Sam Lantinga bef07023d6 Fixed memory leak if the GPU renderer can't be initialized 1 anno fa
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atomic 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
audio 580a496391 Adjust rounding when calculating resampled output frames 1 anno fa
camera 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
core d70578b9aa Renamed Gpu to GPU 1 anno fa
cpuinfo 8f546bb3c9 Use C99 bool internally in SDL 1 anno fa
dialog 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 anno fa
dynapi b356c65005 Sort exported symbols 1 anno fa
events 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 anno fa
file 5518aca054 Use stdbool internally in SDL 1 anno fa
filesystem 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 anno fa
gpu 906044569d GPU D3D12: Fix command buffer leak 1 anno fa
haptic 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
hidapi 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
joystick 37b4aac3ac Removed unnecessary inclusion of stdbool.h 1 anno fa
libm 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() 1 anno fa
loadso 8f546bb3c9 Use C99 bool internally in SDL 1 anno fa
locale 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
main 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 anno fa
misc 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
power 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
render bef07023d6 Fixed memory leak if the GPU renderer can't be initialized 1 anno fa
sensor 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
stdlib 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
storage 37b4aac3ac Removed unnecessary inclusion of stdbool.h 1 anno fa
test b602c449e5 Remove SDL_SCALEMODE_BEST 1 anno fa
thread 5518aca054 Use stdbool internally in SDL 1 anno fa
time 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 anno fa
timer 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
video b602c449e5 Remove SDL_SCALEMODE_BEST 1 anno fa
SDL.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_assert.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_assert_c.h 6501e90018 Use C++ style comments consistently in SDL source code 1 anno fa
SDL_error.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_error_c.h 8f546bb3c9 Use C99 bool internally in SDL 1 anno fa
SDL_guid.c 6501e90018 Use C++ style comments consistently in SDL source code 1 anno fa
SDL_hashtable.c 8f546bb3c9 Use C99 bool internally in SDL 1 anno fa
SDL_hashtable.h 8f546bb3c9 Use C99 bool internally in SDL 1 anno fa
SDL_hints.c 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 anno fa
SDL_hints_c.h 8f546bb3c9 Use C99 bool internally in SDL 1 anno fa
SDL_internal.h f08ac438ed Use stdbool for SDL_bool 1 anno fa
SDL_list.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_list.h 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_log.c 2e7d5bb429 Add the SDL_GPU API 1 anno fa
SDL_log_c.h 6501e90018 Use C++ style comments consistently in SDL source code 1 anno fa
SDL_properties.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_properties_c.h 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_utils.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_utils_c.h 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa