Sylvain Becker fc4fc5295f Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) 3 anni fa
..
direct3d 6a2200823c Cleanup add brace (#6545) 3 anni fa
direct3d11 6a2200823c Cleanup add brace (#6545) 3 anni fa
direct3d12 6a2200823c Cleanup add brace (#6545) 3 anni fa
metal 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 anni fa
opengl 6a2200823c Cleanup add brace (#6545) 3 anni fa
opengles 6a2200823c Cleanup add brace (#6545) 3 anni fa
opengles2 6a2200823c Cleanup add brace (#6545) 3 anni fa
ps2 6a2200823c Cleanup add brace (#6545) 3 anni fa
psp 6a2200823c Cleanup add brace (#6545) 3 anni fa
software fc4fc5295f Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) 3 anni fa
vitagxm 6a2200823c Cleanup add brace (#6545) 3 anni fa
SDL_d3dmath.c 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 anni fa
SDL_d3dmath.h 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 3 anni fa
SDL_render.c fc4fc5295f Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) 3 anni fa
SDL_sysrender.h 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 anni fa
SDL_yuv_sw.c fc4fc5295f Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) 3 anni fa
SDL_yuv_sw_c.h 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 anni fa