SDL_video.h 142 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * # CategoryVideo
  20. *
  21. * SDL's video subsystem is largely interested in abstracting window
  22. * management from the underlying operating system. You can create windows,
  23. * manage them in various ways, set them fullscreen, and get events when
  24. * interesting things happen with them, such as the mouse or keyboard
  25. * interacting with a window.
  26. *
  27. * The video subsystem is also interested in abstracting away some
  28. * platform-specific differences in OpenGL: context creation, swapping
  29. * buffers, etc. This may be crucial to your app, but also you are not
  30. * required to use OpenGL at all. In fact, SDL can provide rendering to those
  31. * windows as well, either with an easy-to-use
  32. * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender)
  33. * or with a more-powerful
  34. * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU)
  35. * . Of course, it can simply get out of your way and give you the window
  36. * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like
  37. * directly, too.
  38. *
  39. * The video subsystem covers a lot of functionality, out of necessity, so it
  40. * is worth perusing the list of functions just to see what's available, but
  41. * most apps can get by with simply creating a window and listening for
  42. * events, so start with SDL_CreateWindow() and SDL_PollEvent().
  43. */
  44. #ifndef SDL_video_h_
  45. #define SDL_video_h_
  46. #include <SDL3/SDL_stdinc.h>
  47. #include <SDL3/SDL_error.h>
  48. #include <SDL3/SDL_pixels.h>
  49. #include <SDL3/SDL_properties.h>
  50. #include <SDL3/SDL_rect.h>
  51. #include <SDL3/SDL_surface.h>
  52. #include <SDL3/SDL_begin_code.h>
  53. /* Set up for C function definitions, even when using C++ */
  54. #ifdef __cplusplus
  55. extern "C" {
  56. #endif
  57. /**
  58. * This is a unique ID for a display for the time it is connected to the
  59. * system, and is never reused for the lifetime of the application.
  60. *
  61. * If the display is disconnected and reconnected, it will get a new ID.
  62. *
  63. * The value 0 is an invalid ID.
  64. *
  65. * \since This datatype is available since SDL 3.2.0.
  66. */
  67. typedef Uint32 SDL_DisplayID;
  68. /**
  69. * This is a unique ID for a window.
  70. *
  71. * The value 0 is an invalid ID.
  72. *
  73. * \since This datatype is available since SDL 3.2.0.
  74. */
  75. typedef Uint32 SDL_WindowID;
  76. /* Global video properties... */
  77. /**
  78. * The pointer to the global `wl_display` object used by the Wayland video
  79. * backend.
  80. *
  81. * Can be set before the video subsystem is initialized to import an external
  82. * `wl_display` object from an application or toolkit for use in SDL, or read
  83. * after initialization to export the `wl_display` used by the Wayland video
  84. * backend. Setting this property after the video subsystem has been
  85. * initialized has no effect, and reading it when the video subsystem is
  86. * uninitialized will either return the user provided value, if one was set
  87. * prior to initialization, or NULL. See docs/README-wayland.md for more
  88. * information.
  89. *
  90. * \since This macro is available since SDL 3.2.0.
  91. */
  92. #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display"
  93. /**
  94. * The session ID string used for saving and restoring window state across
  95. * runs.
  96. *
  97. * This requires that the compositor supports the `xdg_session_management_v1`
  98. * protocol.
  99. *
  100. * To save and restore the current state of Wayland toplevel windows, set this
  101. * to a non-null value before creating a window, and serialize this value
  102. * before shutting down. To restore the previous state on subsequent runs, set
  103. * this property to the previously serialized value before window creation.
  104. *
  105. * This can be set at any time before the first call to a window creation
  106. * function. Reading should be deferred until serialization time, as
  107. * compositors may not set the session identifier string immediately, and the
  108. * identifier string may change during runtime, so it should not be cached.
  109. *
  110. * Setting this to an empty string ("") before creating a window will cause a
  111. * new session with an automatically generated identifier string to be
  112. * created.
  113. *
  114. * Setting this to null or an empty string before shutting down the video
  115. * subsystem will cause the existing session to be removed.
  116. *
  117. * Note that for windows to be saved/restored by the session, they also need a
  118. * stable, unique identifier string set via the
  119. * `SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING` property at creation
  120. * time.
  121. *
  122. * \since This property is available since SDL 3.6.0.
  123. *
  124. * \sa SDL_CreateWindowWithProperties
  125. */
  126. #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_SESSION_ID_STRING "SDL.video.wayland.session_id"
  127. /**
  128. * System theme.
  129. *
  130. * \since This enum is available since SDL 3.2.0.
  131. */
  132. typedef enum SDL_SystemTheme
  133. {
  134. SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
  135. SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
  136. SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
  137. } SDL_SystemTheme;
  138. /**
  139. * Internal display mode data.
  140. *
  141. * This lives as a field in SDL_DisplayMode, as opaque data.
  142. *
  143. * \since This struct is available since SDL 3.2.0.
  144. *
  145. * \sa SDL_DisplayMode
  146. */
  147. typedef struct SDL_DisplayModeData SDL_DisplayModeData;
  148. /**
  149. * The structure that defines a display mode.
  150. *
  151. * \since This struct is available since SDL 3.2.0.
  152. *
  153. * \sa SDL_GetFullscreenDisplayModes
  154. * \sa SDL_GetDesktopDisplayMode
  155. * \sa SDL_GetCurrentDisplayMode
  156. * \sa SDL_SetWindowFullscreenMode
  157. * \sa SDL_GetWindowFullscreenMode
  158. */
  159. typedef struct SDL_DisplayMode
  160. {
  161. SDL_DisplayID displayID; /**< the display this mode is associated with */
  162. SDL_PixelFormat format; /**< pixel format */
  163. int w; /**< width */
  164. int h; /**< height */
  165. float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
  166. float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */
  167. int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */
  168. int refresh_rate_denominator; /**< precise refresh rate denominator */
  169. SDL_DisplayModeData *internal; /**< Private */
  170. } SDL_DisplayMode;
  171. /**
  172. * Display orientation values; the way a display is rotated.
  173. *
  174. * \since This enum is available since SDL 3.2.0.
  175. */
  176. typedef enum SDL_DisplayOrientation
  177. {
  178. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  179. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  180. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  181. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  182. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  183. } SDL_DisplayOrientation;
  184. /**
  185. * The struct used as an opaque handle to a window.
  186. *
  187. * \since This struct is available since SDL 3.2.0.
  188. *
  189. * \sa SDL_CreateWindow
  190. */
  191. typedef struct SDL_Window SDL_Window;
  192. /**
  193. * The flags on a window.
  194. *
  195. * These cover a lot of true/false, or on/off, window state. Some of it is
  196. * immutable after being set through SDL_CreateWindow(), some of it can be
  197. * changed on existing windows by the app, and some of it might be altered by
  198. * the user or system outside of the app's control.
  199. *
  200. * When creating windows with `SDL_WINDOW_RESIZABLE`, SDL will constrain
  201. * resizable windows to the dimensions recommended by the compositor to fit it
  202. * within the usable desktop space, although some compositors will do this
  203. * automatically without intervention as well. Use `SDL_SetWindowResizable`
  204. * after creation instead if you wish to create a window with a specific size.
  205. *
  206. * \since This datatype is available since SDL 3.2.0.
  207. *
  208. * \sa SDL_GetWindowFlags
  209. */
  210. typedef Uint64 SDL_WindowFlags;
  211. #define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */
  212. #define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */
  213. #define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */
  214. #define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
  215. #define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */
  216. #define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */
  217. #define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */
  218. #define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */
  219. #define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */
  220. #define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */
  221. #define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */
  222. #define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */
  223. #define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */
  224. #define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */
  225. #define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  226. #define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */
  227. #define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */
  228. #define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */
  229. #define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
  230. #define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */
  231. #define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */
  232. #define SDL_WINDOW_FILL_DOCUMENT SDL_UINT64_C(0x0000000000200000) /**< window is in fill-document mode (Emscripten only), since SDL 3.4.0 */
  233. #define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */
  234. #define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */
  235. #define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */
  236. #define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */
  237. /**
  238. * A magic value used with SDL_WINDOWPOS_UNDEFINED.
  239. *
  240. * Generally this macro isn't used directly, but rather through
  241. * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY.
  242. *
  243. * \since This macro is available since SDL 3.2.0.
  244. *
  245. * \sa SDL_SetWindowPosition
  246. */
  247. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  248. /**
  249. * Used to indicate that you don't care what the window position is.
  250. *
  251. * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always
  252. * uses the primary display instead of specifying one.
  253. *
  254. * \param X the SDL_DisplayID of the display to use.
  255. *
  256. * \since This macro is available since SDL 3.2.0.
  257. *
  258. * \sa SDL_SetWindowPosition
  259. */
  260. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  261. /**
  262. * Used to indicate that you don't care what the window position/display is.
  263. *
  264. * This always uses the primary display.
  265. *
  266. * \since This macro is available since SDL 3.2.0.
  267. *
  268. * \sa SDL_SetWindowPosition
  269. */
  270. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  271. /**
  272. * A macro to test if the window position is marked as "undefined."
  273. *
  274. * \param X the window position value.
  275. *
  276. * \since This macro is available since SDL 3.2.0.
  277. *
  278. * \sa SDL_SetWindowPosition
  279. */
  280. #define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  281. /**
  282. * A magic value used with SDL_WINDOWPOS_CENTERED.
  283. *
  284. * Generally this macro isn't used directly, but rather through
  285. * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY.
  286. *
  287. * \since This macro is available since SDL 3.2.0.
  288. *
  289. * \sa SDL_SetWindowPosition
  290. */
  291. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  292. /**
  293. * Used to indicate that the window position should be centered.
  294. *
  295. * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display
  296. * instead of specifying one.
  297. *
  298. * \param X the SDL_DisplayID of the display to use.
  299. *
  300. * \since This macro is available since SDL 3.2.0.
  301. *
  302. * \sa SDL_SetWindowPosition
  303. */
  304. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  305. /**
  306. * Used to indicate that the window position should be centered.
  307. *
  308. * This always uses the primary display.
  309. *
  310. * \since This macro is available since SDL 3.2.0.
  311. *
  312. * \sa SDL_SetWindowPosition
  313. */
  314. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  315. /**
  316. * A macro to test if the window position is marked as "centered."
  317. *
  318. * \param X the window position value.
  319. *
  320. * \since This macro is available since SDL 3.2.0.
  321. *
  322. * \sa SDL_GetWindowPosition
  323. */
  324. #define SDL_WINDOWPOS_ISCENTERED(X) \
  325. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  326. /**
  327. * Window flash operation.
  328. *
  329. * \since This enum is available since SDL 3.2.0.
  330. */
  331. typedef enum SDL_FlashOperation
  332. {
  333. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  334. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  335. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  336. } SDL_FlashOperation;
  337. /**
  338. * Window progress state
  339. *
  340. * \since This enum is available since SDL 3.2.8.
  341. */
  342. typedef enum SDL_ProgressState
  343. {
  344. SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */
  345. SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */
  346. SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */
  347. SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */
  348. SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */
  349. SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */
  350. } SDL_ProgressState;
  351. /**
  352. * An opaque handle to an OpenGL context.
  353. *
  354. * \since This datatype is available since SDL 3.2.0.
  355. *
  356. * \sa SDL_GL_CreateContext
  357. * \sa SDL_GL_SetAttribute
  358. * \sa SDL_GL_MakeCurrent
  359. * \sa SDL_GL_DestroyContext
  360. */
  361. typedef struct SDL_GLContextState *SDL_GLContext;
  362. /**
  363. * Opaque type for an EGL display.
  364. *
  365. * \since This datatype is available since SDL 3.2.0.
  366. */
  367. typedef void *SDL_EGLDisplay;
  368. /**
  369. * Opaque type for an EGL config.
  370. *
  371. * \since This datatype is available since SDL 3.2.0.
  372. */
  373. typedef void *SDL_EGLConfig;
  374. /**
  375. * Opaque type for an EGL surface.
  376. *
  377. * \since This datatype is available since SDL 3.2.0.
  378. */
  379. typedef void *SDL_EGLSurface;
  380. /**
  381. * An EGL attribute, used when creating an EGL context.
  382. *
  383. * \since This datatype is available since SDL 3.2.0.
  384. */
  385. typedef intptr_t SDL_EGLAttrib;
  386. /**
  387. * An EGL integer attribute, used when creating an EGL surface.
  388. *
  389. * \since This datatype is available since SDL 3.2.0.
  390. */
  391. typedef int SDL_EGLint;
  392. /**
  393. * EGL platform attribute initialization callback.
  394. *
  395. * This is called when SDL is attempting to create an EGL context, to let the
  396. * app add extra attributes to its eglGetPlatformDisplay() call.
  397. *
  398. * The callback should return a pointer to an EGL attribute array terminated
  399. * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
  400. * process will fail gracefully.
  401. *
  402. * The returned pointer should be allocated with SDL_malloc() and will be
  403. * passed to SDL_free().
  404. *
  405. * The arrays returned by each callback will be appended to the existing
  406. * attribute arrays defined by SDL.
  407. *
  408. * \param userdata an app-controlled pointer that is passed to the callback.
  409. * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
  410. *
  411. * \since This datatype is available since SDL 3.2.0.
  412. *
  413. * \sa SDL_EGL_SetAttributeCallbacks
  414. */
  415. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
  416. /**
  417. * EGL surface/context attribute initialization callback types.
  418. *
  419. * This is called when SDL is attempting to create an EGL surface, to let the
  420. * app add extra attributes to its eglCreateWindowSurface() or
  421. * eglCreateContext calls.
  422. *
  423. * For convenience, the EGLDisplay and EGLConfig to use are provided to the
  424. * callback.
  425. *
  426. * The callback should return a pointer to an EGL attribute array terminated
  427. * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
  428. * process will fail gracefully.
  429. *
  430. * The returned pointer should be allocated with SDL_malloc() and will be
  431. * passed to SDL_free().
  432. *
  433. * The arrays returned by each callback will be appended to the existing
  434. * attribute arrays defined by SDL.
  435. *
  436. * \param userdata an app-controlled pointer that is passed to the callback.
  437. * \param display the EGL display to be used.
  438. * \param config the EGL config to be used.
  439. * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
  440. *
  441. * \since This datatype is available since SDL 3.2.0.
  442. *
  443. * \sa SDL_EGL_SetAttributeCallbacks
  444. */
  445. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config);
  446. /**
  447. * An enumeration of OpenGL configuration attributes.
  448. *
  449. * While you can set most OpenGL attributes normally, they must be known
  450. * before SDL creates the window that will be used with the OpenGL context.
  451. * These attributes are set and read with SDL_GL_SetAttribute() and
  452. * SDL_GL_GetAttribute().
  453. *
  454. * In some cases, these attributes are minimum requests; the GL does not
  455. * promise to give you exactly what you asked for. It's possible to ask for a
  456. * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask
  457. * for no stencil buffer and still have one available. Context creation should
  458. * fail if the GL can't provide your requested attributes at a minimum, but
  459. * you should check to see exactly what you got.
