Ryan C. Gordon 88125e4d2d test: added testgpu_simple_clear.c, for direct comparison to testvulkan.c. il y a 1 an
..
android 88980aeb21 android+test: testcamera needs CAMERA permissions il y a 2 ans
emscripten 9eac3a434e ctest/emscripten: make audio and video driver configurable il y a 1 an
n3ds 655275378d N3DS port (squashed) il y a 3 ans
testgpu 2e7d5bb429 Add the SDL_GPU API il y a 1 an
uwp a5d9db0cd0 cmake: build tests for UWP il y a 2 ans
win32 ec85d2f74f sdlprocdump: fix minidump filename il y a 1 an
CMakeLists.txt 88125e4d2d test: added testgpu_simple_clear.c, for direct comparison to testvulkan.c. il y a 1 an
COPYING 3dcb451f85 Added a README file regarding WinRT support il y a 12 ans
README 5a21d87e69 rwops: Changed filenames that reference "rwops" to "iostream". il y a 2 ans
audiofile.bmp 2de9253b6c test: Added testaudio il y a 2 ans
checkkeys.c a1998d106d Putting the simple back into Simple DirectMedia Layer il y a 1 an
gamepad_axis.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_axis.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_axis_arrow.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_axis_arrow.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_back.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_back.h 9885f4d245 Reduced the size of the gamepad front and back images il y a 2 ans
gamepad_battery.bmp 8847b35244 Separate joystick power state into battery status and percentage il y a 2 ans
gamepad_battery.h 43a59ffe45 Fixed crashes when a window has NULL driverdata il y a 2 ans
gamepad_battery_unknown.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_battery_unknown.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_battery_wired.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_battery_wired.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_button.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_button.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_button_background.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_button_background.h 45cd4b8038 Added button background il y a 2 ans
gamepad_button_small.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_button_small.h d44ada59fb Added joystick and gamepad element display in testgamepad il y a 2 ans
gamepad_face_abxy.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 2 ans
gamepad_face_abxy.h 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 2 ans
gamepad_face_bayx.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 2 ans
gamepad_face_bayx.h 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 2 ans
gamepad_face_sony.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 2 ans
gamepad_face_sony.h 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 2 ans
gamepad_front.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 2 ans
gamepad_front.h 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 2 ans
gamepad_touchpad.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 2 ans
gamepad_touchpad.h 4a53dc5b8d Added touchpad visualization for testgamepad il y a 2 ans
gamepadutils.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
gamepadutils.h 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes il y a 2 ans
glass.bmp f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() il y a 2 ans
glass.h f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() il y a 2 ans
icon.bmp 3dcb451f85 Added a README file regarding WinRT support il y a 12 ans
icon.h 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp il y a 2 ans
icon2x.bmp 31ed3665ad Added support for high-DPI cursors and icons il y a 1 an
logaudiodev.bmp 2de9253b6c test: Added testaudio il y a 2 ans
loopwave.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
main.cpp 28b93451dc Make WinRT's SDL_main header-only il y a 3 ans
moose.dat 3dcb451f85 Added a README file regarding WinRT support il y a 12 ans
physaudiodev.bmp 2de9253b6c test: Added testaudio il y a 2 ans
picture.xbm 3dcb451f85 Added a README file regarding WinRT support il y a 12 ans
pretest.c 4f55271571 Removed temporary memory from the API il y a 1 an
relative_mode.markdown 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode() il y a 1 an
sample.bmp 3dcb451f85 Added a README file regarding WinRT support il y a 12 ans
sample.wav 3dcb451f85 Added a README file regarding WinRT support il y a 12 ans
soundboard.bmp be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. il y a 2 ans
soundboard_levels.bmp 2de9253b6c test: Added testaudio il y a 2 ans
speaker.bmp 2de9253b6c test: Added testaudio il y a 2 ans
template.test.in c335e3db82 test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests il y a 3 ans
testatomic.c 50f50df8b1 tests: add --no-threads argument to disable threads il y a 1 an
testaudio-art.txt 2de9253b6c test: Added testaudio il y a 2 ans
testaudio.c 00c409cff8 Additional cleanup exposed by building with a C++ compiler il y a 1 an
testaudiohotplug.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testaudioinfo.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testaudiorecording.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testaudiostreamdynamicresample.c 00c409cff8 Additional cleanup exposed by building with a C++ compiler il y a 1 an
testautomation.c a9d70dbacb pen: Rework public API. il y a 1 an
testautomation_audio.c 8ddb099d3e testautomation: use a larger destination buffer than needed in audio_resampleLoss il y a 1 an
testautomation_blit.c 36b84e7e00 blit_testRandomToRandomSVGAMultipleIterations: avoid 250000 allocations il y a 1 an
testautomation_clipboard.c f827c1322c Renamed SDL_Del* to SDL_Remove* il y a 1 an
testautomation_events.c f827c1322c Renamed SDL_Del* to SDL_Remove* il y a 1 an
testautomation_guid.c 4f55271571 Removed temporary memory from the API il y a 1 an
testautomation_hints.c f827c1322c Renamed SDL_Del* to SDL_Remove* il y a 1 an
testautomation_images.c f47ddbf1ac Added SDL_BlitSurfaceTiled() il y a 1 an
testautomation_images.h f47ddbf1ac Added SDL_BlitSurfaceTiled() il y a 1 an
testautomation_intrinsics.c c298d2024a Include SDL_build_config.h without a 'build_config/' prefix il y a 1 an
testautomation_iostream.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testautomation_joystick.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testautomation_keyboard.c a1998d106d Putting the simple back into Simple DirectMedia Layer il y a 1 an
testautomation_log.c 5db08b86ca Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]" il y a 1 an
testautomation_main.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testautomation_math.c a919774fe4 Build with -Wfloat-conversion + fix all warnings il y a 2 ans
testautomation_mouse.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testautomation_pixels.c 1fecef5e4b Assign numeric values to pixel format enums il y a 1 an
testautomation_platform.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testautomation_properties.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testautomation_rect.c bd27b89903 Prevent potential overflow in rectangle functions il y a 1 an
testautomation_render.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testautomation_sdltest.c 490f7af92b Removed test that triggers an asan overflow warning il y a 1 an
testautomation_stdlib.c 0fa2049fef Document iconv functions + add testautomation (#10131) il y a 1 an
testautomation_subsystems.c 6896c4c3bf tests: testcases accept a void pointer argument il y a 2 ans
testautomation_suites.h a9d70dbacb pen: Rework public API. il y a 1 an
testautomation_surface.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testautomation_time.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testautomation_timer.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testautomation_video.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testbounds.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testcamera.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testcolorspace.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testcontroller.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testcustomcursor.c 31ed3665ad Added support for high-DPI cursors and icons il y a 1 an
testdialog.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testdisplayinfo.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testdraw.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures il y a 1 an
testdrawchessboard.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testdropfile.c 438a214420 Changed main callback return values to an enumeration il y a 1 an
testerror.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testevdev.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() il y a 1 an
testffmpeg.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testffmpeg_vulkan.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testffmpeg_vulkan.h c493b40cc3 testffmpeg_vulkan: fix -Wincompatible-pointer-types warning il y a 2 ans
testfile.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() il y a 1 an
testfilesystem.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testgeometry.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testgl.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testgles.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testgles2.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testgles2_sdf.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 il y a 5 ans
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 il y a 5 ans
testgpu_simple_clear.c 88125e4d2d test: added testgpu_simple_clear.c, for direct comparison to testvulkan.c. il y a 1 an
testgpu_spinning_cube.c 12ecdb9dde GPU: Rename some awkwardly named functions (#10642) il y a 1 an
testhaptic.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testhittesting.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testhotplug.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testiconv.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testime.c 36a091cc43 Use SDL_GetError() for SDL_ttf errors il y a 1 an
testintersections.c df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED il y a 1 an
testkeys.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testloadso.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testlocale.c 4f55271571 Removed temporary memory from the API il y a 1 an
testlock.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testmanymouse.c 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode() il y a 1 an
testmessage.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testmodal.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testmouse.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testmultiaudio.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testnative.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testnative.h c298d2024a Include SDL_build_config.h without a 'build_config/' prefix il y a 1 an
testnativecocoa.m d3f2de7f29 fixed typo in prev. patch. il y a 2 ans
testnativew32.c 72d5f39e5c Make testnative (on win32) UNICODE compatible il y a 2 ans
testnativewayland.c 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty() il y a 1 an
testnativex11.c 5b3ee51c6c Updated copyright for 2024 il y a 2 ans
testoffscreen.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testoverlay.c 2ba76dbe80 Simplified SDL_Surface il y a 1 an
testpen.c 438a214420 Changed main callback return values to an enumeration il y a 1 an
testplatform.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() il y a 1 an
testpopup.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures il y a 1 an
testpower.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testqsort.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() il y a 1 an
testrelative.c 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode() il y a 1 an
testrendercopyex.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e il y a 2 ans
testrendertarget.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testresample.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testrumble.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testrwlock.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testscale.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e il y a 2 ans
testsem.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testsensor.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testshader.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testshape.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testsprite.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testspriteminimal.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testspritesurface.c 1e828eec57 Fixed warning C4244: '=': conversion from 'float' to 'int', possible loss of data il y a 1 an
teststreaming.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testsurround.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testthread.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testtime.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures il y a 1 an
testtimer.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testurl.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testutils.c 623a90c47d testutils: use SDL_asprintf() to simplify path composition il y a 1 an
testutils.h 5b3ee51c6c Updated copyright for 2024 il y a 2 ans
testver.c 4609af618a Updated logging functions for SDL3 naming convention il y a 2 ans
testviewport.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e il y a 2 ans
testvulkan.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testwaylandcustom.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testwm.c f7c8d66ccb Use the convenience function SDL_GetWindowFromEvent() il y a 1 an
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps il y a 8 ans
testyuv.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
testyuv_cvt.c f2cd361e25 testyuv: added validation of P010 YUV format il y a 2 ans
testyuv_cvt.h f2cd361e25 testyuv: added validation of P010 YUV format il y a 2 ans
torturethread.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
trashcan.bmp 2de9253b6c test: Added testaudio il y a 2 ans
unifont-15.1.05-license.txt a67e6b80de Updated unifont to version 15.1.05 il y a 2 ans
unifont-15.1.05.hex a67e6b80de Updated unifont to version 15.1.05 il y a 2 ans
utf8.txt 3dcb451f85 Added a README file regarding WinRT support il y a 12 ans

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests SDL_IOStream layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!