SDL_video.h 142 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * # CategoryVideo
  20. *
  21. * SDL's video subsystem is largely interested in abstracting window
  22. * management from the underlying operating system. You can create windows,
  23. * manage them in various ways, set them fullscreen, and get events when
  24. * interesting things happen with them, such as the mouse or keyboard
  25. * interacting with a window.
  26. *
  27. * The video subsystem is also interested in abstracting away some
  28. * platform-specific differences in OpenGL: context creation, swapping
  29. * buffers, etc. This may be crucial to your app, but also you are not
  30. * required to use OpenGL at all. In fact, SDL can provide rendering to those
  31. * windows as well, either with an easy-to-use
  32. * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender)
  33. * or with a more-powerful
  34. * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU)
  35. * . Of course, it can simply get out of your way and give you the window
  36. * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like
  37. * directly, too.
  38. *
  39. * The video subsystem covers a lot of functionality, out of necessity, so it
  40. * is worth perusing the list of functions just to see what's available, but
  41. * most apps can get by with simply creating a window and listening for
  42. * events, so start with SDL_CreateWindow() and SDL_PollEvent().
  43. */
  44. #ifndef SDL_video_h_
  45. #define SDL_video_h_
  46. #include <SDL3/SDL_stdinc.h>
  47. #include <SDL3/SDL_error.h>
  48. #include <SDL3/SDL_pixels.h>
  49. #include <SDL3/SDL_properties.h>
  50. #include <SDL3/SDL_rect.h>
  51. #include <SDL3/SDL_surface.h>
  52. #include <SDL3/SDL_begin_code.h>
  53. /* Set up for C function definitions, even when using C++ */
  54. #ifdef __cplusplus
  55. extern "C" {
  56. #endif
  57. /**
  58. * This is a unique ID for a display for the time it is connected to the
  59. * system, and is never reused for the lifetime of the application.
  60. *
  61. * If the display is disconnected and reconnected, it will get a new ID.
  62. *
  63. * The value 0 is an invalid ID.
  64. *
  65. * \since This datatype is available since SDL 3.2.0.
  66. */
  67. typedef Uint32 SDL_DisplayID;
  68. /**
  69. * This is a unique ID for a window.
  70. *
  71. * The value 0 is an invalid ID.
  72. *
  73. * \since This datatype is available since SDL 3.2.0.
  74. */
  75. typedef Uint32 SDL_WindowID;
  76. /* Global video properties... */
  77. /**
  78. * The pointer to the global `wl_display` object used by the Wayland video
  79. * backend.
  80. *
  81. * Can be set before the video subsystem is initialized to import an external
  82. * `wl_display` object from an application or toolkit for use in SDL, or read
  83. * after initialization to export the `wl_display` used by the Wayland video
  84. * backend. Setting this property after the video subsystem has been
  85. * initialized has no effect, and reading it when the video subsystem is
  86. * uninitialized will either return the user provided value, if one was set
  87. * prior to initialization, or NULL. See docs/README-wayland.md for more
  88. * information.
  89. *
  90. * \since This macro is available since SDL 3.2.0.
  91. */
  92. #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display"
  93. /**
  94. * The session ID string used for saving and restoring window state across runs.
  95. *
  96. * This requires that the compositor supports the `xdg_session_management_v1` protocol.
  97. *
  98. * To save and restore the current state of Wayland toplevel windows, set this to a non-null
  99. * value before creating a window, and serialize this value before shutting down. To restore
  100. * the previous state on subsequent runs, set this property to the previously serialized
  101. * value before window creation.
  102. *
  103. * This can be set at any time before the first call to a window creation function. Reading
  104. * should be deferred until serialization time, as compositors may not set the session
  105. * identifier string immediately, and the identifier string may change during runtime, so
  106. * it should not be cached.
  107. *
  108. * Setting this to an empty string ("") before creating a window will cause a new session with
  109. * an automatically generated identifier string to be created.
  110. *
  111. * Setting this to null or an empty string before shutting down the video subsystem will cause
  112. * the existing session to be removed.
  113. *
  114. * Note that for windows to be saved/restored by the session, they also need a stable, unique
  115. * identifier string set via the `SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING` property at
  116. * creation time.
  117. *
  118. * \since This property is available since SDL 3.6.0.
  119. *
  120. * \sa SDL_CreateWindowWithProperties
  121. */
  122. #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_SESSION_ID_STRING "SDL.video.wayland.session_id"
  123. /**
  124. * System theme.
  125. *
  126. * \since This enum is available since SDL 3.2.0.
  127. */
  128. typedef enum SDL_SystemTheme
  129. {
  130. SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
  131. SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
  132. SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
  133. } SDL_SystemTheme;
  134. /**
  135. * Internal display mode data.
  136. *
  137. * This lives as a field in SDL_DisplayMode, as opaque data.
  138. *
  139. * \since This struct is available since SDL 3.2.0.
  140. *
  141. * \sa SDL_DisplayMode
  142. */
  143. typedef struct SDL_DisplayModeData SDL_DisplayModeData;
  144. /**
  145. * The structure that defines a display mode.
  146. *
  147. * \since This struct is available since SDL 3.2.0.
  148. *
  149. * \sa SDL_GetFullscreenDisplayModes
  150. * \sa SDL_GetDesktopDisplayMode
  151. * \sa SDL_GetCurrentDisplayMode
  152. * \sa SDL_SetWindowFullscreenMode
  153. * \sa SDL_GetWindowFullscreenMode
  154. */
  155. typedef struct SDL_DisplayMode
  156. {
  157. SDL_DisplayID displayID; /**< the display this mode is associated with */
  158. SDL_PixelFormat format; /**< pixel format */
  159. int w; /**< width */
  160. int h; /**< height */
  161. float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
  162. float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */
  163. int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */
  164. int refresh_rate_denominator; /**< precise refresh rate denominator */
  165. SDL_DisplayModeData *internal; /**< Private */
  166. } SDL_DisplayMode;
  167. /**
  168. * Display orientation values; the way a display is rotated.
  169. *
  170. * \since This enum is available since SDL 3.2.0.
  171. */
  172. typedef enum SDL_DisplayOrientation
  173. {
  174. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  175. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  176. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  177. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  178. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  179. } SDL_DisplayOrientation;
  180. /**
  181. * The struct used as an opaque handle to a window.
  182. *
  183. * \since This struct is available since SDL 3.2.0.
  184. *
  185. * \sa SDL_CreateWindow
  186. */
  187. typedef struct SDL_Window SDL_Window;
  188. /**
  189. * The flags on a window.
  190. *
  191. * These cover a lot of true/false, or on/off, window state. Some of it is
  192. * immutable after being set through SDL_CreateWindow(), some of it can be
  193. * changed on existing windows by the app, and some of it might be altered by
  194. * the user or system outside of the app's control.
  195. *
  196. * When creating windows with `SDL_WINDOW_RESIZABLE`, SDL will constrain
  197. * resizable windows to the dimensions recommended by the compositor to fit it
  198. * within the usable desktop space, although some compositors will do this
  199. * automatically without intervention as well. Use `SDL_SetWindowResizable`
  200. * after creation instead if you wish to create a window with a specific size.
  201. *
  202. * \since This datatype is available since SDL 3.2.0.
  203. *
  204. * \sa SDL_GetWindowFlags
  205. */
  206. typedef Uint64 SDL_WindowFlags;
  207. #define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */
  208. #define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */
  209. #define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */
  210. #define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
  211. #define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */
  212. #define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */
  213. #define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */
  214. #define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */
  215. #define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */
  216. #define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */
  217. #define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */
  218. #define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */
  219. #define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */
  220. #define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */
  221. #define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  222. #define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */
  223. #define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */
  224. #define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */
  225. #define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
  226. #define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */
  227. #define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */
  228. #define SDL_WINDOW_FILL_DOCUMENT SDL_UINT64_C(0x0000000000200000) /**< window is in fill-document mode (Emscripten only), since SDL 3.4.0 */
  229. #define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */
  230. #define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */
  231. #define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */
  232. #define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */
  233. /**
  234. * A magic value used with SDL_WINDOWPOS_UNDEFINED.
  235. *
  236. * Generally this macro isn't used directly, but rather through
  237. * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY.
  238. *
  239. * \since This macro is available since SDL 3.2.0.
  240. *
  241. * \sa SDL_SetWindowPosition
  242. */
  243. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  244. /**
  245. * Used to indicate that you don't care what the window position is.
  246. *
  247. * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always
  248. * uses the primary display instead of specifying one.
  249. *
  250. * \param X the SDL_DisplayID of the display to use.
  251. *
  252. * \since This macro is available since SDL 3.2.0.
  253. *
  254. * \sa SDL_SetWindowPosition
  255. */
  256. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  257. /**
  258. * Used to indicate that you don't care what the window position/display is.
  259. *
  260. * This always uses the primary display.
  261. *
  262. * \since This macro is available since SDL 3.2.0.
  263. *
  264. * \sa SDL_SetWindowPosition
  265. */
  266. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  267. /**
  268. * A macro to test if the window position is marked as "undefined."
  269. *
  270. * \param X the window position value.
  271. *
  272. * \since This macro is available since SDL 3.2.0.
  273. *
  274. * \sa SDL_SetWindowPosition
  275. */
  276. #define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  277. /**
  278. * A magic value used with SDL_WINDOWPOS_CENTERED.
  279. *
  280. * Generally this macro isn't used directly, but rather through
  281. * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY.
  282. *
  283. * \since This macro is available since SDL 3.2.0.
  284. *
  285. * \sa SDL_SetWindowPosition
  286. */
  287. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  288. /**
  289. * Used to indicate that the window position should be centered.
  290. *
  291. * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display
  292. * instead of specifying one.
  293. *
  294. * \param X the SDL_DisplayID of the display to use.
  295. *
  296. * \since This macro is available since SDL 3.2.0.
  297. *
  298. * \sa SDL_SetWindowPosition
  299. */
  300. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  301. /**
  302. * Used to indicate that the window position should be centered.
  303. *
  304. * This always uses the primary display.
  305. *
  306. * \since This macro is available since SDL 3.2.0.
  307. *
  308. * \sa SDL_SetWindowPosition
  309. */
  310. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  311. /**
  312. * A macro to test if the window position is marked as "centered."
  313. *
  314. * \param X the window position value.
  315. *
  316. * \since This macro is available since SDL 3.2.0.
  317. *
  318. * \sa SDL_GetWindowPosition
  319. */
  320. #define SDL_WINDOWPOS_ISCENTERED(X) \
  321. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  322. /**
  323. * Window flash operation.
  324. *
  325. * \since This enum is available since SDL 3.2.0.
  326. */
  327. typedef enum SDL_FlashOperation
  328. {
  329. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  330. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  331. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  332. } SDL_FlashOperation;
  333. /**
  334. * Window progress state
  335. *
  336. * \since This enum is available since SDL 3.2.8.
  337. */
  338. typedef enum SDL_ProgressState
  339. {
  340. SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */
  341. SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */
  342. SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */
  343. SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */
  344. SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */
  345. SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */
  346. } SDL_ProgressState;
  347. /**
  348. * An opaque handle to an OpenGL context.
  349. *
  350. * \since This datatype is available since SDL 3.2.0.
  351. *
  352. * \sa SDL_GL_CreateContext
  353. * \sa SDL_GL_SetAttribute
  354. * \sa SDL_GL_MakeCurrent
  355. * \sa SDL_GL_DestroyContext
  356. */
  357. typedef struct SDL_GLContextState *SDL_GLContext;
  358. /**
  359. * Opaque type for an EGL display.
  360. *
  361. * \since This datatype is available since SDL 3.2.0.
  362. */
  363. typedef void *SDL_EGLDisplay;
  364. /**
  365. * Opaque type for an EGL config.
  366. *
  367. * \since This datatype is available since SDL 3.2.0.
  368. */
  369. typedef void *SDL_EGLConfig;
  370. /**
  371. * Opaque type for an EGL surface.
  372. *
  373. * \since This datatype is available since SDL 3.2.0.
  374. */
  375. typedef void *SDL_EGLSurface;
  376. /**
  377. * An EGL attribute, used when creating an EGL context.
  378. *
  379. * \since This datatype is available since SDL 3.2.0.
  380. */
  381. typedef intptr_t SDL_EGLAttrib;
  382. /**
  383. * An EGL integer attribute, used when creating an EGL surface.
  384. *
  385. * \since This datatype is available since SDL 3.2.0.
  386. */
  387. typedef int SDL_EGLint;
  388. /**
  389. * EGL platform attribute initialization callback.
  390. *
  391. * This is called when SDL is attempting to create an EGL context, to let the
  392. * app add extra attributes to its eglGetPlatformDisplay() call.
  393. *
  394. * The callback should return a pointer to an EGL attribute array terminated
  395. * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
  396. * process will fail gracefully.
  397. *
  398. * The returned pointer should be allocated with SDL_malloc() and will be
  399. * passed to SDL_free().
  400. *
  401. * The arrays returned by each callback will be appended to the existing
  402. * attribute arrays defined by SDL.
  403. *
  404. * \param userdata an app-controlled pointer that is passed to the callback.
  405. * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
  406. *
  407. * \since This datatype is available since SDL 3.2.0.
  408. *
  409. * \sa SDL_EGL_SetAttributeCallbacks
  410. */
  411. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
  412. /**
  413. * EGL surface/context attribute initialization callback types.
  414. *
  415. * This is called when SDL is attempting to create an EGL surface, to let the
  416. * app add extra attributes to its eglCreateWindowSurface() or
  417. * eglCreateContext calls.
  418. *
  419. * For convenience, the EGLDisplay and EGLConfig to use are provided to the
  420. * callback.
  421. *
  422. * The callback should return a pointer to an EGL attribute array terminated
  423. * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
  424. * process will fail gracefully.
  425. *
  426. * The returned pointer should be allocated with SDL_malloc() and will be
  427. * passed to SDL_free().
  428. *
  429. * The arrays returned by each callback will be appended to the existing
  430. * attribute arrays defined by SDL.
  431. *
  432. * \param userdata an app-controlled pointer that is passed to the callback.
  433. * \param display the EGL display to be used.
  434. * \param config the EGL config to be used.
  435. * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
  436. *
  437. * \since This datatype is available since SDL 3.2.0.
  438. *
  439. * \sa SDL_EGL_SetAttributeCallbacks
  440. */
  441. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config);
  442. /**
  443. * An enumeration of OpenGL configuration attributes.
  444. *
  445. * While you can set most OpenGL attributes normally, they must be known
  446. * before SDL creates the window that will be used with the OpenGL context.
  447. * These attributes are set and read with SDL_GL_SetAttribute() and
  448. * SDL_GL_GetAttribute().
  449. *
  450. * In some cases, these attributes are minimum requests; the GL does not
  451. * promise to give you exactly what you asked for. It's possible to ask for a
  452. * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask
  453. * for no stencil buffer and still have one available. Context creation should
  454. * fail if the GL can't provide your requested attributes at a minimum, but
  455. * you should check to see exactly what you got.
  456. *
  457. * \since This enum is available since SDL 3.2.0.
  458. */
  459. typedef enum SDL_GLAttr
  460. {
  461. SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */
  462. SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */
  463. SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */
  464. SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */
  465. SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */
  466. SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */
  467. SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */
  468. SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */
  469. SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */
  470. SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */
  471. SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */
  472. SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */
  473. SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */
  474. SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */
  475. SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */
  476. SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */
  477. SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */
  478. SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */
  479. SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */
  480. SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */
  481. SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */
  482. SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */
  483. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. */
  484. SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */
  485. SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
  486. SDL_GL_CONTEXT_NO_ERROR,
  487. SDL_GL_FLOATBUFFERS,
  488. SDL_GL_EGL_PLATFORM
  489. } SDL_GLAttr;
  490. /**
  491. * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute.
  492. *
  493. * \since This datatype is available since SDL 3.2.0.
  494. */
  495. typedef Uint32 SDL_GLProfile;
  496. #define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */
  497. #define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */
  498. #define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  499. /**
  500. * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute.
  501. *
  502. * \since This datatype is available since SDL 3.2.0.
  503. */
  504. typedef Uint32 SDL_GLContextFlag;
  505. #define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001
  506. #define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002
  507. #define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004
  508. #define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008
  509. /**
  510. * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR
  511. * attribute.
  512. *
  513. * \since This datatype is available since SDL 3.2.0.
  514. */
  515. typedef Uint32 SDL_GLContextReleaseFlag;
  516. #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000
  517. #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001
  518. /**
  519. * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute.
  520. *
  521. * \since This datatype is available since SDL 3.2.0.
  522. */
  523. typedef Uint32 SDL_GLContextResetNotification;
  524. #define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000
  525. #define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001
  526. /* Function prototypes */
  527. /**
  528. * Get the number of video drivers compiled into SDL.
  529. *
  530. * \returns the number of built in video drivers.
  531. *
  532. * \threadsafety This function should only be called on the main thread.
  533. *
  534. * \since This function is available since SDL 3.2.0.
  535. *
  536. * \sa SDL_GetVideoDriver
  537. */
  538. extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  539. /**
  540. * Get the name of a built in video driver.
  541. *
  542. * The video drivers are presented in the order in which they are normally
  543. * checked during initialization.
  544. *
  545. * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
  546. * "x11" or "windows". These never have Unicode characters, and are not meant
  547. * to be proper names.
  548. *
  549. * \param index the index of a video driver.
  550. * \returns the name of the video driver with the given **index**, or NULL if
  551. * index is out of bounds.
  552. *
  553. * \threadsafety This function should only be called on the main thread.
  554. *
  555. * \since This function is available since SDL 3.2.0.
  556. *
  557. * \sa SDL_GetNumVideoDrivers
  558. */
  559. extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index);
  560. /**
  561. * Get the name of the currently initialized video driver.
  562. *
  563. * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
  564. * "x11" or "windows". These never have Unicode characters, and are not meant
  565. * to be proper names.
  566. *
  567. * \returns the name of the current video driver or NULL if no driver has been
  568. * initialized.
  569. *
  570. * \threadsafety This function should only be called on the main thread.
  571. *
  572. * \since This function is available since SDL 3.2.0.
  573. *
  574. * \sa SDL_GetNumVideoDrivers
  575. * \sa SDL_GetVideoDriver
  576. */
  577. extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void);
  578. /**
  579. * Get the current system theme.
  580. *
  581. * \returns the current system theme, light, dark, or unknown.
  582. *
  583. * \threadsafety This function should only be called on the main thread.
  584. *
  585. * \since This function is available since SDL 3.2.0.
  586. */
  587. extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
  588. /**
  589. * Get a list of currently connected displays.
  590. *
  591. * \param count a pointer filled in with the number of displays returned, may
  592. * be NULL.
  593. * \returns a 0 terminated array of display instance IDs or NULL on failure;
  594. * call SDL_GetError() for more information. This should be freed
  595. * with SDL_free() when it is no longer needed.
  596. *
  597. * \threadsafety This function should only be called on the main thread.
  598. *
  599. * \since This function is available since SDL 3.2.0.
  600. */
  601. extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count);
  602. /**
  603. * Return the primary display.
  604. *
  605. * \returns the instance ID of the primary display on success or 0 on failure;
  606. * call SDL_GetError() for more information.
  607. *
  608. * \threadsafety This function should only be called on the main thread.
  609. *
  610. * \since This function is available since SDL 3.2.0.
  611. *
  612. * \sa SDL_GetDisplays
  613. */
  614. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
  615. /**
  616. * Get the properties associated with a display.
  617. *
  618. * The following read-only properties are provided by SDL:
  619. *
  620. * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR
  621. * headroom above the SDR white point. This is for informational and
  622. * diagnostic purposes only, as not all platforms provide this information
  623. * at the display level.
  624. *
  625. * On KMS/DRM:
  626. *
  627. * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel
  628. * orientation" property for the display in degrees of clockwise rotation.
  629. * Note that this is provided only as a hint, and the application is
  630. * responsible for any coordinate transformations needed to conform to the
  631. * requested display orientation.
  632. *
  633. * On Wayland:
  634. *
  635. * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated
  636. * with the display
  637. *
  638. * On Windows:
  639. *
  640. * - `SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER`: the monitor handle
  641. * (HMONITOR) associated with the display
  642. *
  643. * \param displayID the instance ID of the display to query.
  644. * \returns a valid property ID on success or 0 on failure; call
  645. * SDL_GetError() for more information.
  646. *
  647. * \threadsafety This function should only be called on the main thread.
  648. *
  649. * \since This function is available since SDL 3.2.0.
  650. */
  651. extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
  652. #define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
  653. #define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation"
  654. #define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output"
  655. #define SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER "SDL.display.windows.hmonitor"
  656. /**
  657. * Get the name of a display in UTF-8 encoding.
  658. *
  659. * \param displayID the instance ID of the display to query.
  660. * \returns the name of a display or NULL on failure; call SDL_GetError() for
  661. * more information.
  662. *
  663. * \threadsafety This function should only be called on the main thread.
  664. *
  665. * \since This function is available since SDL 3.2.0.
  666. *
  667. * \sa SDL_GetDisplays
  668. */
  669. extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
  670. /**
  671. * Get the desktop area represented by a display.
  672. *
  673. * The primary display is often located at (0,0), but may be placed at a
  674. * different location depending on monitor layout.
  675. *
  676. * \param displayID the instance ID of the display to query.
  677. * \param rect the SDL_Rect structure filled in with the display bounds.
  678. * \returns true on success or false on failure; call SDL_GetError() for more
  679. * information.
  680. *
  681. * \threadsafety This function should only be called on the main thread.
  682. *
  683. * \since This function is available since SDL 3.2.0.
  684. *
  685. * \sa SDL_GetDisplayUsableBounds
  686. * \sa SDL_GetDisplays
  687. */
  688. extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  689. /**
  690. * Get the usable desktop area represented by a display, in screen
  691. * coordinates.
  692. *
  693. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  694. * reserved by the system removed. For example, on Apple's macOS, this
  695. * subtracts the area occupied by the menu bar and dock.
  696. *
  697. * Setting a window to be fullscreen generally bypasses these unusable areas,
  698. * so these are good guidelines for the maximum space available to a
  699. * non-fullscreen window.
  700. *
  701. * \param displayID the instance ID of the display to query.
  702. * \param rect the SDL_Rect structure filled in with the display bounds.
  703. * \returns true on success or false on failure; call SDL_GetError() for more
  704. * information.
  705. *
  706. * \threadsafety This function should only be called on the main thread.
  707. *
  708. * \since This function is available since SDL 3.2.0.
  709. *
  710. * \sa SDL_GetDisplayBounds
  711. * \sa SDL_GetDisplays
  712. */
  713. extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  714. /**
  715. * Get the orientation of a display when it is unrotated.
  716. *
  717. * \param displayID the instance ID of the display to query.
  718. * \returns the SDL_DisplayOrientation enum value of the display, or
  719. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  720. *
  721. * \threadsafety This function should only be called on the main thread.
  722. *
  723. * \since This function is available since SDL 3.2.0.
  724. *
  725. * \sa SDL_GetDisplays
  726. */
  727. extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
  728. /**
  729. * Get the orientation of a display.
  730. *
  731. * \param displayID the instance ID of the display to query.
  732. * \returns the SDL_DisplayOrientation enum value of the display, or
  733. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  734. *
  735. * \threadsafety This function should only be called on the main thread.
  736. *
  737. * \since This function is available since SDL 3.2.0.
  738. *
  739. * \sa SDL_GetDisplays
  740. */
  741. extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
  742. /**
  743. * Get the content scale of a display.
  744. *
  745. * The content scale is the expected scale for content based on the DPI
  746. * settings of the display. For example, a 4K display might have a 2.0 (200%)
  747. * display scale, which means that the user expects UI elements to be twice as
  748. * big on this display, to aid in readability.
  749. *
  750. * After window creation, SDL_GetWindowDisplayScale() should be used to query
  751. * the content scale factor for individual windows instead of querying the
  752. * display for a window and calling this function, as the per-window content
  753. * scale factor may differ from the base value of the display it is on,
  754. * particularly on high-DPI and/or multi-monitor desktop configurations.
  755. *
  756. * \param displayID the instance ID of the display to query.
  757. * \returns the content scale of the display, or 0.0f on failure; call
  758. * SDL_GetError() for more information.
  759. *
  760. * \threadsafety This function should only be called on the main thread.
  761. *
  762. * \since This function is available since SDL 3.2.0.
  763. *
  764. * \sa SDL_GetWindowDisplayScale
  765. * \sa SDL_GetDisplays
  766. */
  767. extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
  768. /**
  769. * Get a list of fullscreen display modes available on a display.
  770. *
  771. * The display modes are sorted in this priority:
  772. *
  773. * - w -> largest to smallest
  774. * - h -> largest to smallest
  775. * - bits per pixel -> more colors to fewer colors
  776. * - packed pixel layout -> largest to smallest
  777. * - refresh rate -> highest to lowest
  778. * - pixel density -> lowest to highest
  779. *
  780. * \param displayID the instance ID of the display to query.
  781. * \param count a pointer filled in with the number of display modes returned,
  782. * may be NULL.
  783. * \returns a NULL terminated array of display mode pointers or NULL on
  784. * failure; call SDL_GetError() for more information. This is a
  785. * single allocation that should be freed with SDL_free() when it is
  786. * no longer needed.
  787. *
  788. * \threadsafety This function should only be called on the main thread.
  789. *
  790. * \since This function is available since SDL 3.2.0.
  791. *
  792. * \sa SDL_GetDisplays
  793. */
  794. extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
  795. /**
  796. * Get the closest match to the requested display mode.
  797. *
  798. * The available display modes are scanned and `closest` is filled in with the
  799. * closest mode matching the requested mode and returned. The mode format and
  800. * refresh rate default to the desktop mode if they are set to 0. The modes
  801. * are scanned with size being first priority, format being second priority,
  802. * and finally checking the refresh rate. If all the available modes are too
  803. * small, then false is returned.
  804. *
  805. * \param displayID the instance ID of the display to query.
  806. * \param w the width in pixels of the desired display mode.
  807. * \param h the height in pixels of the desired display mode.
  808. * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
  809. * for the desktop refresh rate.
  810. * \param include_high_density_modes boolean to include high density modes in
  811. * the search.
  812. * \param closest a pointer filled in with the closest display mode equal to
  813. * or larger than the desired mode.
  814. * \returns true on success or false on failure; call SDL_GetError() for more
  815. * information.
  816. *
  817. * \threadsafety This function should only be called on the main thread.
  818. *
  819. * \since This function is available since SDL 3.2.0.
  820. *
  821. * \sa SDL_GetDisplays
  822. * \sa SDL_GetFullscreenDisplayModes
  823. */
  824. extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest);
  825. /**
  826. * Get information about the desktop's display mode.
  827. *
  828. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  829. * when SDL runs fullscreen and has changed the resolution. In that case this
  830. * function will return the previous native display mode, and not the current
  831. * display mode.
  832. *
  833. * \param displayID the instance ID of the display to query.
  834. * \returns a pointer to the desktop display mode or NULL on failure; call
  835. * SDL_GetError() for more information.
  836. *
  837. * \threadsafety This function should only be called on the main thread.
  838. *
  839. * \since This function is available since SDL 3.2.0.
  840. *
  841. * \sa SDL_GetCurrentDisplayMode
  842. * \sa SDL_GetDisplays
  843. */
  844. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
  845. /**
  846. * Get information about the current display mode.
  847. *
  848. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  849. * when SDL runs fullscreen and has changed the resolution. In that case this
  850. * function will return the current display mode, and not the previous native
  851. * display mode.
  852. *
  853. * \param displayID the instance ID of the display to query.
  854. * \returns a pointer to the desktop display mode or NULL on failure; call
  855. * SDL_GetError() for more information.
  856. *
  857. * \threadsafety This function should only be called on the main thread.
  858. *
  859. * \since This function is available since SDL 3.2.0.
  860. *
  861. * \sa SDL_GetDesktopDisplayMode
  862. * \sa SDL_GetDisplays
  863. */
  864. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
  865. /**
  866. * Get the display containing a point.
  867. *
  868. * \param point the point to query.
  869. * \returns the instance ID of the display containing the point or 0 on
  870. * failure; call SDL_GetError() for more information.