  460. *
  461. * \since This enum is available since SDL 3.2.0.
  462. */
  463. typedef enum SDL_GLAttr
  464. {
  465. SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */
  466. SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */
  467. SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */
  468. SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */
  469. SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */
  470. SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */
  471. SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */
  472. SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */
  473. SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */
  474. SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */
  475. SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */
  476. SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */
  477. SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */
  478. SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */
  479. SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */
  480. SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */
  481. SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */
  482. SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */
  483. SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */
  484. SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */
  485. SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */
  486. SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */
  487. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. */
  488. SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */
  489. SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
  490. SDL_GL_CONTEXT_NO_ERROR,
  491. SDL_GL_FLOATBUFFERS,
  492. SDL_GL_EGL_PLATFORM
  493. } SDL_GLAttr;
  494. /**
  495. * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute.
  496. *
  497. * \since This datatype is available since SDL 3.2.0.
  498. */
  499. typedef Uint32 SDL_GLProfile;
  500. #define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */
  501. #define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */
  502. #define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  503. /**
  504. * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute.
  505. *
  506. * \since This datatype is available since SDL 3.2.0.
  507. */
  508. typedef Uint32 SDL_GLContextFlag;
  509. #define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001
  510. #define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002
  511. #define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004
  512. #define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008
  513. /**
  514. * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR
  515. * attribute.
  516. *
  517. * \since This datatype is available since SDL 3.2.0.
  518. */
  519. typedef Uint32 SDL_GLContextReleaseFlag;
  520. #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000
  521. #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001
  522. /**
  523. * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute.
  524. *
  525. * \since This datatype is available since SDL 3.2.0.
  526. */
  527. typedef Uint32 SDL_GLContextResetNotification;
  528. #define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000
  529. #define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001
  530. /* Function prototypes */
  531. /**
  532. * Get the number of video drivers compiled into SDL.
  533. *
  534. * \returns the number of built in video drivers.
  535. *
  536. * \threadsafety This function should only be called on the main thread.
  537. *
  538. * \since This function is available since SDL 3.2.0.
  539. *
  540. * \sa SDL_GetVideoDriver
  541. */
  542. extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  543. /**
  544. * Get the name of a built in video driver.
  545. *
  546. * The video drivers are presented in the order in which they are normally
  547. * checked during initialization.
  548. *
  549. * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
  550. * "x11" or "windows". These never have Unicode characters, and are not meant
  551. * to be proper names.
  552. *
  553. * \param index the index of a video driver.
  554. * \returns the name of the video driver with the given **index**, or NULL if
  555. * index is out of bounds.
  556. *
  557. * \threadsafety This function should only be called on the main thread.
  558. *
  559. * \since This function is available since SDL 3.2.0.
  560. *
  561. * \sa SDL_GetNumVideoDrivers
  562. */
  563. extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index);
  564. /**
  565. * Get the name of the currently initialized video driver.
  566. *
  567. * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
  568. * "x11" or "windows". These never have Unicode characters, and are not meant
  569. * to be proper names.
  570. *
  571. * \returns the name of the current video driver or NULL if no driver has been
  572. * initialized.
  573. *
  574. * \threadsafety This function should only be called on the main thread.
  575. *
  576. * \since This function is available since SDL 3.2.0.
  577. *
  578. * \sa SDL_GetNumVideoDrivers
  579. * \sa SDL_GetVideoDriver
  580. */
  581. extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void);
  582. /**
  583. * Get the current system theme.
  584. *
  585. * \returns the current system theme, light, dark, or unknown.
  586. *
  587. * \threadsafety This function should only be called on the main thread.
  588. *
  589. * \since This function is available since SDL 3.2.0.
  590. */
  591. extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
  592. /**
  593. * Get a list of currently connected displays.
  594. *
  595. * \param count a pointer filled in with the number of displays returned, may
  596. * be NULL.
  597. * \returns a 0 terminated array of display instance IDs or NULL on failure;
  598. * call SDL_GetError() for more information. This should be freed
  599. * with SDL_free() when it is no longer needed.
  600. *
  601. * \threadsafety This function should only be called on the main thread.
  602. *
  603. * \since This function is available since SDL 3.2.0.
  604. */
  605. extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count);
  606. /**
  607. * Return the primary display.
  608. *
  609. * \returns the instance ID of the primary display on success or 0 on failure;
  610. * call SDL_GetError() for more information.
  611. *
  612. * \threadsafety This function should only be called on the main thread.
  613. *
  614. * \since This function is available since SDL 3.2.0.
  615. *
  616. * \sa SDL_GetDisplays
  617. */
  618. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
  619. /**
  620. * Get the properties associated with a display.
  621. *
  622. * The following read-only properties are provided by SDL:
  623. *
  624. * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR
  625. * headroom above the SDR white point. This is for informational and
  626. * diagnostic purposes only, as not all platforms provide this information
  627. * at the display level.
  628. *
  629. * On KMS/DRM:
  630. *
  631. * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel
  632. * orientation" property for the display in degrees of clockwise rotation.
  633. * Note that this is provided only as a hint, and the application is
  634. * responsible for any coordinate transformations needed to conform to the
  635. * requested display orientation.
  636. *
  637. * On Wayland:
  638. *
  639. * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated
  640. * with the display
  641. *
  642. * On Windows:
  643. *
  644. * - `SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER`: the monitor handle
  645. * (HMONITOR) associated with the display
  646. *
  647. * \param displayID the instance ID of the display to query.
  648. * \returns a valid property ID on success or 0 on failure; call
  649. * SDL_GetError() for more information.
  650. *
  651. * \threadsafety This function should only be called on the main thread.
  652. *
  653. * \since This function is available since SDL 3.2.0.
  654. */
  655. extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
  656. #define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
  657. #define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation"
  658. #define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output"
  659. #define SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER "SDL.display.windows.hmonitor"
  660. /**
  661. * Get the name of a display in UTF-8 encoding.
  662. *
  663. * \param displayID the instance ID of the display to query.
  664. * \returns the name of a display or NULL on failure; call SDL_GetError() for
  665. * more information.
  666. *
  667. * \threadsafety This function should only be called on the main thread.
  668. *
  669. * \since This function is available since SDL 3.2.0.
  670. *
  671. * \sa SDL_GetDisplays
  672. */
  673. extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
  674. /**
  675. * Get the desktop area represented by a display.
  676. *
  677. * The primary display is often located at (0,0), but may be placed at a
  678. * different location depending on monitor layout.
  679. *
  680. * \param displayID the instance ID of the display to query.
  681. * \param rect the SDL_Rect structure filled in with the display bounds.
  682. * \returns true on success or false on failure; call SDL_GetError() for more
  683. * information.
  684. *
  685. * \threadsafety This function should only be called on the main thread.
  686. *
  687. * \since This function is available since SDL 3.2.0.
  688. *
  689. * \sa SDL_GetDisplayUsableBounds
  690. * \sa SDL_GetDisplays
  691. */
  692. extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  693. /**
  694. * Get the usable desktop area represented by a display, in screen
  695. * coordinates.
  696. *
  697. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  698. * reserved by the system removed. For example, on Apple's macOS, this
  699. * subtracts the area occupied by the menu bar and dock.
  700. *
  701. * Setting a window to be fullscreen generally bypasses these unusable areas,
  702. * so these are good guidelines for the maximum space available to a
  703. * non-fullscreen window.
  704. *
  705. * \param displayID the instance ID of the display to query.
  706. * \param rect the SDL_Rect structure filled in with the display bounds.
  707. * \returns true on success or false on failure; call SDL_GetError() for more
  708. * information.
  709. *
  710. * \threadsafety This function should only be called on the main thread.
  711. *
  712. * \since This function is available since SDL 3.2.0.
  713. *
  714. * \sa SDL_GetDisplayBounds
  715. * \sa SDL_GetDisplays
  716. */
  717. extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  718. /**
  719. * Get the orientation of a display when it is unrotated.
  720. *
  721. * \param displayID the instance ID of the display to query.
  722. * \returns the SDL_DisplayOrientation enum value of the display, or
  723. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  724. *
  725. * \threadsafety This function should only be called on the main thread.
  726. *
  727. * \since This function is available since SDL 3.2.0.
  728. *
  729. * \sa SDL_GetDisplays
  730. */
  731. extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
  732. /**
  733. * Get the orientation of a display.
  734. *
  735. * \param displayID the instance ID of the display to query.
  736. * \returns the SDL_DisplayOrientation enum value of the display, or
  737. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  738. *
  739. * \threadsafety This function should only be called on the main thread.
  740. *
  741. * \since This function is available since SDL 3.2.0.
  742. *
  743. * \sa SDL_GetDisplays
  744. */
  745. extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
  746. /**
  747. * Get the content scale of a display.
  748. *
  749. * The content scale is the expected scale for content based on the DPI
  750. * settings of the display. For example, a 4K display might have a 2.0 (200%)
  751. * display scale, which means that the user expects UI elements to be twice as
  752. * big on this display, to aid in readability.
  753. *
  754. * After window creation, SDL_GetWindowDisplayScale() should be used to query
  755. * the content scale factor for individual windows instead of querying the
  756. * display for a window and calling this function, as the per-window content
  757. * scale factor may differ from the base value of the display it is on,
  758. * particularly on high-DPI and/or multi-monitor desktop configurations.
  759. *
  760. * \param displayID the instance ID of the display to query.
  761. * \returns the content scale of the display, or 0.0f on failure; call
  762. * SDL_GetError() for more information.
  763. *
  764. * \threadsafety This function should only be called on the main thread.
  765. *
  766. * \since This function is available since SDL 3.2.0.
  767. *
  768. * \sa SDL_GetWindowDisplayScale
  769. * \sa SDL_GetDisplays
  770. */
  771. extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
  772. /**
  773. * Get a list of fullscreen display modes available on a display.
  774. *
  775. * The display modes are sorted in this priority:
  776. *
  777. * - w -> largest to smallest
  778. * - h -> largest to smallest
  779. * - bits per pixel -> more colors to fewer colors
  780. * - packed pixel layout -> largest to smallest
  781. * - refresh rate -> highest to lowest
  782. * - pixel density -> lowest to highest
  783. *
  784. * \param displayID the instance ID of the display to query.
  785. * \param count a pointer filled in with the number of display modes returned,
  786. * may be NULL.
  787. * \returns a NULL terminated array of display mode pointers or NULL on
  788. * failure; call SDL_GetError() for more information. This is a
  789. * single allocation that should be freed with SDL_free() when it is
  790. * no longer needed.
  791. *
  792. * \threadsafety This function should only be called on the main thread.
  793. *
  794. * \since This function is available since SDL 3.2.0.
  795. *
  796. * \sa SDL_GetDisplays
  797. */
  798. extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
  799. /**
  800. * Get the closest match to the requested display mode.
  801. *
  802. * The available display modes are scanned and `closest` is filled in with the
  803. * closest mode matching the requested mode and returned. The mode format and
  804. * refresh rate default to the desktop mode if they are set to 0. The modes
  805. * are scanned with size being first priority, format being second priority,
  806. * and finally checking the refresh rate. If all the available modes are too
  807. * small, then false is returned.
  808. *
  809. * \param displayID the instance ID of the display to query.
  810. * \param w the width in pixels of the desired display mode.
  811. * \param h the height in pixels of the desired display mode.
  812. * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
  813. * for the desktop refresh rate.
  814. * \param include_high_density_modes boolean to include high density modes in
  815. * the search.
  816. * \param closest a pointer filled in with the closest display mode equal to
  817. * or larger than the desired mode.
  818. * \returns true on success or false on failure; call SDL_GetError() for more
  819. * information.
  820. *
  821. * \threadsafety This function should only be called on the main thread.
  822. *
  823. * \since This function is available since SDL 3.2.0.
  824. *
  825. * \sa SDL_GetDisplays
  826. * \sa SDL_GetFullscreenDisplayModes
  827. */
  828. extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest);
  829. /**
  830. * Get information about the desktop's display mode.
  831. *
  832. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  833. * when SDL runs fullscreen and has changed the resolution. In that case this
  834. * function will return the previous native display mode, and not the current
  835. * display mode.
  836. *
  837. * \param displayID the instance ID of the display to query.
  838. * \returns a pointer to the desktop display mode or NULL on failure; call
  839. * SDL_GetError() for more information.
  840. *
  841. * \threadsafety This function should only be called on the main thread.
  842. *
  843. * \since This function is available since SDL 3.2.0.
  844. *
  845. * \sa SDL_GetCurrentDisplayMode
  846. * \sa SDL_GetDisplays
  847. */
  848. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
  849. /**
  850. * Get information about the current display mode.
  851. *
  852. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  853. * when SDL runs fullscreen and has changed the resolution. In that case this
  854. * function will return the current display mode, and not the previous native
  855. * display mode.
  856. *
  857. * \param displayID the instance ID of the display to query.
  858. * \returns a pointer to the desktop display mode or NULL on failure; call
  859. * SDL_GetError() for more information.
  860. *
  861. * \threadsafety This function should only be called on the main thread.
  862. *
  863. * \since This function is available since SDL 3.2.0.
  864. *
  865. * \sa SDL_GetDesktopDisplayMode
  866. * \sa SDL_GetDisplays
  867. */
  868. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
  869. /**
  870. * Get the display containing a point.
  871. *
  872. * \param point the point to query.
  873. * \returns the instance ID of the display containing the point or 0 on
  874. * failure; call SDL_GetError() for more information.
  875. *
  876. * \threadsafety This function should only be called on the main thread.
  877. *
  878. * \since This function is available since SDL 3.2.0.
  879. *
  880. * \sa SDL_GetDisplayBounds
  881. * \sa SDL_GetDisplays
  882. */
  883. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
  884. /**
  885. * Get the display primarily containing a rect.
  886. *
  887. * \param rect the rect to query.
  888. * \returns the instance ID of the display entirely containing the rect or
  889. * closest to the center of the rect on success or 0 on failure; call
  890. * SDL_GetError() for more information.
  891. *
  892. * \threadsafety This function should only be called on the main thread.
  893. *
  894. * \since This function is available since SDL 3.2.0.
  895. *
  896. * \sa SDL_GetDisplayBounds
  897. * \sa SDL_GetDisplays
  898. */
  899. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
  900. /**
  901. * Get the display associated with a window.
  902. *
  903. * \param window the window to query.
  904. * \returns the instance ID of the display containing the center of the window
  905. * on success or 0 on failure; call SDL_GetError() for more
  906. * information.
  907. *
  908. * \threadsafety This function should only be called on the main thread.
  909. *
  910. * \since This function is available since SDL 3.2.0.
  911. *
  912. * \sa SDL_GetDisplayBounds
  913. * \sa SDL_GetDisplays
  914. */
  915. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
  916. /**
  917. * Get the pixel density of a window.
  918. *
  919. * This is a ratio of pixel size to window size. For example, if the window is
  920. * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
  921. * would have a pixel density of 2.0.
