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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifndef SDL_gameinput_h_
- #define SDL_gameinput_h_
- #if defined(HAVE_GAMEINPUT_H) && defined(__cplusplus)
- #ifdef HAVE_GCC_DIAGNOSTIC_PRAGMA
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wundef"
- #endif
- #include "gameinput.h"
- #ifdef HAVE_GCC_DIAGNOSTIC_PRAGMA
- #pragma GCC diagnostic pop
- #endif
- #ifndef GAMEINPUT_API_VERSION
- #define GAMEINPUT_API_VERSION 0
- #endif
- #if GAMEINPUT_API_VERSION > 0
- // Use the namespace of the current GameInput version
- #define STR_JOIN2(A, B) A##B
- #define STR_JOIN(A, B) STR_JOIN2(A, B)
- using namespace GameInput::STR_JOIN(v, GAMEINPUT_API_VERSION);
- #endif
- // Default value for SDL_HINT_JOYSTICK_GAMEINPUT
- #if defined(SDL_PLATFORM_GDK) || (GAMEINPUT_API_VERSION >= 3)
- #define SDL_GAMEINPUT_DEFAULT true
- #else
- #define SDL_GAMEINPUT_DEFAULT false
- #endif
- extern bool SDL_InitGameInput(IGameInput **ppGameInput);
- extern bool SDL_GameInputReady(void);
- extern void SDL_QuitGameInput(void);
- #endif // HAVE_GAMEINPUT_H && __cplusplus
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- extern bool SDL_UsingGameInputForXInputControllers(void);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #endif // SDL_gameinput_h_
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