Sam Lantinga df1bd07dee d3d12: actually execute the pending commands before processing resize %!s(int64=3) %!d(string=hai) anos
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SDL_render_d3d12.c df1bd07dee d3d12: actually execute the pending commands before processing resize %!s(int64=3) %!d(string=hai) anos
SDL_render_d3d12_xbox.cpp f317d619cc Xbox GDKX support (#5869) %!s(int64=4) %!d(string=hai) anos
SDL_render_d3d12_xbox.h f317d619cc Xbox GDKX support (#5869) %!s(int64=4) %!d(string=hai) anos
SDL_shaders_d3d12.c f317d619cc Xbox GDKX support (#5869) %!s(int64=4) %!d(string=hai) anos
SDL_shaders_d3d12.h 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode %!s(int64=4) %!d(string=hai) anos
SDL_shaders_d3d12_xboxone.cpp f317d619cc Xbox GDKX support (#5869) %!s(int64=4) %!d(string=hai) anos
SDL_shaders_d3d12_xboxseries.cpp f317d619cc Xbox GDKX support (#5869) %!s(int64=4) %!d(string=hai) anos