  871. *
  872. * \threadsafety This function should only be called on the main thread.
  873. *
  874. * \since This function is available since SDL 3.2.0.
  875. *
  876. * \sa SDL_GetDisplayBounds
  877. * \sa SDL_GetDisplays
  878. */
  879. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
  880. /**
  881. * Get the display primarily containing a rect.
  882. *
  883. * \param rect the rect to query.
  884. * \returns the instance ID of the display entirely containing the rect or
  885. * closest to the center of the rect on success or 0 on failure; call
  886. * SDL_GetError() for more information.
  887. *
  888. * \threadsafety This function should only be called on the main thread.
  889. *
  890. * \since This function is available since SDL 3.2.0.
  891. *
  892. * \sa SDL_GetDisplayBounds
  893. * \sa SDL_GetDisplays
  894. */
  895. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
  896. /**
  897. * Get the display associated with a window.
  898. *
  899. * \param window the window to query.
  900. * \returns the instance ID of the display containing the center of the window
  901. * on success or 0 on failure; call SDL_GetError() for more
  902. * information.
  903. *
  904. * \threadsafety This function should only be called on the main thread.
  905. *
  906. * \since This function is available since SDL 3.2.0.
  907. *
  908. * \sa SDL_GetDisplayBounds
  909. * \sa SDL_GetDisplays
  910. */
  911. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
  912. /**
  913. * Get the pixel density of a window.
  914. *
  915. * This is a ratio of pixel size to window size. For example, if the window is
  916. * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
  917. * would have a pixel density of 2.0.
  918. *
  919. * \param window the window to query.
  920. * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
  921. * information.
  922. *
  923. * \threadsafety This function should only be called on the main thread.
  924. *
  925. * \since This function is available since SDL 3.2.0.
  926. *
  927. * \sa SDL_GetWindowDisplayScale
  928. */
  929. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
  930. /**
  931. * Get the content display scale relative to a window's pixel size.
  932. *
  933. * This is a combination of the window pixel density and the display content
  934. * scale, and is the expected scale for displaying content in this window. For
  935. * example, if a 3840x2160 window had a display scale of 2.0, the user expects
  936. * the content to take twice as many pixels and be the same physical size as
  937. * if it were being displayed in a 1920x1080 window with a display scale of
  938. * 1.0.
  939. *
  940. * Conceptually this value corresponds to the scale display setting, and is
  941. * updated when that setting is changed, or the window moves to a display with
  942. * a different scale setting.
  943. *
  944. * \param window the window to query.
  945. * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
  946. * more information.
  947. *
  948. * \threadsafety This function should only be called on the main thread.
  949. *
  950. * \since This function is available since SDL 3.2.0.
  951. */
  952. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
  953. /**
  954. * Set the display mode to use when a window is visible and fullscreen.
  955. *
  956. * This only affects the display mode used when the window is fullscreen. To
  957. * change the window size when the window is not fullscreen, use
  958. * SDL_SetWindowSize().
  959. *
  960. * If the window is currently in the fullscreen state, this request is
  961. * asynchronous on some windowing systems and the new mode dimensions may not
  962. * be applied immediately upon the return of this function. If an immediate
  963. * change is required, call SDL_SyncWindow() to block until the changes have
  964. * taken effect.
  965. *
  966. * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
  967. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode
  968. * dimensions.
  969. *
  970. * \param window the window to affect.
  971. * \param mode a pointer to the display mode to use, which can be NULL for
  972. * borderless fullscreen desktop mode, or one of the fullscreen
  973. * modes returned by SDL_GetFullscreenDisplayModes() to set an
  974. * exclusive fullscreen mode.
  975. * \returns true on success or false on failure; call SDL_GetError() for more
  976. * information.
  977. *
  978. * \threadsafety This function should only be called on the main thread.
  979. *
  980. * \since This function is available since SDL 3.2.0.
  981. *
  982. * \sa SDL_GetWindowFullscreenMode
  983. * \sa SDL_SetWindowFullscreen
  984. * \sa SDL_SyncWindow
  985. */
  986. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
  987. /**
  988. * Query the display mode to use when a window is visible at fullscreen.
  989. *
  990. * \param window the window to query.
  991. * \returns a pointer to the exclusive fullscreen mode to use or NULL for
  992. * borderless fullscreen desktop mode.
  993. *
  994. * \threadsafety This function should only be called on the main thread.
  995. *
  996. * \since This function is available since SDL 3.2.0.
  997. *
  998. * \sa SDL_SetWindowFullscreenMode
  999. * \sa SDL_SetWindowFullscreen
  1000. */
  1001. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
  1002. /**
  1003. * Get the raw ICC profile data for the screen the window is currently on.
  1004. *
  1005. * \param window the window to query.
  1006. * \param size the size of the ICC profile.
  1007. * \returns the raw ICC profile data on success or NULL on failure; call
  1008. * SDL_GetError() for more information. This should be freed with
  1009. * SDL_free() when it is no longer needed.
  1010. *
  1011. * \threadsafety This function should only be called on the main thread.
  1012. *
  1013. * \since This function is available since SDL 3.2.0.
  1014. */
  1015. extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  1016. /**
  1017. * Get the pixel format associated with the window.
  1018. *
  1019. * \param window the window to query.
  1020. * \returns the pixel format of the window on success or
  1021. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  1022. * information.
  1023. *
  1024. * \threadsafety This function should only be called on the main thread.
  1025. *
  1026. * \since This function is available since SDL 3.2.0.
  1027. */
  1028. extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  1029. /**
  1030. * Get a list of valid windows.
  1031. *
  1032. * \param count a pointer filled in with the number of windows returned, may
  1033. * be NULL.
  1034. * \returns a NULL terminated array of SDL_Window pointers or NULL on failure;
  1035. * call SDL_GetError() for more information. This is a single
  1036. * allocation that should be freed with SDL_free() when it is no
  1037. * longer needed.
  1038. *
  1039. * \threadsafety This function should only be called on the main thread.
  1040. *
  1041. * \since This function is available since SDL 3.2.0.
  1042. */
  1043. extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count);
  1044. /**
  1045. * Create a window with the specified dimensions and flags.
  1046. *
  1047. * The window size is a request and may be different than expected based on
  1048. * the desktop layout and window manager policies. Your application should be
  1049. * prepared to handle a window of any size.
  1050. *
  1051. * `flags` may be any of the following OR'd together:
  1052. *
  1053. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  1054. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  1055. * - `SDL_WINDOW_HIDDEN`: window is not visible
  1056. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  1057. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  1058. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  1059. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  1060. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  1061. * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus
  1062. * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus
  1063. * - `SDL_WINDOW_EXTERNAL`: window not created by SDL
  1064. * - `SDL_WINDOW_MODAL`: window is modal
  1065. * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back
  1066. * buffer if possible
  1067. * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to
  1068. * MOUSE_GRABBED)
  1069. * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others
  1070. * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not
  1071. * showing in the task bar and window list
  1072. * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not
  1073. * get mouse or keyboard focus, requires a parent window
  1074. * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu,
  1075. * requires a parent window
  1076. * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input
  1077. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  1078. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  1079. * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer
  1080. * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable
  1081. *
  1082. * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at
  1083. * creation time, SDL_ShowWindow() can be used to show it later.
