David Ludwig 8b2694f986 WinRT: minor rotation/orientation code cleanup in the d3d11 renderer 12 rokov pred
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atomic 1704af5b02 WinRT: build fixes, post SDL 2.0.1 update 12 rokov pred
audio 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 12 rokov pred
core 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 12 rokov pred
cpuinfo 72de99aed3 Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!). 12 rokov pred
events 00003e8c00 Renamed things named after BeOS to be named after Haiku instead. 12 rokov pred
file 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 12 rokov pred
filesystem 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 12 rokov pred
haptic 965a0da901 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. 12 rokov pred
joystick ca867fc92d WinRT: prevented a potential race condition in the XInput backend 12 rokov pred
libm e4146267fa Fixed bug 2245 - add SDL_acos and SDL_asin 12 rokov pred
loadso 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 12 rokov pred
main 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 12 rokov pred
power 00003e8c00 Renamed things named after BeOS to be named after Haiku instead. 12 rokov pred
render 8b2694f986 WinRT: minor rotation/orientation code cleanup in the d3d11 renderer 12 rokov pred
stdlib 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 12 rokov pred
test 48954ba194 Accidentally committed debug code 12 rokov pred
thread 7b5887b271 WinRT: implemented SDL_DetachThread() for WinRT 12 rokov pred
timer 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 12 rokov pred
video 27e79b93ec WinRT: bug fix: game-controller/joystick button-down events weren't getting sent 12 rokov pred
SDL.c 00003e8c00 Renamed things named after BeOS to be named after Haiku instead. 12 rokov pred
SDL_assert.c 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 12 rokov pred
SDL_assert_c.h 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 13 rokov pred
SDL_error.c 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 13 rokov pred
SDL_error_c.h 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 13 rokov pred
SDL_hints.c f79fc33a39 Christoph Mallon: Remove pointless if (x) before SDL_free(x) 13 rokov pred
SDL_log.c 1704af5b02 WinRT: build fixes, post SDL 2.0.1 update 12 rokov pred