  922. *
  923. * \param window the window to query.
  924. * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
  925. * information.
  926. *
  927. * \threadsafety This function should only be called on the main thread.
  928. *
  929. * \since This function is available since SDL 3.2.0.
  930. *
  931. * \sa SDL_GetWindowDisplayScale
  932. */
  933. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
  934. /**
  935. * Get the content display scale relative to a window's pixel size.
  936. *
  937. * This is a combination of the window pixel density and the display content
  938. * scale, and is the expected scale for displaying content in this window. For
  939. * example, if a 3840x2160 window had a display scale of 2.0, the user expects
  940. * the content to take twice as many pixels and be the same physical size as
  941. * if it were being displayed in a 1920x1080 window with a display scale of
  942. * 1.0.
  943. *
  944. * Conceptually this value corresponds to the scale display setting, and is
  945. * updated when that setting is changed, or the window moves to a display with
  946. * a different scale setting.
  947. *
  948. * \param window the window to query.
  949. * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
  950. * more information.
  951. *
  952. * \threadsafety This function should only be called on the main thread.
  953. *
  954. * \since This function is available since SDL 3.2.0.
  955. */
  956. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
  957. /**
  958. * Set the display mode to use when a window is visible and fullscreen.
  959. *
  960. * This only affects the display mode used when the window is fullscreen. To
  961. * change the window size when the window is not fullscreen, use
  962. * SDL_SetWindowSize().
  963. *
  964. * If the window is currently in the fullscreen state, this request is
  965. * asynchronous on some windowing systems and the new mode dimensions may not
  966. * be applied immediately upon the return of this function. If an immediate
  967. * change is required, call SDL_SyncWindow() to block until the changes have
  968. * taken effect.
  969. *
  970. * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
  971. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode
  972. * dimensions.
  973. *
  974. * \param window the window to affect.
  975. * \param mode a pointer to the display mode to use, which can be NULL for
  976. * borderless fullscreen desktop mode, or one of the fullscreen
  977. * modes returned by SDL_GetFullscreenDisplayModes() to set an
  978. * exclusive fullscreen mode.
  979. * \returns true on success or false on failure; call SDL_GetError() for more
  980. * information.
  981. *
  982. * \threadsafety This function should only be called on the main thread.
  983. *
  984. * \since This function is available since SDL 3.2.0.
  985. *
  986. * \sa SDL_GetWindowFullscreenMode
  987. * \sa SDL_SetWindowFullscreen
  988. * \sa SDL_SyncWindow
  989. */
  990. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
  991. /**
  992. * Query the display mode to use when a window is visible at fullscreen.
  993. *
  994. * \param window the window to query.
  995. * \returns a pointer to the exclusive fullscreen mode to use or NULL for
  996. * borderless fullscreen desktop mode.
  997. *
  998. * \threadsafety This function should only be called on the main thread.
  999. *
  1000. * \since This function is available since SDL 3.2.0.
  1001. *
  1002. * \sa SDL_SetWindowFullscreenMode
  1003. * \sa SDL_SetWindowFullscreen
  1004. */
  1005. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
  1006. /**
  1007. * Get the raw ICC profile data for the screen the window is currently on.
  1008. *
  1009. * \param window the window to query.
  1010. * \param size the size of the ICC profile.
  1011. * \returns the raw ICC profile data on success or NULL on failure; call
  1012. * SDL_GetError() for more information. This should be freed with
  1013. * SDL_free() when it is no longer needed.
  1014. *
  1015. * \threadsafety This function should only be called on the main thread.
  1016. *
  1017. * \since This function is available since SDL 3.2.0.
  1018. */
  1019. extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  1020. /**
  1021. * Get the pixel format associated with the window.
  1022. *
  1023. * \param window the window to query.
  1024. * \returns the pixel format of the window on success or
  1025. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  1026. * information.
  1027. *
  1028. * \threadsafety This function should only be called on the main thread.
  1029. *
  1030. * \since This function is available since SDL 3.2.0.
  1031. */
  1032. extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  1033. /**
  1034. * Get a list of valid windows.
  1035. *
  1036. * \param count a pointer filled in with the number of windows returned, may
  1037. * be NULL.
  1038. * \returns a NULL terminated array of SDL_Window pointers or NULL on failure;
  1039. * call SDL_GetError() for more information. This is a single
  1040. * allocation that should be freed with SDL_free() when it is no
  1041. * longer needed.
  1042. *
  1043. * \threadsafety This function should only be called on the main thread.
  1044. *
  1045. * \since This function is available since SDL 3.2.0.
  1046. */
  1047. extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count);
  1048. /**
  1049. * Create a window with the specified dimensions and flags.
  1050. *
  1051. * The window size is a request and may be different than expected based on
  1052. * the desktop layout and window manager policies. Your application should be
  1053. * prepared to handle a window of any size.
  1054. *
  1055. * `flags` may be any of the following OR'd together:
  1056. *
  1057. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  1058. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  1059. * - `SDL_WINDOW_HIDDEN`: window is not visible
  1060. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  1061. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  1062. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  1063. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  1064. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  1065. * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus
  1066. * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus
  1067. * - `SDL_WINDOW_EXTERNAL`: window not created by SDL
  1068. * - `SDL_WINDOW_MODAL`: window is modal
  1069. * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back
  1070. * buffer if possible
  1071. * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to
  1072. * MOUSE_GRABBED)
  1073. * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others
  1074. * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not
  1075. * showing in the task bar and window list
  1076. * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not
  1077. * get mouse or keyboard focus, requires a parent window
  1078. * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu,
  1079. * requires a parent window
  1080. * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input
  1081. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  1082. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  1083. * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer
  1084. * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable
  1085. *
  1086. * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at
  1087. * creation time, SDL_ShowWindow() can be used to show it later.
  1088. *
  1089. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  1090. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  1091. *
  1092. * The window pixel size may differ from its window coordinate size if the
  1093. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  1094. * the client area's size in window coordinates, and
  1095. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  1096. * drawable size in pixels. Note that the drawable size can vary after the
  1097. * window is created and should be queried again if you get an
  1098. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  1099. *
  1100. * If the window is created with any of the SDL_WINDOW_OPENGL or
  1101. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  1102. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  1103. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  1104. *
  1105. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  1106. * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail.
  1107. *
  1108. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  1109. * SDL_CreateWindow() will fail.
  1110. *
  1111. * If you intend to use this window with an SDL_Renderer, you should use
  1112. * SDL_CreateWindowAndRenderer() instead of this function, to avoid window
  1113. * flicker.
  1114. *
  1115. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  1116. * loader or link to a dynamic library version. This limitation may be removed
  1117. * in a future version of SDL.
  1118. *
  1119. * \param title the title of the window, in UTF-8 encoding.
  1120. * \param w the width of the window.
  1121. * \param h the height of the window.
  1122. * \param flags 0, or one or more SDL_WindowFlags OR'd together.
  1123. * \returns the window that was created or NULL on failure; call
  1124. * SDL_GetError() for more information.
  1125. *
  1126. * \threadsafety This function should only be called on the main thread.
  1127. *
  1128. * \since This function is available since SDL 3.2.0.
  1129. *
  1130. * \sa SDL_CreateWindowAndRenderer
  1131. * \sa SDL_CreatePopupWindow
  1132. * \sa SDL_CreateWindowWithProperties
  1133. * \sa SDL_DestroyWindow
  1134. */
  1135. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
  1136. /**
  1137. * Create a child popup window of the specified parent window.
  1138. *
  1139. * The window size is a request and may be different than expected based on
  1140. * the desktop layout and window manager policies. Your application should be
  1141. * prepared to handle a window of any size.
  1142. *
  1143. * The flags parameter **must** contain at least one of the following:
  1144. *
  1145. * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any
  1146. * input events.
  1147. * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost
  1148. * popup menu will implicitly gain the keyboard focus.
  1149. *
  1150. * The following flags are not relevant to popup window creation and will be
  1151. * ignored:
  1152. *
  1153. * - `SDL_WINDOW_MINIMIZED`
  1154. * - `SDL_WINDOW_MAXIMIZED`
  1155. * - `SDL_WINDOW_FULLSCREEN`
  1156. * - `SDL_WINDOW_BORDERLESS`
  1157. *
  1158. * The following flags are incompatible with popup window creation and will
  1159. * cause it to fail:
  1160. *
  1161. * - `SDL_WINDOW_UTILITY`
  1162. * - `SDL_WINDOW_MODAL`
  1163. *
  1164. * The parent parameter **must** be non-null and a valid window. The parent of
  1165. * a popup window can be either a regular, toplevel window, or another popup
  1166. * window.
  1167. *
  1168. * Popup windows cannot be minimized, maximized, made fullscreen, raised,
  1169. * flash, be made a modal window, be the parent of a toplevel window, or grab
  1170. * the mouse and/or keyboard. Attempts to do so will fail.
  1171. *
  1172. * Popup windows implicitly do not have a border/decorations and do not appear
  1173. * on the taskbar/dock or in lists of windows such as alt-tab menus.
  1174. *
  1175. * By default, popup window positions will automatically be constrained to
  1176. * keep the entire window within display bounds. This can be overridden with
  1177. * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property.
  1178. *
  1179. * By default, popup menus will automatically grab keyboard focus from the
  1180. * parent when shown. This behavior can be overridden by setting the
  1181. * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the
  1182. * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling
  1183. * it after creation via the `SDL_SetWindowFocusable()` function.
  1184. *
  1185. * If a parent window is hidden or destroyed, any child popup windows will be
  1186. * recursively hidden or destroyed as well. Child popup windows not explicitly
  1187. * hidden will be restored when the parent is shown.
  1188. *
  1189. * \param parent the parent of the window, must not be NULL.
  1190. * \param offset_x the x position of the popup window relative to the origin
  1191. * of the parent.
  1192. * \param offset_y the y position of the popup window relative to the origin
  1193. * of the parent window.
  1194. * \param w the width of the window.
  1195. * \param h the height of the window.
  1196. * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more
  1197. * additional SDL_WindowFlags OR'd together.
  1198. * \returns the window that was created or NULL on failure; call
  1199. * SDL_GetError() for more information.
  1200. *
  1201. * \threadsafety This function should only be called on the main thread.
  1202. *
  1203. * \since This function is available since SDL 3.2.0.
  1204. *
  1205. * \sa SDL_CreateWindow
  1206. * \sa SDL_CreateWindowWithProperties
  1207. * \sa SDL_DestroyWindow
  1208. * \sa SDL_GetWindowParent
  1209. */
  1210. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
  1211. /**
  1212. * Create a window with the specified properties.
  1213. *
  1214. * The window size is a request and may be different than expected based on
  1215. * the desktop layout and window manager policies. Your application should be
  1216. * prepared to handle a window of any size.
  1217. *
  1218. * These are the supported properties:
  1219. *
  1220. * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should
  1221. * be always on top
  1222. * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no
  1223. * window decoration
  1224. * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip"
  1225. * and "menu" window types should be automatically constrained to be
  1226. * entirely within display bounds (default), false if no constraints on the
  1227. * position are desired.
  1228. * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the
  1229. * window will be used with an externally managed graphics context.
  1230. * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
  1231. * accept keyboard input (defaults true)
  1232. * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should
  1233. * start in fullscreen mode at desktop resolution
  1234. * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
  1235. * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start
  1236. * hidden
  1237. * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window
  1238. * uses a high pixel density buffer if possible
  1239. * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
  1240. * start maximized
  1241. * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu
  1242. * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used
  1243. * with Metal rendering
  1244. * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
  1245. * start minimized
  1246. * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to
  1247. * its parent
  1248. * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts
  1249. * with grabbed mouse focus
  1250. * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used
  1251. * with OpenGL rendering
  1252. * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the
  1253. * parent of this window, required for windows with the "tooltip", "menu",
  1254. * and "modal" properties
  1255. * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be
  1256. * resizable
  1257. * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8
  1258. * encoding
  1259. * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
  1260. * transparent in the areas with alpha of 0
  1261. * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip
  1262. * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility
  1263. * window, not showing in the task bar and window list
  1264. * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used
  1265. * with Vulkan rendering
  1266. * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
  1267. * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
  1268. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  1269. * relative to the parent for windows with the "tooltip" or "menu" property
  1270. * set.
  1271. * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
  1272. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  1273. * relative to the parent for windows with the "tooltip" or "menu" property
  1274. * set.
  1275. *
  1276. * These are additional supported properties on macOS:
  1277. *
  1278. * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
  1279. * `(__unsafe_unretained)` NSWindow associated with the window, if you want
  1280. * to wrap an existing window.
  1281. * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)`
  1282. * NSView associated with the window, defaults to `[window contentView]`
  1283. *
  1284. * These are additional supported properties on iOS, tvOS, and visionOS:
  1285. *
  1286. * - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)`
  1287. * UIWindowScene associated with the window, defaults to the active window
  1288. * scene.
  1289. *
  1290. * These are additional supported properties on Wayland:
  1291. *
  1292. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
  1293. * the application wants to use the Wayland surface for a custom role and
  1294. * does not want it attached to an XDG toplevel window. See
  1295. * [README-wayland](README-wayland) for more information on using custom
  1296. * surfaces.
  1297. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
  1298. * application wants an associated `wl_egl_window` object to be created and
  1299. * attached to the window, even if the window does not have the OpenGL
  1300. * property or `SDL_WINDOW_OPENGL` flag set.
  1301. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING` - a string used as a
  1302. * stable identifier for toplevel windows for the purpose of allowing the
  1303. * compositor to save/restore their state between runs. This should be human
  1304. * readable, but not translated, and must be unique for each individual
  1305. * window.
  1306. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
  1307. * associated with the window, if you want to wrap an existing window. See
  1308. * [README-wayland](README-wayland) for more information.
  1309. *
  1310. * These are additional supported properties on Windows:
  1311. *
  1312. * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the
  1313. * window, if you want to wrap an existing window.
  1314. * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
  1315. * another window to share pixel format with, useful for OpenGL windows
  1316. *
  1317. * These are additional supported properties with X11:
  1318. *
  1319. * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
  1320. * with the window, if you want to wrap an existing window.
  1321. *
  1322. * The window is implicitly shown if the "hidden" property is not set.
  1323. *
  1324. * These are additional supported properties with Emscripten:
  1325. *
  1326. * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the
  1327. * canvas element. This should start with a '#' sign
  1328. * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
  1329. * binding element for keyboard inputs for this canvas. The variable can be
  1330. * one of:
  1331. * - "#window": the javascript window object (default)
  1332. * - "#document": the javascript document object
  1333. * - "#screen": the javascript window.screen object
  1334. * - "#canvas": the WebGL canvas element
  1335. * - "#none": Don't bind anything at all
  1336. * - any other string without a leading # sign applies to the element on the
  1337. * page with that ID. Windows with the "tooltip" and "menu" properties are
  1338. * popup windows and have the behaviors and guidelines outlined in
  1339. * SDL_CreatePopupWindow().
  1340. *
  1341. * These are additional supported properties with visionOS:
  1342. *
  1343. * - `SDL_PROP_WINDOW_CREATE_VISIONOS_SETTINGS_STRING`: the settings of the
  1344. * window in JSON format. If this isn't set, the window will have standard
  1345. * UIKit behavior. If this is set to "" or a valid setting string then the
  1346. * window is created with enhanced features allowing curved display. The
  1347. * curvature in the settings is defined as a radius in millimeters. A common
  1348. * value for a gaming monitor is 1000 and a setting string for that would be
  1349. * "{\"curvatureRadius\":1000}".
  1350. *
  1351. * If this window is being created to be used with an SDL_Renderer, you should
  1352. * not add a graphics API specific property
  1353. * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that
  1354. * internally when it chooses a renderer. However, SDL might need to recreate
  1355. * your window at that point, which may cause the window to appear briefly,
  1356. * and then flicker as it is recreated. The correct approach to this is to
  1357. * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property
  1358. * set to true, then create the renderer, then show the window with
  1359. * SDL_ShowWindow().
  1360. *
  1361. * \param props the properties to use.
  1362. * \returns the window that was created or NULL on failure; call
  1363. * SDL_GetError() for more information.
  1364. *
  1365. * \threadsafety This function should only be called on the main thread.
  1366. *
  1367. * \since This function is available since SDL 3.2.0.
  1368. *
  1369. * \sa SDL_CreateProperties
  1370. * \sa SDL_CreateWindow
  1371. * \sa SDL_DestroyWindow
  1372. */
  1373. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
  1374. #define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top"
  1375. #define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless"
  1376. #define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup"
  1377. #define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable"
  1378. #define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context"
  1379. #define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags"
  1380. #define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen"
  1381. #define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height"
  1382. #define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden"
  1383. #define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density"
  1384. #define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized"
  1385. #define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu"
  1386. #define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal"
  1387. #define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized"
  1388. #define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal"
  1389. #define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed"
  1390. #define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl"
  1391. #define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent"
  1392. #define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable"
  1393. #define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title"
  1394. #define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent"
  1395. #define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip"
  1396. #define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility"
  1397. #define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan"
  1398. #define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width"
  1399. #define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x"
  1400. #define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y"
  1401. #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window"
  1402. #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view"
  1403. #define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene"
  1404. #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom"
  1405. #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window"
  1406. #define SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING "SDL.window.create.wayland.window_id"
  1407. #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface"
  1408. #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd"
  1409. #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
  1410. #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
  1411. #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id"
  1412. #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element"
  1413. #define SDL_PROP_WINDOW_CREATE_VISIONOS_SETTINGS_STRING "SDL.window.create.visionos.settings"
  1414. /**
  1415. * Get the numeric ID of a window.
  1416. *
  1417. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  1418. * these events to specific SDL_Window objects.
  1419. *
  1420. * \param window the window to query.
  1421. * \returns the ID of the window on success or 0 on failure; call
  1422. * SDL_GetError() for more information.
  1423. *
  1424. * \threadsafety This function should only be called on the main thread.
  1425. *
  1426. * \since This function is available since SDL 3.2.0.
  1427. *
  1428. * \sa SDL_GetWindowFromID
  1429. */
  1430. extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  1431. /**
  1432. * Get a window from a stored ID.
  1433. *
  1434. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  1435. * these events to specific SDL_Window objects.
  1436. *
  1437. * \param id the ID of the window.
  1438. * \returns the window associated with `id` or NULL if it doesn't exist; call
  1439. * SDL_GetError() for more information.
  1440. *
  1441. * \threadsafety This function should only be called on the main thread.
  1442. *
  1443. * \since This function is available since SDL 3.2.0.
  1444. *
  1445. * \sa SDL_GetWindowID
  1446. */
  1447. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  1448. /**
  1449. * Get parent of a window.
  1450. *
  1451. * \param window the window to query.
  1452. * \returns the parent of the window on success or NULL if the window has no
  1453. * parent.
  1454. *
  1455. * \threadsafety This function should only be called on the main thread.
  1456. *
  1457. * \since This function is available since SDL 3.2.0.
  1458. *
  1459. * \sa SDL_CreatePopupWindow
  1460. */
  1461. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window);
  1462. /**
  1463. * Get the properties associated with a window.
  1464. *
  1465. * The following read-only properties are provided by SDL:
  1466. *
  1467. * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped
  1468. * window
  1469. * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR
  1470. * headroom above the SDR white point. This property can change dynamically
  1471. * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1472. * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the
  1473. * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the
  1474. * SDR white level in scRGB colorspace, and on Apple platforms this is
  1475. * always 1.0 for EDR content. This property can change dynamically when
  1476. * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1477. * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range
  1478. * that can be displayed, in terms of the SDR white point. When HDR is not
  1479. * enabled, this will be 1.0. This property can change dynamically when
  1480. * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1481. *
  1482. * On Android:
  1483. *
  1484. * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated
  1485. * with the window
  1486. * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with
  1487. * the window
  1488. *
  1489. * On iOS:
  1490. *
  1491. * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
  1492. * UIWindow associated with the window
  1493. * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  1494. * associated with metal views on the window
  1495. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's
  1496. * framebuffer object. It must be bound when rendering to the screen using
  1497. * OpenGL.
  1498. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's
  1499. * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
  1500. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL
  1501. * view's resolve framebuffer, when MSAA is used.
  1502. *
  1503. * On KMS/DRM:
  1504. *
  1505. * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated
  1506. * with the window (e.g. the X in /dev/dri/cardX)
  1507. * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the
  1508. * window
  1509. * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated
  1510. * with the window
  1511. *
  1512. * On macOS:
  1513. *
  1514. * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
  1515. * NSWindow associated with the window
  1516. * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  1517. * associated with metal views on the window
  1518. *
  1519. * On OpenVR:
  1520. *
  1521. * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID
  1522. * for the associated overlay window.
  1523. *
  1524. * On QNX:
  1525. *
  1526. * - `SDL_PROP_WINDOW_QNX_WINDOW_POINTER`: the screen_window_t associated with
  1527. * the window.
  1528. * - `SDL_PROP_WINDOW_QNX_SURFACE_POINTER`: the EGLSurface associated with the
  1529. * window
  1530. *
  1531. * On Vivante:
  1532. *
  1533. * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
  1534. * associated with the window
  1535. * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
  1536. * associated with the window
  1537. * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with
  1538. * the window
  1539. *
  1540. * On Windows:
  1541. *
  1542. * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window
  1543. * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window
  1544. * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with
  1545. * the window
  1546. *
  1547. * On Wayland:
  1548. *
  1549. * Note: The `xdg_*` window objects do not internally persist across window
  1550. * show/hide calls. They will be null if the window is hidden and must be
  1551. * queried each time it is shown.
  1552. *
  1553. * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with
  1554. * the window
  1555. * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with
  1556. * the window
  1557. * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated
  1558. * with the window
  1559. * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
  1560. * associated with the window
  1561. * - `SDL_PROP_WINDOW_WAYLAND_WINDOW_ID_STRING`: the window identification
  1562. * string, initially set with
  1563. * SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING, and used as an
  1564. * identifier for session management. Setting this to null or an empty
  1565. * string ("") before hiding or destroying the window will cause any session
  1566. * information associated with the window to be removed
  1567. * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated
  1568. * with the window
  1569. * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
  1570. * associated with the window
  1571. * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export
  1572. * handle associated with the window
  1573. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
  1574. * associated with the window
  1575. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
  1576. * associated with the window, in popup mode
  1577. *
  1578. * On X11:
  1579. *
  1580. * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with
  1581. * the window
  1582. * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with
  1583. * the window
  1584. * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the
  1585. * window
  1586. *
  1587. * On Emscripten:
  1588. *
  1589. * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element
  1590. * will have
  1591. * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard
  1592. * element that associates keyboard events to this window
  1593. *
  1594. * On visionOS:
  1595. *
  1596. * - `SDL_PROP_WINDOW_VISIONOS_SETTINGS_STRING`: the current settings of the
  1597. * window in JSON format, or NULL if the window has standard UIKit behavior.
  1598. * SDL_EVENT_WINDOW_SETTINGS_CHANGED is sent when this value changes.
  1599. *
  1600. * \param window the window to query.
  1601. * \returns a valid property ID on success or 0 on failure; call
  1602. * SDL_GetError() for more information.
  1603. *
  1604. * \threadsafety This function should only be called on the main thread.
  1605. *
  1606. * \since This function is available since SDL 3.2.0.
  1607. */
  1608. extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
  1609. #define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape"
  1610. #define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled"
  1611. #define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level"
  1612. #define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom"
  1613. #define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
  1614. #define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
  1615. #define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
  1616. #define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
  1617. #define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer"
  1618. #define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer"
  1619. #define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer"
  1620. #define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
  1621. #define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
  1622. #define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
  1623. #define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
  1624. #define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
  1625. #define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id"
  1626. #define SDL_PROP_WINDOW_QNX_WINDOW_POINTER "SDL.window.qnx.window"
  1627. #define SDL_PROP_WINDOW_QNX_SURFACE_POINTER "SDL.window.qnx.surface"
  1628. #define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
  1629. #define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
  1630. #define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
  1631. #define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
  1632. #define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
  1633. #define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
  1634. #define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
  1635. #define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
  1636. #define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport"
  1637. #define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
  1638. #define SDL_PROP_WINDOW_WAYLAND_WINDOW_ID_STRING "SDL.window.wayland.window_id"
  1639. #define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
  1640. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
  1641. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle"
  1642. #define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
  1643. #define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
  1644. #define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
  1645. #define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
  1646. #define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
  1647. #define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id"
  1648. #define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element"
  1649. #define SDL_PROP_WINDOW_VISIONOS_SETTINGS_STRING "SDL.window.visionos.settings"
  1650. /**
  1651. * Get the window flags.
  1652. *
  1653. * \param window the window to query.
  1654. * \returns a mask of the SDL_WindowFlags associated with `window`.
  1655. *
  1656. * \threadsafety This function should only be called on the main thread.
  1657. *
  1658. * \since This function is available since SDL 3.2.0.
  1659. *
  1660. * \sa SDL_CreateWindow
  1661. * \sa SDL_HideWindow
  1662. * \sa SDL_MaximizeWindow
  1663. * \sa SDL_MinimizeWindow
  1664. * \sa SDL_SetWindowFullscreen
  1665. * \sa SDL_SetWindowMouseGrab
  1666. * \sa SDL_SetWindowFillDocument
  1667. * \sa SDL_ShowWindow
  1668. */
  1669. extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  1670. /**
  1671. * Set the title of a window.
  1672. *
  1673. * This string is expected to be in UTF-8 encoding.
  1674. *
  1675. * \param window the window to change.
  1676. * \param title the desired window title in UTF-8 format.
  1677. * \returns true on success or false on failure; call SDL_GetError() for more
  1678. * information.
  1679. *
  1680. * \threadsafety This function should only be called on the main thread.
  1681. *
  1682. * \since This function is available since SDL 3.2.0.
  1683. *
  1684. * \sa SDL_GetWindowTitle
  1685. */
  1686. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  1687. /**
  1688. * Get the title of a window.
  1689. *
  1690. * \param window the window to query.
  1691. * \returns the title of the window in UTF-8 format or "" if there is no
  1692. * title.
  1693. *
  1694. * \threadsafety This function should only be called on the main thread.
  1695. *
  1696. * \since This function is available since SDL 3.2.0.
  1697. *
  1698. * \sa SDL_SetWindowTitle
  1699. */
  1700. extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  1701. /**
  1702. * Set the icon for a window.
  1703. *
  1704. * If this function is passed a surface with alternate representations added
  1705. * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as
  1706. * the content to be used for 100% display scale, and the alternate
  1707. * representations will be used for high DPI situations. For example, if the
  1708. * original surface is 32x32, then on a 2x macOS display or 200% display scale
  1709. * on Windows, a 64x64 version of the image will be used, if available. If a
  1710. * matching version of the image isn't available, the closest larger size
  1711. * image will be downscaled to the appropriate size and be used instead, if
  1712. * available. Otherwise, the closest smaller image will be upscaled and be
  1713. * used instead.
  1714. *
  1715. * \param window the window to change.
  1716. * \param icon an SDL_Surface structure containing the icon for the window.
  1717. * \returns true on success or false on failure; call SDL_GetError() for more
  1718. * information.
  1719. *
  1720. * \threadsafety This function should only be called on the main thread.
  1721. *
  1722. * \since This function is available since SDL 3.2.0.
  1723. *
  1724. * \sa SDL_AddSurfaceAlternateImage
  1725. */
  1726. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  1727. /**
  1728. * Request that the window's position be set.
  1729. *
  1730. * If the window is in an exclusive fullscreen or maximized state, this
  1731. * request has no effect.
  1732. *
  1733. * This can be used to reposition fullscreen-desktop windows onto a different
  1734. * display, however, as exclusive fullscreen windows are locked to a specific
  1735. * display, they can only be repositioned programmatically via
  1736. * SDL_SetWindowFullscreenMode().
  1737. *
  1738. * On some windowing systems this request is asynchronous and the new
  1739. * coordinates may not have have been applied immediately upon the return of
  1740. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1741. * block until the changes have taken effect.
  1742. *
  1743. * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
  1744. * emitted with the window's new coordinates. Note that the new coordinates
  1745. * may not match the exact coordinates requested, as some windowing systems
  1746. * can restrict the position of the window in certain scenarios (e.g.
  1747. * constraining the position so the window is always within desktop bounds).
  1748. * Additionally, as this is just a request, it can be denied by the windowing
  1749. * system.
  1750. *
  1751. * \param window the window to reposition.
  1752. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1753. * `SDL_WINDOWPOS_UNDEFINED`.
  1754. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1755. * `SDL_WINDOWPOS_UNDEFINED`.
  1756. * \returns true on success or false on failure; call SDL_GetError() for more
  1757. * information.
  1758. *
  1759. * \threadsafety This function should only be called on the main thread.
  1760. *
  1761. * \since This function is available since SDL 3.2.0.
  1762. *
  1763. * \sa SDL_GetWindowPosition
  1764. * \sa SDL_SyncWindow
  1765. */
  1766. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  1767. /**
  1768. * Get the position of a window.
  1769. *
  1770. * This is the current position of the window as last reported by the
  1771. * windowing system.
  1772. *
  1773. * If you do not need the value for one of the positions a NULL may be passed
  1774. * in the `x` or `y` parameter.
  1775. *
  1776. * \param window the window to query.
  1777. * \param x a pointer filled in with the x position of the window, may be
  1778. * NULL.
  1779. * \param y a pointer filled in with the y position of the window, may be
  1780. * NULL.
  1781. * \returns true on success or false on failure; call SDL_GetError() for more
  1782. * information.
  1783. *
  1784. * \threadsafety This function should only be called on the main thread.
  1785. *
  1786. * \since This function is available since SDL 3.2.0.
  1787. *
  1788. * \sa SDL_SetWindowPosition
  1789. */
  1790. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  1791. /**
  1792. * Request that the size of a window's client area be set.
  1793. *
  1794. * If the window is in a fullscreen or maximized state, this request has no
  1795. * effect.
  1796. *
  1797. * To change the exclusive fullscreen mode of a window, use
  1798. * SDL_SetWindowFullscreenMode().
  1799. *
  1800. * On some windowing systems, this request is asynchronous and the new window
  1801. * size may not have have been applied immediately upon the return of this
  1802. * function. If an immediate change is required, call SDL_SyncWindow() to
  1803. * block until the changes have taken effect.
  1804. *
  1805. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1806. * emitted with the new window dimensions. Note that the new dimensions may
  1807. * not match the exact size requested, as some windowing systems can restrict
  1808. * the window size in certain scenarios (e.g. constraining the size of the
  1809. * content area to remain within the usable desktop bounds). Additionally, as
  1810. * this is just a request, it can be denied by the windowing system.
  1811. *
  1812. * \param window the window to change.
  1813. * \param w the width of the window, must be > 0.
  1814. * \param h the height of the window, must be > 0.
  1815. * \returns true on success or false on failure; call SDL_GetError() for more
  1816. * information.
  1817. *
  1818. * \threadsafety This function should only be called on the main thread.
  1819. *
  1820. * \since This function is available since SDL 3.2.0.
  1821. *
  1822. * \sa SDL_GetWindowSize
  1823. * \sa SDL_SetWindowFullscreenMode
  1824. * \sa SDL_SyncWindow
  1825. */
  1826. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  1827. /**
  1828. * Get the size of a window's client area.
  1829. *
  1830. * The window pixel size may differ from its window coordinate size if the
  1831. * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
  1832. * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
  1833. *
  1834. * \param window the window to query the width and height from.
  1835. * \param w a pointer filled in with the width of the window, may be NULL.
  1836. * \param h a pointer filled in with the height of the window, may be NULL.
  1837. * \returns true on success or false on failure; call SDL_GetError() for more
  1838. * information.
  1839. *
  1840. * \threadsafety This function should only be called on the main thread.
  1841. *
  1842. * \since This function is available since SDL 3.2.0.
  1843. *
  1844. * \sa SDL_GetRenderOutputSize
  1845. * \sa SDL_GetWindowSizeInPixels
  1846. * \sa SDL_SetWindowSize
  1847. * \sa SDL_EVENT_WINDOW_RESIZED
  1848. */
  1849. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  1850. /**
  1851. * Get the safe area for this window.
  1852. *
  1853. * Some devices have portions of the screen which are partially obscured or
  1854. * not interactive, possibly due to on-screen controls, curved edges, camera
  1855. * notches, TV overscan, etc. This function provides the area of the window
  1856. * which is safe to have interactable content. You should continue rendering
  1857. * into the rest of the window, but it should not contain visually important
  1858. * or interactable content.
  1859. *
  1860. * \param window the window to query.
  1861. * \param rect a pointer filled in with the client area that is safe for
  1862. * interactive content.
  1863. * \returns true on success or false on failure; call SDL_GetError() for more
  1864. * information.
  1865. *
  1866. * \threadsafety This function should only be called on the main thread.
  1867. *
  1868. * \since This function is available since SDL 3.2.0.
  1869. */
  1870. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);
  1871. /**
  1872. * Request that the aspect ratio of a window's client area be set.
  1873. *
  1874. * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600
  1875. * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are
  1876. * narrower.
  1877. *
  1878. * If, at the time of this request, the window in a fixed-size state, such as
  1879. * maximized or fullscreen, the request will be deferred until the window
  1880. * exits this state and becomes resizable again.
  1881. *
  1882. * On some windowing systems, this request is asynchronous and the new window
  1883. * aspect ratio may not have have been applied immediately upon the return of
  1884. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1885. * block until the changes have taken effect.
  1886. *
  1887. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1888. * emitted with the new window dimensions. Note that the new dimensions may
  1889. * not match the exact aspect ratio requested, as some windowing systems can
  1890. * restrict the window size in certain scenarios (e.g. constraining the size
  1891. * of the content area to remain within the usable desktop bounds).
  1892. * Additionally, as this is just a request, it can be denied by the windowing
  1893. * system.
  1894. *
  1895. * \param window the window to change.
  1896. * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no
  1897. * limit.
  1898. * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no
  1899. * limit.
  1900. * \returns true on success or false on failure; call SDL_GetError() for more
  1901. * information.
  1902. *
  1903. * \threadsafety This function should only be called on the main thread.
  1904. *
  1905. * \since This function is available since SDL 3.2.0.
  1906. *
  1907. * \sa SDL_GetWindowAspectRatio
  1908. * \sa SDL_SyncWindow
  1909. */
  1910. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect);
  1911. /**
  1912. * Get the aspect ratio of a window's client area.
  1913. *
  1914. * \param window the window to query the width and height from.
  1915. * \param min_aspect a pointer filled in with the minimum aspect ratio of the
  1916. * window, may be NULL.
  1917. * \param max_aspect a pointer filled in with the maximum aspect ratio of the
  1918. * window, may be NULL.
  1919. * \returns true on success or false on failure; call SDL_GetError() for more
  1920. * information.
  1921. *
  1922. * \threadsafety This function should only be called on the main thread.
  1923. *
  1924. * \since This function is available since SDL 3.2.0.
  1925. *
  1926. * \sa SDL_SetWindowAspectRatio
  1927. */
  1928. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect);
  1929. /**
  1930. * Get the size of a window's borders (decorations) around the client area.
  1931. *
  1932. * Note: If this function fails (returns false), the size values will be
  1933. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  1934. * window in question was borderless.
  1935. *
  1936. * Note: This function may fail on systems where the window has not yet been
  1937. * decorated by the display server (for example, immediately after calling
  1938. * SDL_CreateWindow). It is recommended that you wait at least until the
  1939. * window has been presented and composited, so that the window system has a
  1940. * chance to decorate the window and provide the border dimensions to SDL.
  1941. *
  1942. * This function also returns false if getting the information is not
  1943. * supported.
  1944. *
  1945. * \param window the window to query the size values of the border
  1946. * (decorations) from.
  1947. * \param top pointer to variable for storing the size of the top border; NULL
  1948. * is permitted.
  1949. * \param left pointer to variable for storing the size of the left border;
  1950. * NULL is permitted.
  1951. * \param bottom pointer to variable for storing the size of the bottom
  1952. * border; NULL is permitted.
  1953. * \param right pointer to variable for storing the size of the right border;
  1954. * NULL is permitted.
  1955. * \returns true on success or false on failure; call SDL_GetError() for more
  1956. * information.
  1957. *
  1958. * \threadsafety This function should only be called on the main thread.
  1959. *
  1960. * \since This function is available since SDL 3.2.0.
  1961. *
  1962. * \sa SDL_GetWindowSize
  1963. */
  1964. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  1965. /**
  1966. * Get the size of a window's client area, in pixels.
  1967. *
  1968. * \param window the window from which the drawable size should be queried.
  1969. * \param w a pointer to variable for storing the width in pixels, may be
  1970. * NULL.
  1971. * \param h a pointer to variable for storing the height in pixels, may be
  1972. * NULL.
  1973. * \returns true on success or false on failure; call SDL_GetError() for more
  1974. * information.
  1975. *
  1976. * \threadsafety This function should only be called on the main thread.
  1977. *
  1978. * \since This function is available since SDL 3.2.0.
  1979. *
  1980. * \sa SDL_CreateWindow
  1981. * \sa SDL_GetWindowSize
  1982. */
  1983. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  1984. /**
  1985. * Set the minimum size of a window's client area.
  1986. *
  1987. * \param window the window to change.
  1988. * \param min_w the minimum width of the window, or 0 for no limit.
  1989. * \param min_h the minimum height of the window, or 0 for no limit.
  1990. * \returns true on success or false on failure; call SDL_GetError() for more
  1991. * information.
  1992. *
  1993. * \threadsafety This function should only be called on the main thread.
  1994. *
  1995. * \since This function is available since SDL 3.2.0.
  1996. *
  1997. * \sa SDL_GetWindowMinimumSize
  1998. * \sa SDL_SetWindowMaximumSize
  1999. */
  2000. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  2001. /**
  2002. * Get the minimum size of a window's client area.
  2003. *
  2004. * \param window the window to query.
  2005. * \param w a pointer filled in with the minimum width of the window, may be
  2006. * NULL.
  2007. * \param h a pointer filled in with the minimum height of the window, may be
  2008. * NULL.
  2009. * \returns true on success or false on failure; call SDL_GetError() for more
  2010. * information.
  2011. *
  2012. * \threadsafety This function should only be called on the main thread.
  2013. *
  2014. * \since This function is available since SDL 3.2.0.
  2015. *
  2016. * \sa SDL_GetWindowMaximumSize
  2017. * \sa SDL_SetWindowMinimumSize
  2018. */
  2019. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  2020. /**
  2021. * Set the maximum size of a window's client area.
  2022. *
  2023. * \param window the window to change.
  2024. * \param max_w the maximum width of the window, or 0 for no limit.
  2025. * \param max_h the maximum height of the window, or 0 for no limit.
  2026. * \returns true on success or false on failure; call SDL_GetError() for more
  2027. * information.
  2028. *
  2029. * \threadsafety This function should only be called on the main thread.
  2030. *
  2031. * \since This function is available since SDL 3.2.0.
  2032. *
  2033. * \sa SDL_GetWindowMaximumSize
  2034. * \sa SDL_SetWindowMinimumSize
  2035. */
  2036. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  2037. /**
  2038. * Get the maximum size of a window's client area.
  2039. *
  2040. * \param window the window to query.
  2041. * \param w a pointer filled in with the maximum width of the window, may be
  2042. * NULL.
  2043. * \param h a pointer filled in with the maximum height of the window, may be
  2044. * NULL.
  2045. * \returns true on success or false on failure; call SDL_GetError() for more
  2046. * information.
  2047. *
  2048. * \threadsafety This function should only be called on the main thread.
  2049. *
  2050. * \since This function is available since SDL 3.2.0.
  2051. *
  2052. * \sa SDL_GetWindowMinimumSize
  2053. * \sa SDL_SetWindowMaximumSize
  2054. */
  2055. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  2056. /**
  2057. * Set the border state of a window.
  2058. *
  2059. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  2060. * or remove the border from the actual window. This is a no-op if the
  2061. * window's border already matches the requested state.
  2062. *
  2063. * You can't change the border state of a fullscreen window.
  2064. *
  2065. * \param window the window of which to change the border state.
  2066. * \param bordered false to remove border, true to add border.
  2067. * \returns true on success or false on failure; call SDL_GetError() for more
  2068. * information.
  2069. *
  2070. * \threadsafety This function should only be called on the main thread.
  2071. *
  2072. * \since This function is available since SDL 3.2.0.
  2073. *
  2074. * \sa SDL_GetWindowFlags
  2075. */
  2076. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered);
  2077. /**
  2078. * Set the user-resizable state of a window.
  2079. *
  2080. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  2081. * allow/disallow user resizing of the window. This is a no-op if the window's
  2082. * resizable state already matches the requested state.
  2083. *
  2084. * You can't change the resizable state of a fullscreen window.
  2085. *
  2086. * \param window the window of which to change the resizable state.
  2087. * \param resizable true to allow resizing, false to disallow.
  2088. * \returns true on success or false on failure; call SDL_GetError() for more
  2089. * information.
  2090. *
  2091. * \threadsafety This function should only be called on the main thread.
  2092. *
  2093. * \since This function is available since SDL 3.2.0.
  2094. *
  2095. * \sa SDL_GetWindowFlags
  2096. */
  2097. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable);
  2098. /**
  2099. * Set the window to always be above the others.
  2100. *
  2101. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  2102. * will bring the window to the front and keep the window above the rest.
  2103. *
  2104. * \param window the window of which to change the always on top state.
  2105. * \param on_top true to set the window always on top, false to disable.
  2106. * \returns true on success or false on failure; call SDL_GetError() for more
  2107. * information.
  2108. *
  2109. * \threadsafety This function should only be called on the main thread.
  2110. *
  2111. * \since This function is available since SDL 3.2.0.
  2112. *
  2113. * \sa SDL_GetWindowFlags
  2114. */
  2115. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top);
  2116. /**
  2117. * Set the window to fill the current document space (Emscripten only).
  2118. *
  2119. * This will add or remove the window's `SDL_WINDOW_FILL_DOCUMENT` flag.
  2120. *
  2121. * Currently this flag only applies to the Emscripten target.
  2122. *
  2123. * When enabled, the canvas element fills the entire document. Resize events
  2124. * will be generated as the browser window is resized, as that will adjust the
  2125. * canvas size as well. The canvas will cover anything else on the page,
  2126. * including any controls provided by Emscripten in its generated HTML file
  2127. * (in fact, any elements on the page that aren't the canvas will be moved
  2128. * into a hidden `div` element).
  2129. *
  2130. * Often times this is desirable for a browser-based game, but it means
  2131. * several things that we expect of an SDL window on other platforms might not
  2132. * work as expected, such as minimum window sizes and aspect ratios.
  2133. *
  2134. * \param window the window of which to change the fill-document state.
  2135. * \param fill true to set the window to fill the document, false to disable.
  2136. * \returns true on success or false on failure; call SDL_GetError() for more
  2137. * information.
  2138. *
  2139. * \threadsafety This function should only be called on the main thread.
  2140. *
  2141. * \since This function is available since SDL 3.4.0.
  2142. *
  2143. * \sa SDL_GetWindowFlags
  2144. */
  2145. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFillDocument(SDL_Window *window, bool fill);
  2146. /**
  2147. * Show a window.
  2148. *
  2149. * \param window the window to show.
  2150. * \returns true on success or false on failure; call SDL_GetError() for more
  2151. * information.
  2152. *
  2153. * \threadsafety This function should only be called on the main thread.
  2154. *
  2155. * \since This function is available since SDL 3.2.0.
  2156. *
  2157. * \sa SDL_HideWindow
  2158. * \sa SDL_RaiseWindow
  2159. */
  2160. extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window);
  2161. /**
  2162. * Hide a window.
  2163. *
  2164. * \param window the window to hide.
  2165. * \returns true on success or false on failure; call SDL_GetError() for more
  2166. * information.
  2167. *
  2168. * \threadsafety This function should only be called on the main thread.
  2169. *
  2170. * \since This function is available since SDL 3.2.0.
  2171. *
  2172. * \sa SDL_ShowWindow
  2173. * \sa SDL_WINDOW_HIDDEN
  2174. */
  2175. extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window);
  2176. /**
  2177. * Request that a window be raised above other windows and gain the input
  2178. * focus.
  2179. *
  2180. * The result of this request is subject to desktop window manager policy,
  2181. * particularly if raising the requested window would result in stealing focus
  2182. * from another application. If the window is successfully raised and gains
  2183. * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and
  2184. * the window will have the SDL_WINDOW_INPUT_FOCUS flag set.
  2185. *
  2186. * \param window the window to raise.
  2187. * \returns true on success or false on failure; call SDL_GetError() for more
  2188. * information.
  2189. *
  2190. * \threadsafety This function should only be called on the main thread.
  2191. *
  2192. * \since This function is available since SDL 3.2.0.
  2193. */
  2194. extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window);
  2195. /**
  2196. * Request that the window be made as large as possible.
  2197. *
  2198. * Non-resizable windows can't be maximized. The window must have the
  2199. * SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
  2200. *
  2201. * On some windowing systems this request is asynchronous and the new window
  2202. * state may not have have been applied immediately upon the return of this
  2203. * function. If an immediate change is required, call SDL_SyncWindow() to
  2204. * block until the changes have taken effect.
  2205. *
  2206. * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
  2207. * emitted. Note that, as this is just a request, the windowing system can
  2208. * deny the state change.
  2209. *
  2210. * When maximizing a window, whether the constraints set via
  2211. * SDL_SetWindowMaximumSize() are honored depends on the policy of the window
  2212. * manager. Win32 and macOS enforce the constraints when maximizing, while X11
  2213. * and Wayland window managers may vary.
  2214. *
  2215. * \param window the window to maximize.
  2216. * \returns true on success or false on failure; call SDL_GetError() for more
  2217. * information.
  2218. *
  2219. * \threadsafety This function should only be called on the main thread.
  2220. *
  2221. * \since This function is available since SDL 3.2.0.
  2222. *
  2223. * \sa SDL_MinimizeWindow
  2224. * \sa SDL_RestoreWindow
  2225. * \sa SDL_SyncWindow
  2226. */
  2227. extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  2228. /**
  2229. * Request that the window be minimized to an iconic representation.
  2230. *
  2231. * If the window is in a fullscreen state, this request has no direct effect.
  2232. * It may alter the state the window is returned to when leaving fullscreen.
  2233. *
  2234. * On some windowing systems this request is asynchronous and the new window
  2235. * state may not have been applied immediately upon the return of this
  2236. * function. If an immediate change is required, call SDL_SyncWindow() to
  2237. * block until the changes have taken effect.
  2238. *
  2239. * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
  2240. * emitted. Note that, as this is just a request, the windowing system can
  2241. * deny the state change.
  2242. *
  2243. * \param window the window to minimize.
  2244. * \returns true on success or false on failure; call SDL_GetError() for more
  2245. * information.
  2246. *
  2247. * \threadsafety This function should only be called on the main thread.
  2248. *
  2249. * \since This function is available since SDL 3.2.0.
  2250. *
  2251. * \sa SDL_MaximizeWindow
  2252. * \sa SDL_RestoreWindow
  2253. * \sa SDL_SyncWindow
  2254. */
  2255. extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  2256. /**
  2257. * Request that the size and position of a minimized or maximized window be
  2258. * restored.
  2259. *
  2260. * If the window is in a fullscreen state, this request has no direct effect.
  2261. * It may alter the state the window is returned to when leaving fullscreen.
  2262. *
  2263. * On some windowing systems this request is asynchronous and the new window
  2264. * state may not have have been applied immediately upon the return of this
  2265. * function. If an immediate change is required, call SDL_SyncWindow() to
  2266. * block until the changes have taken effect.
  2267. *
  2268. * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
  2269. * emitted. Note that, as this is just a request, the windowing system can
  2270. * deny the state change.
  2271. *
  2272. * \param window the window to restore.
  2273. * \returns true on success or false on failure; call SDL_GetError() for more
  2274. * information.
  2275. *
  2276. * \threadsafety This function should only be called on the main thread.
  2277. *
  2278. * \since This function is available since SDL 3.2.0.
  2279. *
  2280. * \sa SDL_MaximizeWindow
  2281. * \sa SDL_MinimizeWindow
  2282. * \sa SDL_SyncWindow
  2283. */
  2284. extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window);
  2285. /**
  2286. * Request that the window's fullscreen state be changed.
  2287. *
  2288. * By default a window in fullscreen state uses borderless fullscreen desktop
  2289. * mode, but a specific exclusive display mode can be set using
  2290. * SDL_SetWindowFullscreenMode().
  2291. *
  2292. * On some windowing systems this request is asynchronous and the new
  2293. * fullscreen state may not have have been applied immediately upon the return
  2294. * of this function. If an immediate change is required, call SDL_SyncWindow()
  2295. * to block until the changes have taken effect.
  2296. *
  2297. * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
  2298. * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
  2299. * is just a request, it can be denied by the windowing system.
  2300. *
  2301. * \param window the window to change.
  2302. * \param fullscreen true for fullscreen mode, false for windowed mode.
  2303. * \returns true on success or false on failure; call SDL_GetError() for more
  2304. * information.
  2305. *
  2306. * \threadsafety This function should only be called on the main thread.
  2307. *
  2308. * \since This function is available since SDL 3.2.0.
  2309. *
  2310. * \sa SDL_GetWindowFullscreenMode
  2311. * \sa SDL_SetWindowFullscreenMode
  2312. * \sa SDL_SyncWindow
  2313. * \sa SDL_WINDOW_FULLSCREEN
  2314. */
  2315. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen);
  2316. /**
  2317. * Block until any pending window state is finalized.
  2318. *
  2319. * On asynchronous windowing systems, this acts as a synchronization barrier
  2320. * for pending window state. It will attempt to wait until any pending window
  2321. * state has been applied and is guaranteed to return within finite time. Note
  2322. * that for how long it can potentially block depends on the underlying window
  2323. * system, as window state changes may involve somewhat lengthy animations
  2324. * that must complete before the window is in its final requested state.
  2325. *
  2326. * On windowing systems where changes are immediate, this does nothing.
  2327. *
  2328. * \param window the window for which to wait for the pending state to be
  2329. * applied.
  2330. * \returns true on success or false if the operation timed out before the
  2331. * window was in the requested state.
  2332. *
  2333. * \threadsafety This function should only be called on the main thread.
  2334. *
  2335. * \since This function is available since SDL 3.2.0.
  2336. *
  2337. * \sa SDL_SetWindowSize
  2338. * \sa SDL_SetWindowPosition
  2339. * \sa SDL_SetWindowFullscreen
  2340. * \sa SDL_MinimizeWindow
  2341. * \sa SDL_MaximizeWindow
  2342. * \sa SDL_RestoreWindow
  2343. * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS
  2344. */
  2345. extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window);
  2346. /**
  2347. * Return whether the window has a surface associated with it.
  2348. *
  2349. * \param window the window to query.
  2350. * \returns true if there is a surface associated with the window, or false
  2351. * otherwise.
  2352. *
  2353. * \threadsafety This function should only be called on the main thread.
  2354. *
  2355. * \since This function is available since SDL 3.2.0.
  2356. *
  2357. * \sa SDL_GetWindowSurface
  2358. */
  2359. extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
  2360. /**
  2361. * Get the SDL surface associated with the window.
  2362. *
  2363. * A new surface will be created with the optimal format for the window, if
  2364. * necessary. This surface will be freed when the window is destroyed. Do not
  2365. * free this surface.
  2366. *
  2367. * This surface will be invalidated if the window is resized. After resizing a
  2368. * window this function must be called again to return a valid surface.
  2369. *
  2370. * You may not combine this with 3D or the rendering API on this window.
  2371. *
  2372. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  2373. *
  2374. * \param window the window to query.
  2375. * \returns the surface associated with the window, or NULL on failure; call
  2376. * SDL_GetError() for more information.
  2377. *
  2378. * \threadsafety This function should only be called on the main thread.
  2379. *
  2380. * \since This function is available since SDL 3.2.0.
  2381. *
  2382. * \sa SDL_DestroyWindowSurface
  2383. * \sa SDL_WindowHasSurface
  2384. * \sa SDL_UpdateWindowSurface
  2385. * \sa SDL_UpdateWindowSurfaceRects
  2386. */
  2387. extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  2388. /**
  2389. * Toggle VSync for the window surface.
  2390. *
  2391. * When a window surface is created, vsync defaults to
  2392. * SDL_WINDOW_SURFACE_VSYNC_DISABLED.
  2393. *
  2394. * The `vsync` parameter can be 1 to synchronize present with every vertical
  2395. * refresh, 2 to synchronize present with every second vertical refresh, etc.,
  2396. * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync),
  2397. * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is
  2398. * supported by every driver, so you should check the return value to see
  2399. * whether the requested setting is supported.
  2400. *
  2401. * \param window the window.
  2402. * \param vsync the vertical refresh sync interval.
  2403. * \returns true on success or false on failure; call SDL_GetError() for more
  2404. * information.
  2405. *
  2406. * \threadsafety This function should only be called on the main thread.
  2407. *
  2408. * \since This function is available since SDL 3.2.0.
  2409. *
  2410. * \sa SDL_GetWindowSurfaceVSync
  2411. */
  2412. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync);
  2413. #define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0
  2414. #define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1)
  2415. /**
  2416. * Get VSync for the window surface.
  2417. *
  2418. * \param window the window to query.
  2419. * \param vsync an int filled with the current vertical refresh sync interval.
  2420. * See SDL_SetWindowSurfaceVSync() for the meaning of the value.
  2421. * \returns true on success or false on failure; call SDL_GetError() for more
  2422. * information.
  2423. *
  2424. * \threadsafety This function should only be called on the main thread.
  2425. *
  2426. * \since This function is available since SDL 3.2.0.
  2427. *
  2428. * \sa SDL_SetWindowSurfaceVSync
  2429. */
  2430. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync);
  2431. /**
  2432. * Copy the window surface to the screen.
  2433. *
  2434. * This is the function you use to reflect any changes to the surface on the
  2435. * screen.
  2436. *
  2437. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  2438. *
  2439. * \param window the window to update.
  2440. * \returns true on success or false on failure; call SDL_GetError() for more
  2441. * information.
  2442. *
  2443. * \threadsafety This function should only be called on the main thread.
  2444. *
  2445. * \since This function is available since SDL 3.2.0.
  2446. *
  2447. * \sa SDL_GetWindowSurface
  2448. * \sa SDL_UpdateWindowSurfaceRects
  2449. */
  2450. extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  2451. /**
  2452. * Copy areas of the window surface to the screen.
  2453. *
  2454. * This is the function you use to reflect changes to portions of the surface
  2455. * on the screen.
  2456. *
  2457. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  2458. *
  2459. * Note that this function will update _at least_ the rectangles specified,
  2460. * but this is only intended as an optimization; in practice, this might
  2461. * update more of the screen (or all of the screen!), depending on what method
  2462. * SDL uses to send pixels to the system.
  2463. *
  2464. * \param window the window to update.
  2465. * \param rects an array of SDL_Rect structures representing areas of the
  2466. * surface to copy, in pixels.
  2467. * \param numrects the number of rectangles.
  2468. * \returns true on success or false on failure; call SDL_GetError() for more
  2469. * information.
  2470. *
  2471. * \threadsafety This function should only be called on the main thread.
  2472. *
  2473. * \since This function is available since SDL 3.2.0.
  2474. *
  2475. * \sa SDL_GetWindowSurface
  2476. * \sa SDL_UpdateWindowSurface
  2477. */
  2478. extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  2479. /**
  2480. * Destroy the surface associated with the window.
  2481. *
  2482. * \param window the window to update.
  2483. * \returns true on success or false on failure; call SDL_GetError() for more
  2484. * information.
  2485. *
  2486. * \threadsafety This function should only be called on the main thread.
  2487. *
  2488. * \since This function is available since SDL 3.2.0.
  2489. *
  2490. * \sa SDL_GetWindowSurface
  2491. * \sa SDL_WindowHasSurface
  2492. */
  2493. extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  2494. /**
  2495. * Set a window's keyboard grab mode.
  2496. *
  2497. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  2498. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  2499. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  2500. *
  2501. * This is primarily intended for specialized applications such as VNC clients
  2502. * or VM frontends. Normal games should not use keyboard grab.
  2503. *
  2504. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  2505. * window is full-screen to ensure the user is not trapped in your
  2506. * application. If you have a custom keyboard shortcut to exit fullscreen
  2507. * mode, you may suppress this behavior with
  2508. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  2509. *
  2510. * If the caller enables a grab while another window is currently grabbed, the
  2511. * other window loses its grab in favor of the caller's window.
  2512. *
  2513. * \param window the window for which the keyboard grab mode should be set.
  2514. * \param grabbed this is true to grab keyboard, and false to release.
  2515. * \returns true on success or false on failure; call SDL_GetError() for more
  2516. * information.
  2517. *
  2518. * \threadsafety This function should only be called on the main thread.
  2519. *
  2520. * \since This function is available since SDL 3.2.0.
  2521. *
  2522. * \sa SDL_GetWindowKeyboardGrab
  2523. * \sa SDL_SetWindowMouseGrab
  2524. */
  2525. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed);
  2526. /**
  2527. * Set a window's mouse grab mode.
  2528. *
  2529. * Mouse grab confines the mouse cursor to the window.
  2530. *
  2531. * \param window the window for which the mouse grab mode should be set.
  2532. * \param grabbed this is true to grab mouse, and false to release.
  2533. * \returns true on success or false on failure; call SDL_GetError() for more
  2534. * information.
  2535. *
  2536. * \threadsafety This function should only be called on the main thread.
  2537. *
  2538. * \since This function is available since SDL 3.2.0.
  2539. *
  2540. * \sa SDL_GetWindowMouseRect
  2541. * \sa SDL_SetWindowMouseRect
  2542. * \sa SDL_SetWindowKeyboardGrab
  2543. */
  2544. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed);
  2545. /**
  2546. * Get a window's keyboard grab mode.
  2547. *
  2548. * \param window the window to query.
  2549. * \returns true if keyboard is grabbed, and false otherwise.
  2550. *
  2551. * \threadsafety This function should only be called on the main thread.
  2552. *
  2553. * \since This function is available since SDL 3.2.0.
  2554. *
  2555. * \sa SDL_SetWindowKeyboardGrab
  2556. */
  2557. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  2558. /**
  2559. * Get a window's mouse grab mode.
  2560. *
  2561. * \param window the window to query.
  2562. * \returns true if mouse is grabbed, and false otherwise.
  2563. *
  2564. * \threadsafety This function should only be called on the main thread.
  2565. *
  2566. * \since This function is available since SDL 3.2.0.
  2567. *
  2568. * \sa SDL_GetWindowMouseRect
  2569. * \sa SDL_SetWindowMouseRect
  2570. * \sa SDL_SetWindowMouseGrab
  2571. * \sa SDL_SetWindowKeyboardGrab
  2572. */
  2573. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  2574. /**
  2575. * Get the window that currently has an input grab enabled.
  2576. *
  2577. * \returns the window if input is grabbed or NULL otherwise.
  2578. *
  2579. * \threadsafety This function should only be called on the main thread.
  2580. *
  2581. * \since This function is available since SDL 3.2.0.
  2582. *
  2583. * \sa SDL_SetWindowMouseGrab
  2584. * \sa SDL_SetWindowKeyboardGrab
  2585. */
  2586. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  2587. /**
  2588. * Confines the cursor to the specified area of a window.