  1084. *
  1085. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  1086. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  1087. *
  1088. * The window pixel size may differ from its window coordinate size if the
  1089. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  1090. * the client area's size in window coordinates, and
  1091. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  1092. * drawable size in pixels. Note that the drawable size can vary after the
  1093. * window is created and should be queried again if you get an
  1094. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  1095. *
  1096. * If the window is created with any of the SDL_WINDOW_OPENGL or
  1097. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  1098. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  1099. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  1100. *
  1101. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  1102. * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail.
  1103. *
  1104. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  1105. * SDL_CreateWindow() will fail.
  1106. *
  1107. * If you intend to use this window with an SDL_Renderer, you should use
  1108. * SDL_CreateWindowAndRenderer() instead of this function, to avoid window
  1109. * flicker.
  1110. *
  1111. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  1112. * loader or link to a dynamic library version. This limitation may be removed
  1113. * in a future version of SDL.
  1114. *
  1115. * \param title the title of the window, in UTF-8 encoding.
  1116. * \param w the width of the window.
  1117. * \param h the height of the window.
  1118. * \param flags 0, or one or more SDL_WindowFlags OR'd together.
  1119. * \returns the window that was created or NULL on failure; call
  1120. * SDL_GetError() for more information.
  1121. *
  1122. * \threadsafety This function should only be called on the main thread.
  1123. *
  1124. * \since This function is available since SDL 3.2.0.
  1125. *
  1126. * \sa SDL_CreateWindowAndRenderer
  1127. * \sa SDL_CreatePopupWindow
  1128. * \sa SDL_CreateWindowWithProperties
  1129. * \sa SDL_DestroyWindow
  1130. */
  1131. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
  1132. /**
  1133. * Create a child popup window of the specified parent window.
  1134. *
  1135. * The window size is a request and may be different than expected based on
  1136. * the desktop layout and window manager policies. Your application should be
  1137. * prepared to handle a window of any size.
  1138. *
  1139. * The flags parameter **must** contain at least one of the following:
  1140. *
  1141. * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any
  1142. * input events.
  1143. * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost
  1144. * popup menu will implicitly gain the keyboard focus.
  1145. *
  1146. * The following flags are not relevant to popup window creation and will be
  1147. * ignored:
  1148. *
  1149. * - `SDL_WINDOW_MINIMIZED`
  1150. * - `SDL_WINDOW_MAXIMIZED`
  1151. * - `SDL_WINDOW_FULLSCREEN`
  1152. * - `SDL_WINDOW_BORDERLESS`
  1153. *
  1154. * The following flags are incompatible with popup window creation and will
  1155. * cause it to fail:
  1156. *
  1157. * - `SDL_WINDOW_UTILITY`
  1158. * - `SDL_WINDOW_MODAL`
  1159. *
  1160. * The parent parameter **must** be non-null and a valid window. The parent of
  1161. * a popup window can be either a regular, toplevel window, or another popup
  1162. * window.
  1163. *
  1164. * Popup windows cannot be minimized, maximized, made fullscreen, raised,
  1165. * flash, be made a modal window, be the parent of a toplevel window, or grab
  1166. * the mouse and/or keyboard. Attempts to do so will fail.
  1167. *
  1168. * Popup windows implicitly do not have a border/decorations and do not appear
  1169. * on the taskbar/dock or in lists of windows such as alt-tab menus.
  1170. *
  1171. * By default, popup window positions will automatically be constrained to
  1172. * keep the entire window within display bounds. This can be overridden with
  1173. * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property.
  1174. *
  1175. * By default, popup menus will automatically grab keyboard focus from the
  1176. * parent when shown. This behavior can be overridden by setting the
  1177. * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the
  1178. * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling
  1179. * it after creation via the `SDL_SetWindowFocusable()` function.
  1180. *
  1181. * If a parent window is hidden or destroyed, any child popup windows will be
  1182. * recursively hidden or destroyed as well. Child popup windows not explicitly
  1183. * hidden will be restored when the parent is shown.
  1184. *
  1185. * \param parent the parent of the window, must not be NULL.
  1186. * \param offset_x the x position of the popup window relative to the origin
  1187. * of the parent.
  1188. * \param offset_y the y position of the popup window relative to the origin
  1189. * of the parent window.
  1190. * \param w the width of the window.
  1191. * \param h the height of the window.
  1192. * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more
  1193. * additional SDL_WindowFlags OR'd together.
  1194. * \returns the window that was created or NULL on failure; call
  1195. * SDL_GetError() for more information.
  1196. *
  1197. * \threadsafety This function should only be called on the main thread.
  1198. *
  1199. * \since This function is available since SDL 3.2.0.
  1200. *
  1201. * \sa SDL_CreateWindow
  1202. * \sa SDL_CreateWindowWithProperties
  1203. * \sa SDL_DestroyWindow
  1204. * \sa SDL_GetWindowParent
  1205. */
  1206. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
  1207. /**
  1208. * Create a window with the specified properties.
  1209. *
  1210. * The window size is a request and may be different than expected based on
  1211. * the desktop layout and window manager policies. Your application should be
  1212. * prepared to handle a window of any size.
  1213. *
  1214. * These are the supported properties:
  1215. *
  1216. * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should
  1217. * be always on top
  1218. * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no
  1219. * window decoration
  1220. * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip"
  1221. * and "menu" window types should be automatically constrained to be
  1222. * entirely within display bounds (default), false if no constraints on the
  1223. * position are desired.
  1224. * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the
  1225. * window will be used with an externally managed graphics context.
  1226. * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
  1227. * accept keyboard input (defaults true)
  1228. * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should
  1229. * start in fullscreen mode at desktop resolution
  1230. * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
  1231. * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start
  1232. * hidden
  1233. * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window
  1234. * uses a high pixel density buffer if possible
  1235. * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
  1236. * start maximized
  1237. * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu
  1238. * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used
  1239. * with Metal rendering
  1240. * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
  1241. * start minimized
  1242. * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to
  1243. * its parent
  1244. * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts
  1245. * with grabbed mouse focus
  1246. * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used
  1247. * with OpenGL rendering
  1248. * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the
  1249. * parent of this window, required for windows with the "tooltip", "menu",
  1250. * and "modal" properties
  1251. * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be
  1252. * resizable
  1253. * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8
  1254. * encoding
  1255. * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
  1256. * transparent in the areas with alpha of 0
  1257. * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip
  1258. * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility
  1259. * window, not showing in the task bar and window list
  1260. * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used
  1261. * with Vulkan rendering
  1262. * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
  1263. * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
  1264. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  1265. * relative to the parent for windows with the "tooltip" or "menu" property
  1266. * set.
  1267. * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
  1268. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  1269. * relative to the parent for windows with the "tooltip" or "menu" property
  1270. * set.
  1271. *
  1272. * These are additional supported properties on macOS:
  1273. *
  1274. * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
  1275. * `(__unsafe_unretained)` NSWindow associated with the window, if you want
  1276. * to wrap an existing window.
  1277. * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)`
  1278. * NSView associated with the window, defaults to `[window contentView]`
  1279. *
  1280. * These are additional supported properties on iOS, tvOS, and visionOS:
  1281. *
  1282. * - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)`
  1283. * UIWindowScene associated with the window, defaults to the active window
  1284. * scene.
