.c)
  170. add_sdl_test_executable(testwm testwm.c)
  171. add_sdl_test_executable(testyuv NEEDS_RESOURCES testyuv.c testyuv_cvt.c)
  172. add_sdl_test_executable(torturethread torturethread.c)
  173. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS testrendercopyex.c)
  174. add_sdl_test_executable(testmessage testmessage.c)
  175. add_sdl_test_executable(testdisplayinfo testdisplayinfo.c)
  176. add_sdl_test_executable(testqsort NONINTERACTIVE testqsort.c)
  177. add_sdl_test_executable(testbounds testbounds.c)
  178. add_sdl_test_executable(testcustomcursor testcustomcursor.c)
  179. add_sdl_test_executable(gamepadmap NEEDS_RESOURCES TESTUTILS gamepadmap.c)
  180. add_sdl_test_executable(testvulkan testvulkan.c)
  181. add_sdl_test_executable(testoffscreen testoffscreen.c)
  182. add_sdl_test_executable(testpopup testpopup.c)
  183. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  184. if(HAVE_WFORMAT_OVERFLOW)
  185. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  186. endif()
  187. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  188. if(HAVE_WFORMAT)
  189. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  190. endif()
  191. cmake_push_check_state()
  192. if(HAVE_WFORMAT)
  193. # Some compilers ignore -Wformat-extra-args without -Wformat
  194. set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Wformat")
  195. endif()
  196. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  197. cmake_pop_check_state()
  198. if(HAVE_WFORMAT_EXTRA_ARGS)
  199. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  200. endif()
  201. if(SDL_DUMMYAUDIO)
  202. list(APPEND SDL_TESTS_NONINTERACTIVE
  203. testaudioinfo
  204. testsurround
  205. )
  206. endif()
  207. if(SDL_DUMMYVIDEO)
  208. list(APPEND SDL_TESTS_NONINTERACTIVE
  209. testkeys
  210. testbounds
  211. testdisplayinfo
  212. )
  213. endif()
  214. if(OPENGL_FOUND)
  215. if(TARGET OpenGL::GL)
  216. target_link_libraries(testshader PRIVATE OpenGL::GL)
  217. target_link_libraries(testgl PRIVATE OpenGL::GL)
  218. else()
  219. if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
  220. set(OPENGL_gl_LIBRARY GL)
  221. endif()
  222. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  223. target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
  224. target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
  225. endif()
  226. endif()
  227. if(EMSCRIPTEN)
  228. set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
  229. endif()
  230. if(PSP)
  231. # Build EBOOT files if building for PSP
  232. foreach(APP ${SDL_TEST_EXECUTABLES})
  233. create_pbp_file(
  234. TARGET ${APP}
  235. TITLE SDL-${APP}
  236. ICON_PATH NULL
  237. BACKGROUND_PATH NULL
  238. PREVIEW_PATH NULL
  239. )
  240. add_custom_command(
  241. TARGET ${APP} POST_BUILD
  242. COMMAND ${CMAKE_COMMAND} -E make_directory
  243. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  244. )
  245. add_custom_command(
  246. TARGET ${APP} POST_BUILD
  247. COMMAND ${CMAKE_COMMAND} -E rename
  248. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  249. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  250. )
  251. if(BUILD_PRX)
  252. add_custom_command(
  253. TARGET ${APP} POST_BUILD
  254. COMMAND ${CMAKE_COMMAND} -E copy
  255. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  256. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  257. )
  258. add_custom_command(
  259. TARGET ${APP} POST_BUILD
  260. COMMAND ${CMAKE_COMMAND} -E rename
  261. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  262. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  263. )
  264. endif()
  265. add_custom_command(
  266. TARGET ${APP} POST_BUILD
  267. COMMAND ${CMAKE_COMMAND} -E remove
  268. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  269. )
  270. endforeach()
  271. endif()
  272. if(N3DS)
  273. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  274. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  275. foreach(APP ${SDL_TEST_EXECUTABLES})
  276. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  277. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  278. ctr_generate_smdh("${SMDH_FILE}"
  279. NAME "SDL-${APP}"
  280. DESCRIPTION "SDL3 Test suite"
  281. AUTHOR "SDL3 Contributors"
  282. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  283. )
  284. ctr_create_3dsx(
  285. ${APP}
  286. ROMFS "${ROMFS_DIR}"
  287. SMDH "${SMDH_FILE}"
  288. )
  289. endforeach()
  290. endif()
  291. if(RISCOS)
  292. set(SDL_TEST_EXECUTABLES_AIF)
  293. foreach(APP ${SDL_TEST_EXECUTABLES})
  294. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  295. add_custom_command(
  296. OUTPUT ${APP},ff8
  297. COMMAND elf2aif ${APP} ${APP},ff8
  298. DEPENDS ${APP}
  299. )
  300. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  301. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  302. endforeach()
  303. endif()
  304. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  305. # platforms (iOS, for example).
  306. if(APPLE)
  307. if(CMAKE_VERSION VERSION_LESS "3.7.0")
  308. # CMake's 'BUILDSYSTEM_TARGETS' property is only available in
  309. # CMake 3.7 and above.
  310. message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
  311. else()
  312. foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
  313. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  314. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  315. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  316. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  317. )
  318. endforeach()
  319. endif()
  320. endif()
  321. set(TESTS_ENVIRONMENT
  322. SDL_AUDIO_DRIVER=dummy
  323. SDL_VIDEO_DRIVER=dummy
  324. PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
  325. )
  326. function(sdl_set_test_timeout TEST TIMEOUT)
  327. math(EXPR TIMEOUT "${TIMEOUT}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
  328. set_tests_properties(${test} PROPERTIES TIMEOUT "${TIMEOUT}")
  329. endfunction()
  330. foreach(TESTCASE ${SDL_TESTS_NONINTERACTIVE})
  331. add_test(
  332. NAME ${TESTCASE}
  333. COMMAND ${TESTCASE}
  334. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  335. )
  336. set_tests_properties(${TESTCASE} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
  337. sdl_set_test_timeout(${TESTCASE} 10)
  338. if(SDL_INSTALL_TESTS)
  339. set(exe ${TESTCASE})
  340. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
  341. configure_file(template.test.in "${exe}.test" @ONLY)
  342. install(
  343. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  344. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
  345. )
  346. endif()
  347. endforeach()
  348. sdl_set_test_timeout(testthread 40)
  349. sdl_set_test_timeout(testtimer 60)
  350. if(SDL_INSTALL_TESTS)
  351. if(RISCOS)
  352. install(
  353. FILES ${SDL_TEST_EXECUTABLES_AIF}
  354. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  355. )
  356. else()
  357. install(
  358. TARGETS ${SDL_TEST_EXECUTABLES}
  359. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  360. )
  361. endif()
  362. install(
  363. FILES ${RESOURCE_FILES}
  364. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  365. )
  366. endif()