  2589. *
  2590. * Note that this does NOT grab the cursor, it only defines the area a cursor
  2591. * is restricted to when the window has mouse focus.
  2592. *
  2593. * \param window the window that will be associated with the barrier.
  2594. * \param rect a rectangle area in window-relative coordinates. If NULL the
  2595. * barrier for the specified window will be destroyed.
  2596. * \returns true on success or false on failure; call SDL_GetError() for more
  2597. * information.
  2598. *
  2599. * \threadsafety This function should only be called on the main thread.
  2600. *
  2601. * \since This function is available since SDL 3.2.0.
  2602. *
  2603. * \sa SDL_GetWindowMouseRect
  2604. * \sa SDL_GetWindowMouseGrab
  2605. * \sa SDL_SetWindowMouseGrab
  2606. */
  2607. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  2608. /**
  2609. * Get the mouse confinement rectangle of a window.
  2610. *
  2611. * \param window the window to query.
  2612. * \returns a pointer to the mouse confinement rectangle of a window, or NULL
  2613. * if there isn't one.
  2614. *
  2615. * \threadsafety This function should only be called on the main thread.
  2616. *
  2617. * \since This function is available since SDL 3.2.0.
  2618. *
  2619. * \sa SDL_SetWindowMouseRect
  2620. * \sa SDL_GetWindowMouseGrab
  2621. * \sa SDL_SetWindowMouseGrab
  2622. */
  2623. extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  2624. /**
  2625. * Set the opacity for a window.
  2626. *
  2627. * The parameter `opacity` will be clamped internally between 0.0f
  2628. * (transparent) and 1.0f (opaque).
  2629. *
  2630. * This function also returns false if setting the opacity isn't supported.
  2631. *
  2632. * \param window the window which will be made transparent or opaque.
  2633. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
  2634. * \returns true on success or false on failure; call SDL_GetError() for more
  2635. * information.
  2636. *
  2637. * \threadsafety This function should only be called on the main thread.
  2638. *
  2639. * \since This function is available since SDL 3.2.0.
  2640. *
  2641. * \sa SDL_GetWindowOpacity
  2642. */
  2643. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  2644. /**
  2645. * Get the opacity of a window.
  2646. *
  2647. * If transparency isn't supported on this platform, opacity will be returned
  2648. * as 1.0f without error.
  2649. *
  2650. * \param window the window to get the current opacity value from.
  2651. * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on
  2652. * failure; call SDL_GetError() for more information.
  2653. *
  2654. * \threadsafety This function should only be called on the main thread.
  2655. *
  2656. * \since This function is available since SDL 3.2.0.
  2657. *
  2658. * \sa SDL_SetWindowOpacity
  2659. */
  2660. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
  2661. /**
  2662. * Set the window as a child of a parent window.
  2663. *
  2664. * If the window is already the child of an existing window, it will be
  2665. * reparented to the new owner. Setting the parent window to NULL unparents
  2666. * the window and removes child window status.
  2667. *
  2668. * If a parent window is hidden or destroyed, the operation will be
  2669. * recursively applied to child windows. Child windows hidden with the parent
  2670. * that did not have their hidden status explicitly set will be restored when
  2671. * the parent is shown.
  2672. *
  2673. * Attempting to set the parent of a window that is currently in the modal
  2674. * state will fail. Use SDL_SetWindowModal() to cancel the modal status before
  2675. * attempting to change the parent.
  2676. *
  2677. * Popup windows cannot change parents and attempts to do so will fail.
  2678. *
  2679. * Setting a parent window that is currently the sibling or descendent of the
  2680. * child window results in undefined behavior.
  2681. *
  2682. * \param window the window that should become the child of a parent.
  2683. * \param parent the new parent window for the child window.
  2684. * \returns true on success or false on failure; call SDL_GetError() for more
  2685. * information.
  2686. *
  2687. * \threadsafety This function should only be called on the main thread.
  2688. *
  2689. * \since This function is available since SDL 3.2.0.
  2690. *
  2691. * \sa SDL_SetWindowModal
  2692. */
  2693. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent);
  2694. /**
  2695. * Toggle the state of the window as modal.
  2696. *
  2697. * To enable modal status on a window, the window must currently be the child
  2698. * window of a parent, or toggling modal status on will fail.
  2699. *
  2700. * \param window the window on which to set the modal state.
  2701. * \param modal true to toggle modal status on, false to toggle it off.
  2702. * \returns true on success or false on failure; call SDL_GetError() for more
  2703. * information.
  2704. *
  2705. * \threadsafety This function should only be called on the main thread.
  2706. *
  2707. * \since This function is available since SDL 3.2.0.
  2708. *
  2709. * \sa SDL_SetWindowParent
  2710. * \sa SDL_WINDOW_MODAL
  2711. */
  2712. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal);
  2713. /**
  2714. * Set whether the window may have input focus.
  2715. *
  2716. * \param window the window to set focusable state.
  2717. * \param focusable true to allow input focus, false to not allow input focus.
  2718. * \returns true on success or false on failure; call SDL_GetError() for more
  2719. * information.
  2720. *
  2721. * \threadsafety This function should only be called on the main thread.
  2722. *
  2723. * \since This function is available since SDL 3.2.0.
  2724. */
  2725. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable);
  2726. /**
  2727. * Display the system-level window menu.
  2728. *
  2729. * This default window menu is provided by the system and on some platforms
  2730. * provides functionality for setting or changing privileged state on the
  2731. * window, such as moving it between workspaces or displays, or toggling the
  2732. * always-on-top property.
  2733. *
  2734. * On platforms or desktops where this is unsupported, this function does
  2735. * nothing.
  2736. *
  2737. * \param window the window for which the menu will be displayed.
  2738. * \param x the x coordinate of the menu, relative to the origin (top-left) of
  2739. * the client area.
  2740. * \param y the y coordinate of the menu, relative to the origin (top-left) of
  2741. * the client area.
  2742. * \returns true on success or false on failure; call SDL_GetError() for more
  2743. * information.
  2744. *
  2745. * \threadsafety This function should only be called on the main thread.
  2746. *
  2747. * \since This function is available since SDL 3.2.0.
  2748. */
  2749. extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
  2750. /**
  2751. * Possible return values from the SDL_HitTest callback.
  2752. *
  2753. * \threadsafety This function should only be called on the main thread.
  2754. *
  2755. * \since This enum is available since SDL 3.2.0.
  2756. *
  2757. * \sa SDL_HitTest
  2758. */
  2759. typedef enum SDL_HitTestResult
  2760. {
  2761. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  2762. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  2763. SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */
  2764. SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */
  2765. SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */
  2766. SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */
  2767. SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */
  2768. SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */
  2769. SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */
  2770. SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */
  2771. } SDL_HitTestResult;
  2772. /**
  2773. * Callback used for hit-testing.
  2774. *
  2775. * \param win the SDL_Window where hit-testing was set on.
  2776. * \param area an SDL_Point which should be hit-tested.
  2777. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest().
  2778. * \returns an SDL_HitTestResult value.
  2779. *
  2780. * \sa SDL_SetWindowHitTest
  2781. */
  2782. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  2783. const SDL_Point *area,
  2784. void *data);
  2785. /**
  2786. * Provide a callback that decides if a window region has special properties.
  2787. *
  2788. * Normally windows are dragged and resized by decorations provided by the
  2789. * system window manager (a title bar, borders, etc), but for some apps, it
  2790. * makes sense to drag them from somewhere else inside the window itself; for
  2791. * example, one might have a borderless window that wants to be draggable from
  2792. * any part, or simulate its own title bar, etc.
  2793. *
  2794. * This function lets the app provide a callback that designates pieces of a
  2795. * given window as special. This callback is run during event processing if we
  2796. * need to tell the OS to treat a region of the window specially; the use of
  2797. * this callback is known as "hit testing."
  2798. *
  2799. * Mouse input may not be delivered to your application if it is within a
  2800. * special area; the OS will often apply that input to moving the window or
  2801. * resizing the window and not deliver it to the application.
  2802. *
  2803. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  2804. * disabled by default.
  2805. *
  2806. * Platforms that don't support this functionality will return false
  2807. * unconditionally, even if you're attempting to disable hit-testing.
  2808. *
  2809. * Your callback may fire at any time, and its firing does not indicate any
  2810. * specific behavior (for example, on Windows, this certainly might fire when
  2811. * the OS is deciding whether to drag your window, but it fires for lots of
  2812. * other reasons, too, some unrelated to anything you probably care about _and
  2813. * when the mouse isn't actually at the location it is testing_). Since this
  2814. * can fire at any time, you should try to keep your callback efficient,
  2815. * devoid of allocations, etc.
  2816. *
  2817. * \param window the window to set hit-testing on.
  2818. * \param callback the function to call when doing a hit-test.
  2819. * \param callback_data an app-defined void pointer passed to **callback**.
  2820. * \returns true on success or false on failure; call SDL_GetError() for more
  2821. * information.
  2822. *
  2823. * \threadsafety This function should only be called on the main thread.
  2824. *
  2825. * \since This function is available since SDL 3.2.0.
  2826. */
  2827. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  2828. /**
  2829. * Set the shape of a transparent window.
  2830. *
  2831. * This sets the alpha channel of a transparent window and any fully
  2832. * transparent areas are also transparent to mouse clicks. If you are using
  2833. * something besides the SDL render API, then you are responsible for drawing
  2834. * the alpha channel of the window to match the shape alpha channel to get
  2835. * consistent cross-platform results.
  2836. *
  2837. * The shape is copied inside this function, so you can free it afterwards. If
  2838. * your shape surface changes, you should call SDL_SetWindowShape() again to
  2839. * update the window. This is an expensive operation, so should be done
  2840. * sparingly.
  2841. *
  2842. * The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
  2843. *
  2844. * \param window the window.
  2845. * \param shape the surface representing the shape of the window, or NULL to
  2846. * remove any current shape.
  2847. * \returns true on success or false on failure; call SDL_GetError() for more
  2848. * information.
  2849. *
  2850. * \threadsafety This function should only be called on the main thread.
  2851. *
  2852. * \since This function is available since SDL 3.2.0.
  2853. */
  2854. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);
  2855. /**
  2856. * Request a window to demand attention from the user.
  2857. *
  2858. * \param window the window to be flashed.
  2859. * \param operation the operation to perform.
  2860. * \returns true on success or false on failure; call SDL_GetError() for more
  2861. * information.
  2862. *
  2863. * \threadsafety This function should only be called on the main thread.
  2864. *
  2865. * \since This function is available since SDL 3.2.0.
  2866. */
  2867. extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  2868. /**
  2869. * Sets the state of the progress bar for the given window’s taskbar icon.
  2870. *
  2871. * \param window the window whose progress state is to be modified.
  2872. * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying
  2873. * the progress bar.
  2874. * \returns true on success or false on failure; call SDL_GetError() for more
  2875. * information.
  2876. *
  2877. * \threadsafety This function should only be called on the main thread.
  2878. *
  2879. * \since This function is available since SDL 3.4.0.
  2880. */
  2881. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state);
  2882. /**
  2883. * Get the state of the progress bar for the given window’s taskbar icon.
  2884. *
  2885. * \param window the window to get the current progress state from.
  2886. * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure;
  2887. * call SDL_GetError() for more information.
  2888. *
  2889. * \threadsafety This function should only be called on the main thread.
  2890. *
  2891. * \since This function is available since SDL 3.4.0.
  2892. */
  2893. extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Window *window);
  2894. /**
  2895. * Sets the value of the progress bar for the given window’s taskbar icon.
  2896. *
  2897. * \param window the window whose progress value is to be modified.
  2898. * \param value the progress value in the range of [0.0f - 1.0f]. If the value
  2899. * is outside the valid range, it gets clamped.
  2900. * \returns true on success or false on failure; call SDL_GetError() for more
  2901. * information.
  2902. *
  2903. * \threadsafety This function should only be called on the main thread.
  2904. *
  2905. * \since This function is available since SDL 3.4.0.
  2906. */
  2907. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value);
  2908. /**
  2909. * Get the value of the progress bar for the given window’s taskbar icon.
  2910. *
  2911. * \param window the window to get the current progress value from.
  2912. * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on
  2913. * failure; call SDL_GetError() for more information.
  2914. *
  2915. * \threadsafety This function should only be called on the main thread.
  2916. *
  2917. * \since This function is available since SDL 3.4.0.
  2918. */
  2919. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window);
  2920. /**
  2921. * Destroy a window.
  2922. *
  2923. * Any child windows owned by the window will be recursively destroyed as
  2924. * well.
  2925. *
  2926. * Note that on some platforms, the visible window may not actually be removed
  2927. * from the screen until the SDL event loop is pumped again, even though the
  2928. * SDL_Window is no longer valid after this call.
  2929. *
  2930. * \param window the window to destroy.
  2931. *
  2932. * \threadsafety This function should only be called on the main thread.
  2933. *
  2934. * \since This function is available since SDL 3.2.0.
  2935. *
  2936. * \sa SDL_CreatePopupWindow
  2937. * \sa SDL_CreateWindow
  2938. * \sa SDL_CreateWindowWithProperties
  2939. */
  2940. extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  2941. /**
  2942. * Check whether the screensaver is currently enabled.
  2943. *
  2944. * The screensaver is disabled by default.
  2945. *
  2946. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  2947. *
  2948. * \returns true if the screensaver is enabled, false if it is disabled.
  2949. *
  2950. * \threadsafety This function should only be called on the main thread.
  2951. *
  2952. * \since This function is available since SDL 3.2.0.
  2953. *
  2954. * \sa SDL_DisableScreenSaver
  2955. * \sa SDL_EnableScreenSaver
  2956. */
  2957. extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void);
  2958. /**
  2959. * Allow the screen to be blanked by a screen saver.
  2960. *
  2961. * \returns true on success or false on failure; call SDL_GetError() for more
  2962. * information.
  2963. *
  2964. * \threadsafety This function should only be called on the main thread.
  2965. *
  2966. * \since This function is available since SDL 3.2.0.
  2967. *
  2968. * \sa SDL_DisableScreenSaver
  2969. * \sa SDL_ScreenSaverEnabled
  2970. */
  2971. extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void);
  2972. /**
  2973. * Prevent the screen from being blanked by a screen saver.
  2974. *
  2975. * If you disable the screensaver, it is automatically re-enabled when SDL
  2976. * quits.
  2977. *
  2978. * The screensaver is disabled by default, but this may by changed by
  2979. * SDL_HINT_VIDEO_ALLOW_SCREENSAVER.
  2980. *
  2981. * \returns true on success or false on failure; call SDL_GetError() for more
  2982. * information.
  2983. *
  2984. * \threadsafety This function should only be called on the main thread.
  2985. *
  2986. * \since This function is available since SDL 3.2.0.
  2987. *
  2988. * \sa SDL_EnableScreenSaver
  2989. * \sa SDL_ScreenSaverEnabled
  2990. */
  2991. extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void);
  2992. /**
  2993. * \name OpenGL support functions
  2994. */
  2995. /* @{ */
  2996. /**
  2997. * Dynamically load an OpenGL library.