  1285. *
  1286. * These are additional supported properties on Wayland:
  1287. *
  1288. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
  1289. * the application wants to use the Wayland surface for a custom role and
  1290. * does not want it attached to an XDG toplevel window. See
  1291. * [README-wayland](README-wayland) for more information on using custom
  1292. * surfaces.
  1293. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
  1294. * application wants an associated `wl_egl_window` object to be created and
  1295. * attached to the window, even if the window does not have the OpenGL
  1296. * property or `SDL_WINDOW_OPENGL` flag set.
  1297. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING` - a string used as
  1298. * a stable identifier for toplevel windows for the purpose of allowing
  1299. * the compositor to save/restore their state between runs. This should
  1300. * be human readable, but not translated, and must be unique for each
  1301. * individual window.
  1302. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
  1303. * associated with the window, if you want to wrap an existing window. See
  1304. * [README-wayland](README-wayland) for more information.
  1305. *
  1306. * These are additional supported properties on Windows:
  1307. *
  1308. * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the
  1309. * window, if you want to wrap an existing window.
  1310. * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
  1311. * another window to share pixel format with, useful for OpenGL windows
  1312. *
  1313. * These are additional supported properties with X11:
  1314. *
  1315. * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
  1316. * with the window, if you want to wrap an existing window.
  1317. *
  1318. * The window is implicitly shown if the "hidden" property is not set.
  1319. *
  1320. * These are additional supported properties with Emscripten:
  1321. *
  1322. * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the
  1323. * canvas element. This should start with a '#' sign
  1324. * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
  1325. * binding element for keyboard inputs for this canvas. The variable can be
  1326. * one of:
  1327. * - "#window": the javascript window object (default)
  1328. * - "#document": the javascript document object
  1329. * - "#screen": the javascript window.screen object
  1330. * - "#canvas": the WebGL canvas element
  1331. * - "#none": Don't bind anything at all
  1332. * - any other string without a leading # sign applies to the element on the
  1333. * page with that ID. Windows with the "tooltip" and "menu" properties are
  1334. * popup windows and have the behaviors and guidelines outlined in
  1335. * SDL_CreatePopupWindow().
  1336. *
  1337. * These are additional supported properties with visionOS:
  1338. *
  1339. * - `SDL_PROP_WINDOW_CREATE_VISIONOS_SETTINGS_STRING`: the settings of the
  1340. * window in JSON format. If this isn't set, the window will have standard
  1341. * UIKit behavior. If this is set to "" or a valid setting string then the
  1342. * window is created with enhanced features allowing curved display. The
  1343. * curvature in the settings is defined as a radius in millimeters. A common
  1344. * value for a gaming monitor is 1000 and a setting string for that would be
  1345. * "{\"curvatureRadius\":1000}".
  1346. *
  1347. * If this window is being created to be used with an SDL_Renderer, you should
  1348. * not add a graphics API specific property
  1349. * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that
  1350. * internally when it chooses a renderer. However, SDL might need to recreate
  1351. * your window at that point, which may cause the window to appear briefly,
  1352. * and then flicker as it is recreated. The correct approach to this is to
  1353. * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property
  1354. * set to true, then create the renderer, then show the window with
  1355. * SDL_ShowWindow().
  1356. *
  1357. * \param props the properties to use.
  1358. * \returns the window that was created or NULL on failure; call
  1359. * SDL_GetError() for more information.
  1360. *
  1361. * \threadsafety This function should only be called on the main thread.
  1362. *
  1363. * \since This function is available since SDL 3.2.0.
  1364. *
  1365. * \sa SDL_CreateProperties
  1366. * \sa SDL_CreateWindow
  1367. * \sa SDL_DestroyWindow
  1368. */
  1369. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
  1370. #define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top"
  1371. #define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless"
  1372. #define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup"
  1373. #define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable"
  1374. #define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context"
  1375. #define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags"
  1376. #define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen"
  1377. #define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height"
  1378. #define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden"
  1379. #define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density"
  1380. #define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized"
  1381. #define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu"
  1382. #define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal"
  1383. #define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized"
  1384. #define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal"
  1385. #define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed"
  1386. #define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl"
  1387. #define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent"
  1388. #define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable"
  1389. #define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title"
  1390. #define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent"
  1391. #define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip"
  1392. #define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility"
  1393. #define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan"
  1394. #define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width"
  1395. #define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x"
  1396. #define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y"
  1397. #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window"
  1398. #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view"
  1399. #define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene"
  1400. #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom"
  1401. #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window"
  1402. #define SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING "SDL.window.create.wayland.window_id"
  1403. #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface"
  1404. #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd"
  1405. #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
  1406. #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
  1407. #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id"
  1408. #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element"
  1409. #define SDL_PROP_WINDOW_CREATE_VISIONOS_SETTINGS_STRING "SDL.window.create.visionos.settings"
  1410. /**
  1411. * Get the numeric ID of a window.
  1412. *
  1413. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  1414. * these events to specific SDL_Window objects.
  1415. *
  1416. * \param window the window to query.
  1417. * \returns the ID of the window on success or 0 on failure; call
  1418. * SDL_GetError() for more information.
  1419. *
  1420. * \threadsafety This function should only be called on the main thread.
  1421. *
  1422. * \since This function is available since SDL 3.2.0.
  1423. *
  1424. * \sa SDL_GetWindowFromID
  1425. */
  1426. extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  1427. /**
  1428. * Get a window from a stored ID.
  1429. *
  1430. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  1431. * these events to specific SDL_Window objects.
  1432. *
  1433. * \param id the ID of the window.
  1434. * \returns the window associated with `id` or NULL if it doesn't exist; call
  1435. * SDL_GetError() for more information.
  1436. *
  1437. * \threadsafety This function should only be called on the main thread.
  1438. *
  1439. * \since This function is available since SDL 3.2.0.
  1440. *
  1441. * \sa SDL_GetWindowID
  1442. */
  1443. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  1444. /**
  1445. * Get parent of a window.
  1446. *
  1447. * \param window the window to query.
  1448. * \returns the parent of the window on success or NULL if the window has no
  1449. * parent.
  1450. *
  1451. * \threadsafety This function should only be called on the main thread.
  1452. *
  1453. * \since This function is available since SDL 3.2.0.
  1454. *
  1455. * \sa SDL_CreatePopupWindow
  1456. */
  1457. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window);
  1458. /**
  1459. * Get the properties associated with a window.
  1460. *
  1461. * The following read-only properties are provided by SDL:
  1462. *
  1463. * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped
  1464. * window
  1465. * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR
  1466. * headroom above the SDR white point. This property can change dynamically
  1467. * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1468. * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the
  1469. * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the
  1470. * SDR white level in scRGB colorspace, and on Apple platforms this is
  1471. * always 1.0 for EDR content. This property can change dynamically when
  1472. * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1473. * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range
  1474. * that can be displayed, in terms of the SDR white point. When HDR is not
  1475. * enabled, this will be 1.0. This property can change dynamically when
  1476. * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1477. *
  1478. * On Android:
  1479. *
  1480. * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated
  1481. * with the window
  1482. * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with
  1483. * the window
  1484. *
  1485. * On iOS:
  1486. *
  1487. * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
  1488. * UIWindow associated with the window
  1489. * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  1490. * associated with metal views on the window
  1491. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's
  1492. * framebuffer object. It must be bound when rendering to the screen using
  1493. * OpenGL.
