Sylvain Becker ca184ac386 Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142) пре 7 година
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atomic d9fb77a3c1 SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm. пре 7 година
audio aea7e56a24 android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h> пре 7 година
core 2e19343df6 Android: use Mutex instead of Semphore for bug 4142 пре 7 година
cpuinfo 09b462044f Windows: NEON detection and intrinsic includes on Visual Studio пре 7 година
dynapi 5029d50ea8 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). пре 7 година
events c0c8f2d703 Gesture: remove warnings when ENABLE_DOLLAR is undefined. пре 7 година
file b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. пре 7 година
filesystem 40b27fd51b revert the recent typecast assignment changes (see bug #4079) пре 8 година
haptic 0b6e24f7e7 Linux Haptic: Fix periodic.magnitude value пре 7 година
hidapi b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS пре 7 година
joystick 1829692753 emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index. пре 7 година
libm 1a02403ea7 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. пре 7 година
loadso b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. пре 7 година
main e542d1a36d winmain: Patched to compile on C89 compilers. пре 7 година
power 7be4fca62c SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array пре 7 година
render 9cdd0dd996 PSP renderer: use colors from 'draw' union (very likely, but un-tested) пре 7 година
sensor b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds пре 7 година
stdlib d3fa42b8c4 os/2 bits for SDL_malloc.c -- from libffi пре 7 година
test 252dc85e95 Fix warnings detected on Android build пре 7 година
thread 252dc85e95 Fix warnings detected on Android build пре 7 година
timer 7468d1e096 Fix warnings detected on Android build пре 7 година
video ca184ac386 Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142) пре 7 година
SDL.c b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds пре 7 година
SDL_assert.c b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. пре 7 година
SDL_assert_c.h 91820998fc Add and update include guards пре 7 година
SDL_dataqueue.c e3cc5b2c6b Updated copyright for 2018 пре 8 година
SDL_dataqueue.h e3cc5b2c6b Updated copyright for 2018 пре 8 година
SDL_error.c 926d803f83 bug #3739: handle %lu, %li and %ld in SDL_SetError. пре 8 година
SDL_error_c.h 926d803f83 bug #3739: handle %lu, %li and %ld in SDL_SetError. пре 8 година
SDL_hints.c e3cc5b2c6b Updated copyright for 2018 пре 8 година
SDL_internal.h b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. пре 7 година
SDL_log.c b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. пре 7 година