Sam Lantinga 88dcf74588 testyuv: we no longer need to override the HDR headroom for the BT.2020 test 2 anni fa
..
android a4bb4eef73 cmake: create Android jars + apks for tests 2 anni fa
emscripten 6607a3cfac Disable cache in python http server 2 anni fa
n3ds 655275378d N3DS port (squashed) 3 anni fa
uwp a5d9db0cd0 cmake: build tests for UWP 2 anni fa
CMakeLists.txt 0a961915dc cmake: testffmpeg requires link to EGL library for EGL feature 2 anni fa
COPYING 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
README 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 2 anni fa
audiofile.bmp 2de9253b6c test: Added testaudio 2 anni fa
checkkeys.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
checkkeysthreads.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
gamepad_axis.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_axis.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_axis_arrow.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_axis_arrow.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_back.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_back.h 9885f4d245 Reduced the size of the gamepad front and back images 2 anni fa
gamepad_battery_empty.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_empty.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_full.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_full.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_low.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_low.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_medium.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_medium.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_unknown.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_unknown.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_wired.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_wired.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button_background.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button_background.h 45cd4b8038 Added button background 2 anni fa
gamepad_button_small.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button_small.h d44ada59fb Added joystick and gamepad element display in testgamepad 2 anni fa
gamepad_face_abxy.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_abxy.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_bayx.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_bayx.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_sony.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_sony.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_front.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_front.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_touchpad.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_touchpad.h 4a53dc5b8d Added touchpad visualization for testgamepad 2 anni fa
gamepadutils.c d04fea8b87 Even more miscellaneous gamepad buttons! 2 anni fa
gamepadutils.h 5b3ee51c6c Updated copyright for 2024 2 anni fa
glass.bmp f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 anni fa
glass.h f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 anni fa
icon.bmp 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
icon.h 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp 2 anni fa
logaudiodev.bmp 2de9253b6c test: Added testaudio 2 anni fa
loopwave.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
main.cpp 28b93451dc Make WinRT's SDL_main header-only 3 anni fa
moose.dat 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
physaudiodev.bmp 2de9253b6c test: Added testaudio 2 anni fa
picture.xbm 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
pretest.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
relative_mode.markdown 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 3 anni fa
sample.bmp 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
sample.wav 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
soundboard.bmp be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. 2 anni fa
soundboard_levels.bmp 2de9253b6c test: Added testaudio 2 anni fa
speaker.bmp 2de9253b6c test: Added testaudio 2 anni fa
template.test.in c335e3db82 test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests 3 anni fa
testatomic.c a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions 2 anni fa
testaudio-art.txt 2de9253b6c test: Added testaudio 2 anni fa
testaudio.c cacac6cc34 Updated structure and field names for consistency 2 anni fa
testaudiocapture.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testaudiohotplug.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testaudioinfo.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testaudiostreamdynamicresample.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testautomation.c 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 2 anni fa
testautomation_audio.c 9989f92eee Fixed warning C4245: 'initializing': conversion from 'int' to 'SDL_AudioDeviceID', signed/unsigned mismatch 2 anni fa
testautomation_clipboard.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 anni fa
testautomation_events.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 anni fa
testautomation_guid.c ff5fdf9f53 Fixed warning C4244: 'initializing': conversion from 'int' to 'const Uint8', possible loss of data 2 anni fa
testautomation_hints.c 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY 2 anni fa
testautomation_images.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testautomation_images.h 5b3ee51c6c Updated copyright for 2024 2 anni fa
testautomation_intrinsics.c c02aaebccc Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch 2 anni fa
testautomation_joystick.c d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility 2 anni fa
testautomation_keyboard.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 anni fa
testautomation_log.c 9f7eb6c4c1 Fixed testautomation log callback calling convention 2 anni fa
testautomation_main.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 anni fa
testautomation_math.c 7c089f4e57 testautomation_math: Fix misleading log output 2 anni fa
testautomation_mouse.c d8600f717e Pointer as bool (libsdl-org#7214) 2 anni fa
testautomation_pen.c 74e85e3a51 Fixed warning C4706: assignment within conditional expression 2 anni fa
testautomation_pixels.c cacac6cc34 Updated structure and field names for consistency 2 anni fa
testautomation_platform.c cacac6cc34 Updated structure and field names for consistency 2 anni fa
testautomation_properties.c b8fe96fa81 Fixed build warning 2 anni fa
testautomation_rect.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 anni fa
testautomation_render.c 141497b14f Added an automated test to verify clip rect functionality 2 anni fa
testautomation_rwops.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testautomation_sdltest.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 anni fa
testautomation_stdlib.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testautomation_subsystems.c c540c77756 Removed SDL_INIT_EVERYTHING 2 anni fa
testautomation_suites.h 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 2 anni fa
testautomation_surface.c cacac6cc34 Updated structure and field names for consistency 2 anni fa
testautomation_timer.c d6a41f8f31 Updated SDL_TimerID to use the same type as other IDs in SDL 2 anni fa
testautomation_video.c ed615e92b7 Updated automated test now that getting an invalid property isn't an error 2 anni fa
testbounds.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testcamera.c cbf0b1ce81 testcamera: create window and renderer through test library 2 anni fa
testcolorspace.c 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces 2 anni fa
testcontroller.c a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 2 anni fa
testcustomcursor.c cacac6cc34 Updated structure and field names for consistency 2 anni fa
testdisplayinfo.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testdraw.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testdrawchessboard.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testdropfile.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testerror.c fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2 anni fa
testevdev.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testffmpeg.c 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces 2 anni fa
testfile.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testfilesystem.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testgeometry.c c1f97c8e07 Fixed testgeometry after color format change (thanks @sezero!) 2 anni fa
testgl.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testgles.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testgles2.c 205c417f74 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2 anni fa
testgles2_sdf.c 205c417f74 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2 anni fa
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 5 anni fa
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 5 anni fa
testhaptic.c cda2bffeee Re-add SDL_HAPTIC_SQUARE for SDL 3.0 2 anni fa
testhittesting.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testhotplug.c f224af5ac5 Updated Haptic API for SDL 3.0 conventions 2 anni fa
testiconv.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testime.c c0b27ccef9 Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used 2 anni fa
testintersections.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testkeys.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testloadso.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testlocale.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testlock.c fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2 anni fa
testmessage.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testmouse.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testmultiaudio.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testnative.c 3b55c7d1f4 Shortened SDL property names 2 anni fa
testnative.h 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 2 anni fa
testnativecocoa.m d3f2de7f29 fixed typo in prev. patch. 2 anni fa
testnativew32.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testnativewayland.c 3b55c7d1f4 Shortened SDL property names 2 anni fa
testnativex11.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testoffscreen.c 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 anni fa
testoverlay.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testpen.c 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY 2 anni fa
testplatform.c 5b8e5f8b9f Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!) 2 anni fa
testpopup.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testpower.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testqsort.c 1e8b006d43 stdlib: qsort and bsearch changes. 2 anni fa
testrelative.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testrendercopyex.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testrendertarget.c 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 anni fa
testresample.c 445cb42acd Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 2 anni fa
testrumble.c f224af5ac5 Updated Haptic API for SDL 3.0 conventions 2 anni fa
testrwlock.c fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2 anni fa
testscale.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testsem.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testsensor.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testshader.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testshape.c f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 anni fa
testsprite.c ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2 anni fa
testspriteminimal.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
teststreaming.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testsurround.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testthread.c fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2 anni fa
testtimer.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testurl.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testutils.c cacac6cc34 Updated structure and field names for consistency 2 anni fa
testutils.h 5b3ee51c6c Updated copyright for 2024 2 anni fa
testver.c cacac6cc34 Updated structure and field names for consistency 2 anni fa
testviewport.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
testvulkan.c fb3bf1dcbd Fixed device queue initialization when render and present queue families are different 2 anni fa
testwaylandcustom.c 3b55c7d1f4 Shortened SDL property names 2 anni fa
testwm.c 5ddd97062e Added test code to validate SDL_WaitEventTimeout() 2 anni fa
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps 8 anni fa
testyuv.c 88dcf74588 testyuv: we no longer need to override the HDR headroom for the BT.2020 test 2 anni fa
testyuv_cvt.c f2cd361e25 testyuv: added validation of P010 YUV format 2 anni fa
testyuv_cvt.h f2cd361e25 testyuv: added validation of P010 YUV format 2 anni fa
torturethread.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
trashcan.bmp 2de9253b6c test: Added testaudio 2 anni fa
unifont-13.0.06-license.txt f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) 5 anni fa
unifont-13.0.06.hex f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) 5 anni fa
utf8.txt 3dcb451f85 Added a README file regarding WinRT support 12 anni fa

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests RWops layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!