  2998. *
  2999. * This should be done after initializing the video driver, but before
  3000. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  3001. * library will be loaded upon creation of the first OpenGL window.
  3002. *
  3003. * If you do this, you need to retrieve all of the GL functions used in your
  3004. * program from the dynamic library using SDL_GL_GetProcAddress().
  3005. *
  3006. * \param path the platform dependent OpenGL library name, or NULL to open the
  3007. * default OpenGL library.
  3008. * \returns true on success or false on failure; call SDL_GetError() for more
  3009. * information.
  3010. *
  3011. * \threadsafety This function should only be called on the main thread.
  3012. *
  3013. * \since This function is available since SDL 3.2.0.
  3014. *
  3015. * \sa SDL_GL_GetProcAddress
  3016. * \sa SDL_GL_UnloadLibrary
  3017. */
  3018. extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path);
  3019. /**
  3020. * Get an OpenGL function by name.
  3021. *
  3022. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  3023. * GL functions must be retrieved this way. Usually this is used to retrieve
  3024. * function pointers to OpenGL extensions.
  3025. *
  3026. * There are some quirks to looking up OpenGL functions that require some
  3027. * extra care from the application. If you code carefully, you can handle
  3028. * these quirks without any platform-specific code, though:
  3029. *
  3030. * - On Windows, function pointers are specific to the current GL context;
  3031. * this means you need to have created a GL context and made it current
  3032. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  3033. * create a second context, you should assume that any existing function
  3034. * pointers aren't valid to use with it. This is (currently) a
  3035. * Windows-specific limitation, and in practice lots of drivers don't suffer
  3036. * this limitation, but it is still the way the wgl API is documented to
  3037. * work and you should expect crashes if you don't respect it. Store a copy
  3038. * of the function pointers that comes and goes with context lifespan.
  3039. * - On X11, function pointers returned by this function are valid for any
  3040. * context, and can even be looked up before a context is created at all.
  3041. * This means that, for at least some common OpenGL implementations, if you
  3042. * look up a function that doesn't exist, you'll get a non-NULL result that
  3043. * is _NOT_ safe to call. You must always make sure the function is actually
  3044. * available for a given GL context before calling it, by checking for the
  3045. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  3046. * or verifying that the version of OpenGL you're using offers the function
  3047. * as core functionality.
  3048. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  3049. * isn't supported, but you can't count on this behavior. Check for
  3050. * extensions you use, and if you get a NULL anyway, act as if that
  3051. * extension wasn't available. This is probably a bug in the driver, but you
  3052. * can code defensively for this scenario anyhow.
  3053. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  3054. * Next-gen display servers are waiting to replace it, and may or may not
  3055. * make the same promises about function pointers.
  3056. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  3057. * code. This will ensure the proper calling convention is followed on
  3058. * platforms where this matters (Win32) thereby avoiding stack corruption.
  3059. *
  3060. * \param proc the name of an OpenGL function.
  3061. * \returns a pointer to the named OpenGL function. The returned pointer
  3062. * should be cast to the appropriate function signature.
  3063. *
  3064. * \threadsafety This function should only be called on the main thread.
  3065. *
  3066. * \since This function is available since SDL 3.2.0.
  3067. *
  3068. * \sa SDL_GL_ExtensionSupported
  3069. * \sa SDL_GL_LoadLibrary
  3070. * \sa SDL_GL_UnloadLibrary
  3071. */
  3072. extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  3073. /**
  3074. * Get an EGL library function by name.
  3075. *
  3076. * If an EGL library is loaded, this function allows applications to get entry
  3077. * points for EGL functions. This is useful to provide to an EGL API and
  3078. * extension loader.
  3079. *
  3080. * \param proc the name of an EGL function.
  3081. * \returns a pointer to the named EGL function. The returned pointer should
  3082. * be cast to the appropriate function signature.
  3083. *
  3084. * \threadsafety This function should only be called on the main thread.
  3085. *
  3086. * \since This function is available since SDL 3.2.0.
  3087. *
  3088. * \sa SDL_EGL_GetCurrentDisplay
  3089. */
  3090. extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  3091. /**
  3092. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  3093. *
  3094. * \threadsafety This function should only be called on the main thread.
  3095. *
  3096. * \since This function is available since SDL 3.2.0.
  3097. *
  3098. * \sa SDL_GL_LoadLibrary
  3099. */
  3100. extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  3101. /**
  3102. * Check if an OpenGL extension is supported for the current context.
  3103. *
  3104. * This function operates on the current GL context; you must have created a
  3105. * context and it must be current before calling this function. Do not assume
  3106. * that all contexts you create will have the same set of extensions
  3107. * available, or that recreating an existing context will offer the same
  3108. * extensions again.
  3109. *
  3110. * While it's probably not a massive overhead, this function is not an O(1)
  3111. * operation. Check the extensions you care about after creating the GL
  3112. * context and save that information somewhere instead of calling the function
  3113. * every time you need to know.
  3114. *
  3115. * \param extension the name of the extension to check.
  3116. * \returns true if the extension is supported, false otherwise.
  3117. *
  3118. * \threadsafety This function should only be called on the main thread.
  3119. *
  3120. * \since This function is available since SDL 3.2.0.
  3121. */
  3122. extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  3123. /**
  3124. * Reset all previously set OpenGL context attributes to their default values.
  3125. *
  3126. * \threadsafety This function should only be called on the main thread.
  3127. *
  3128. * \since This function is available since SDL 3.2.0.
  3129. *
  3130. * \sa SDL_GL_GetAttribute
  3131. * \sa SDL_GL_SetAttribute
  3132. */
  3133. extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  3134. /**
  3135. * Set an OpenGL window attribute before window creation.
  3136. *
  3137. * This function sets the OpenGL attribute `attr` to `value`. The requested
  3138. * attributes should be set before creating an OpenGL window. You should use
  3139. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  3140. * context, since the values obtained can differ from the requested ones.
  3141. *
  3142. * \param attr an enum value specifying the OpenGL attribute to set.
  3143. * \param value the desired value for the attribute.
  3144. * \returns true on success or false on failure; call SDL_GetError() for more
  3145. * information.
  3146. *
  3147. * \threadsafety This function should only be called on the main thread.
  3148. *
  3149. * \since This function is available since SDL 3.2.0.
  3150. *
  3151. * \sa SDL_GL_CreateContext
  3152. * \sa SDL_GL_GetAttribute
  3153. * \sa SDL_GL_ResetAttributes
  3154. */
  3155. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
  3156. /**
  3157. * Get the actual value for an attribute from the current context.
  3158. *
  3159. * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
  3160. * get.
  3161. * \param value a pointer filled in with the current value of `attr`.
  3162. * \returns true on success or false on failure; call SDL_GetError() for more
  3163. * information.
  3164. *
  3165. * \threadsafety This function should only be called on the main thread.
  3166. *
  3167. * \since This function is available since SDL 3.2.0.
  3168. *
  3169. * \sa SDL_GL_ResetAttributes
  3170. * \sa SDL_GL_SetAttribute
  3171. */
  3172. extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value);
  3173. /**
  3174. * Create an OpenGL context for an OpenGL window, and make it current.
  3175. *
  3176. * The OpenGL context will be created with the current states set through
  3177. * SDL_GL_SetAttribute().
  3178. *
  3179. * The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL
  3180. * flag, or context creation will fail.
  3181. *
  3182. * Windows users new to OpenGL should note that, for historical reasons, GL
  3183. * functions added after OpenGL version 1.1 are not available by default.
  3184. * Those functions must be loaded at run-time, either with an OpenGL
  3185. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  3186. * functions.
  3187. *
  3188. * SDL_GLContext is opaque to the application.
  3189. *
  3190. * \param window the window to associate with the context.
  3191. * \returns the OpenGL context associated with `window` or NULL on failure;
  3192. * call SDL_GetError() for more information.
  3193. *
  3194. * \threadsafety This function should only be called on the main thread.
  3195. *
  3196. * \since This function is available since SDL 3.2.0.
  3197. *
  3198. * \sa SDL_GL_DestroyContext
  3199. * \sa SDL_GL_MakeCurrent
  3200. */
  3201. extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  3202. /**
  3203. * Set up an OpenGL context for rendering into an OpenGL window.
  3204. *
  3205. * The context must have been created with a compatible window.
  3206. *
  3207. * \param window the window to associate with the context.
  3208. * \param context the OpenGL context to associate with the window.
  3209. * \returns true on success or false on failure; call SDL_GetError() for more
  3210. * information.
  3211. *
  3212. * \threadsafety This function should only be called on the main thread.
  3213. *
  3214. * \since This function is available since SDL 3.2.0.
  3215. *
  3216. * \sa SDL_GL_CreateContext
  3217. */
  3218. extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  3219. /**
  3220. * Get the currently active OpenGL window.
  3221. *
  3222. * \returns the currently active OpenGL window on success or NULL on failure;
  3223. * call SDL_GetError() for more information.
  3224. *
  3225. * \threadsafety This function should only be called on the main thread.
  3226. *
  3227. * \since This function is available since SDL 3.2.0.
  3228. */
  3229. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void);
  3230. /**
  3231. * Get the currently active OpenGL context.
  3232. *
  3233. * \returns the currently active OpenGL context or NULL on failure; call
  3234. * SDL_GetError() for more information.
  3235. *
  3236. * \threadsafety This function should only be called on the main thread.
  3237. *
  3238. * \since This function is available since SDL 3.2.0.
  3239. *
  3240. * \sa SDL_GL_MakeCurrent
  3241. */
  3242. extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  3243. /**
  3244. * Get the currently active EGL display.
  3245. *
  3246. * \returns the currently active EGL display or NULL on failure; call
  3247. * SDL_GetError() for more information.
  3248. *
  3249. * \threadsafety This function should only be called on the main thread.
  3250. *
  3251. * \since This function is available since SDL 3.2.0.
  3252. */
  3253. extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void);
  3254. /**
  3255. * Get the currently active EGL config.
  3256. *
  3257. * \returns the currently active EGL config or NULL on failure; call
  3258. * SDL_GetError() for more information.
  3259. *
  3260. * \threadsafety This function should only be called on the main thread.
  3261. *
  3262. * \since This function is available since SDL 3.2.0.
  3263. */
  3264. extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void);
  3265. /**
  3266. * Get the EGL surface associated with the window.
  3267. *
  3268. * \param window the window to query.
  3269. * \returns the EGLSurface pointer associated with the window, or NULL on
  3270. * failure.
  3271. *
  3272. * \threadsafety This function should only be called on the main thread.
  3273. *
  3274. * \since This function is available since SDL 3.2.0.
  3275. */
  3276. extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window);
  3277. /**
  3278. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  3279. * initialization.
  3280. *
  3281. * Callbacks that aren't needed can be set to NULL.
  3282. *
  3283. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  3284. *
  3285. * \param platformAttribCallback callback for attributes to pass to
  3286. * eglGetPlatformDisplay. May be NULL.
  3287. * \param surfaceAttribCallback callback for attributes to pass to
  3288. * eglCreateSurface. May be NULL.
  3289. * \param contextAttribCallback callback for attributes to pass to
  3290. * eglCreateContext. May be NULL.
  3291. * \param userdata a pointer that is passed to the callbacks.
  3292. *
  3293. * \threadsafety This function should only be called on the main thread.
  3294. *
  3295. * \since This function is available since SDL 3.2.0.
  3296. */
  3297. extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  3298. SDL_EGLIntArrayCallback surfaceAttribCallback,
  3299. SDL_EGLIntArrayCallback contextAttribCallback, void *userdata);
  3300. /**
  3301. * Set the swap interval for the current OpenGL context.
  3302. *
  3303. * Some systems allow specifying -1 for the interval, to enable adaptive
  3304. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  3305. * the vertical retrace for a given frame, it swaps buffers immediately, which
  3306. * might be less jarring for the user during occasional framerate drops. If an
  3307. * application requests adaptive vsync and the system does not support it,
  3308. * this function will fail and return false. In such a case, you should
  3309. * probably retry the call with 1 for the interval.
  3310. *
  3311. * Adaptive vsync is implemented for some glX drivers with
  3312. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  3313. * WGL_EXT_swap_control_tear.
  3314. *
  3315. * Read more on the Khronos wiki:
  3316. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  3317. *
  3318. * \param interval 0 for immediate updates, 1 for updates synchronized with
  3319. * the vertical retrace, -1 for adaptive vsync.
  3320. * \returns true on success or false on failure; call SDL_GetError() for more
  3321. * information.
  3322. *
  3323. * \threadsafety This function should only be called on the main thread.
  3324. *
  3325. * \since This function is available since SDL 3.2.0.
  3326. *
  3327. * \sa SDL_GL_GetSwapInterval
  3328. */
  3329. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval);
  3330. /**
  3331. * Get the swap interval for the current OpenGL context.
  3332. *
  3333. * If the system can't determine the swap interval, or there isn't a valid
  3334. * current context, this function will set *interval to 0 as a safe default.
  3335. *
  3336. * \param interval output interval value. 0 if there is no vertical retrace
  3337. * synchronization, 1 if the buffer swap is synchronized with
  3338. * the vertical retrace, and -1 if late swaps happen
  3339. * immediately instead of waiting for the next retrace.
  3340. * \returns true on success or false on failure; call SDL_GetError() for more
  3341. * information.
  3342. *
  3343. * \threadsafety This function should only be called on the main thread.
  3344. *
  3345. * \since This function is available since SDL 3.2.0.
  3346. *
  3347. * \sa SDL_GL_SetSwapInterval
  3348. */
  3349. extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval);
  3350. /**
  3351. * Update a window with OpenGL rendering.
  3352. *
  3353. * This is used with double-buffered OpenGL contexts, which are the default.
  3354. *
  3355. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  3356. * window, otherwise nothing will happen. If you aren't using
  3357. * glBindFramebuffer(), this is the default and you won't have to do anything
  3358. * extra.
  3359. *
  3360. * \param window the window to change.
  3361. * \returns true on success or false on failure; call SDL_GetError() for more
  3362. * information.
  3363. *
  3364. * \threadsafety This function should only be called on the main thread.
  3365. *
  3366. * \since This function is available since SDL 3.2.0.
  3367. */
  3368. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  3369. /**
  3370. * Delete an OpenGL context.
  3371. *
  3372. * \param context the OpenGL context to be deleted.
  3373. * \returns true on success or false on failure; call SDL_GetError() for more
  3374. * information.
  3375. *
  3376. * \threadsafety This function should only be called on the main thread.
  3377. *
  3378. * \since This function is available since SDL 3.2.0.
  3379. *
  3380. * \sa SDL_GL_CreateContext
  3381. */
  3382. extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context);
  3383. /* @} *//* OpenGL support functions */
  3384. /* Ends C function definitions when using C++ */
  3385. #ifdef __cplusplus
  3386. }
  3387. #endif
  3388. #include <SDL3/SDL_close_code.h>
  3389. #endif /* SDL_video_h_ */