Sam Lantinga 9ec2b35147 Fixed the GLES2 shader count to be in sync with the enum il y a 4 ans
..
direct3d 3a31a45028 End the scene before resetting the D3D device, since we'll start with BeginScene after that. il y a 4 ans
direct3d11 b3f9d8f38d remove unused local vars after the latest commits. il y a 5 ans
metal 04f42e0468 metal: Deal better with -[CAMetalLayer nextDrawable] returning nil. il y a 4 ans
opengl f02ad2820f Remove FillRects from back-end, where RenderGeometry can be used il y a 5 ans
opengles 4960cc3dcb Fixed a few warnings il y a 5 ans
opengles2 9ec2b35147 Fixed the GLES2 shader count to be in sync with the enum il y a 4 ans
psp f080273acd PSP: add implementation for RenderGeometry il y a 5 ans
software 3bf7994fe2 Add and use `SDL_FALLTHROUGH` for fallthroughs il y a 4 ans
vitagxm 848d7b1254 Vita: Implement command batching il y a 4 ans
SDL_d3dmath.c 9130f7c377 Updated copyright for 2021 il y a 5 ans
SDL_d3dmath.h 9130f7c377 Updated copyright for 2021 il y a 5 ans
SDL_render.c 70c8d20a46 Revert previous commit a50ca98e2b9ca10368b62e93b6a0977dc68fd584 (see bug #4625) il y a 4 ans
SDL_sysrender.h 502e9c3b45 SDL_Renderer simplifications: il y a 5 ans
SDL_yuv_sw.c fc61ecb25c Fix software UpdateNVTexture non fullscreen (bug #5430) il y a 5 ans
SDL_yuv_sw_c.h dc0ec827aa Remove old YUV fixme il y a 5 ans