  1494. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's
  1495. * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
  1496. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL
  1497. * view's resolve framebuffer, when MSAA is used.
  1498. *
  1499. * On KMS/DRM:
  1500. *
  1501. * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated
  1502. * with the window (e.g. the X in /dev/dri/cardX)
  1503. * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the
  1504. * window
  1505. * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated
  1506. * with the window
  1507. *
  1508. * On macOS:
  1509. *
  1510. * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
  1511. * NSWindow associated with the window
  1512. * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  1513. * associated with metal views on the window
  1514. *
  1515. * On OpenVR:
  1516. *
  1517. * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID
  1518. * for the associated overlay window.
  1519. *
  1520. * On QNX:
  1521. *
  1522. * - `SDL_PROP_WINDOW_QNX_WINDOW_POINTER`: the screen_window_t associated with
  1523. * the window.
  1524. * - `SDL_PROP_WINDOW_QNX_SURFACE_POINTER`: the EGLSurface associated with the
  1525. * window
  1526. *
  1527. * On Vivante:
  1528. *
  1529. * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
  1530. * associated with the window
  1531. * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
  1532. * associated with the window
  1533. * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with
  1534. * the window
  1535. *
  1536. * On Windows:
  1537. *
  1538. * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window
  1539. * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window
  1540. * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with
  1541. * the window
  1542. *
  1543. * On Wayland:
  1544. *
  1545. * Note: The `xdg_*` window objects do not internally persist across window
  1546. * show/hide calls. They will be null if the window is hidden and must be
  1547. * queried each time it is shown.
  1548. *
  1549. * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with
  1550. * the window
  1551. * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with
  1552. * the window
  1553. * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated
  1554. * with the window
  1555. * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
  1556. * associated with the window
  1557. * - `SDL_PROP_WINDOW_WAYLAND_WINDOW_ID_STRING`: the window identification string,
  1558. * initially set with SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING, and used
  1559. * as an identifier for session management. Setting this to null or an empty
  1560. * string ("") before hiding or destroying the window will cause any session
  1561. * information associated with the window to be removed
  1562. * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated
  1563. * with the window
  1564. * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
  1565. * associated with the window
  1566. * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export
  1567. * handle associated with the window
  1568. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
  1569. * associated with the window
  1570. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
  1571. * associated with the window, in popup mode
  1572. *
  1573. * On X11:
  1574. *
  1575. * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with
  1576. * the window
  1577. * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with
  1578. * the window
  1579. * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the
  1580. * window
  1581. *
  1582. * On Emscripten:
  1583. *
  1584. * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element
  1585. * will have
  1586. * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard
  1587. * element that associates keyboard events to this window
  1588. *
  1589. * On visionOS:
  1590. *
  1591. * - `SDL_PROP_WINDOW_VISIONOS_SETTINGS_STRING`: the current settings of the
  1592. * window in JSON format, or NULL if the window has standard UIKit behavior.
  1593. * SDL_EVENT_WINDOW_SETTINGS_CHANGED is sent when this value changes.
  1594. *
  1595. * \param window the window to query.
  1596. * \returns a valid property ID on success or 0 on failure; call
  1597. * SDL_GetError() for more information.
  1598. *
  1599. * \threadsafety This function should only be called on the main thread.
  1600. *
  1601. * \since This function is available since SDL 3.2.0.
  1602. */
  1603. extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
  1604. #define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape"
  1605. #define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled"
  1606. #define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level"
  1607. #define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom"
  1608. #define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
  1609. #define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
  1610. #define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
  1611. #define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
  1612. #define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer"
  1613. #define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer"
  1614. #define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer"
  1615. #define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
  1616. #define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
  1617. #define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
  1618. #define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
  1619. #define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
  1620. #define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id"
  1621. #define SDL_PROP_WINDOW_QNX_WINDOW_POINTER "SDL.window.qnx.window"
  1622. #define SDL_PROP_WINDOW_QNX_SURFACE_POINTER "SDL.window.qnx.surface"
  1623. #define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
  1624. #define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
  1625. #define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
  1626. #define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
  1627. #define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
  1628. #define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
  1629. #define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
  1630. #define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
  1631. #define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport"
  1632. #define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
  1633. #define SDL_PROP_WINDOW_WAYLAND_WINDOW_ID_STRING "SDL.window.wayland.window_id"
  1634. #define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
  1635. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
  1636. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle"
  1637. #define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
  1638. #define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
  1639. #define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
  1640. #define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
  1641. #define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
  1642. #define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id"
  1643. #define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element"
  1644. #define SDL_PROP_WINDOW_VISIONOS_SETTINGS_STRING "SDL.window.visionos.settings"
  1645. /**
  1646. * Get the window flags.
  1647. *
  1648. * \param window the window to query.
  1649. * \returns a mask of the SDL_WindowFlags associated with `window`.
  1650. *
  1651. * \threadsafety This function should only be called on the main thread.
  1652. *
  1653. * \since This function is available since SDL 3.2.0.
  1654. *
  1655. * \sa SDL_CreateWindow
  1656. * \sa SDL_HideWindow
  1657. * \sa SDL_MaximizeWindow
  1658. * \sa SDL_MinimizeWindow
  1659. * \sa SDL_SetWindowFullscreen
  1660. * \sa SDL_SetWindowMouseGrab
  1661. * \sa SDL_SetWindowFillDocument
  1662. * \sa SDL_ShowWindow
  1663. */
  1664. extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  1665. /**
  1666. * Set the title of a window.
  1667. *
  1668. * This string is expected to be in UTF-8 encoding.
  1669. *
  1670. * \param window the window to change.
  1671. * \param title the desired window title in UTF-8 format.
  1672. * \returns true on success or false on failure; call SDL_GetError() for more
  1673. * information.
  1674. *
  1675. * \threadsafety This function should only be called on the main thread.
  1676. *
  1677. * \since This function is available since SDL 3.2.0.
  1678. *
  1679. * \sa SDL_GetWindowTitle
  1680. */
  1681. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  1682. /**
  1683. * Get the title of a window.
  1684. *
  1685. * \param window the window to query.
  1686. * \returns the title of the window in UTF-8 format or "" if there is no
  1687. * title.
  1688. *
  1689. * \threadsafety This function should only be called on the main thread.
  1690. *
  1691. * \since This function is available since SDL 3.2.0.
  1692. *
  1693. * \sa SDL_SetWindowTitle
  1694. */
  1695. extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  1696. /**
  1697. * Set the icon for a window.
  1698. *
  1699. * If this function is passed a surface with alternate representations added
  1700. * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as
  1701. * the content to be used for 100% display scale, and the alternate
  1702. * representations will be used for high DPI situations. For example, if the
  1703. * original surface is 32x32, then on a 2x macOS display or 200% display scale
  1704. * on Windows, a 64x64 version of the image will be used, if available. If a
  1705. * matching version of the image isn't available, the closest larger size
  1706. * image will be downscaled to the appropriate size and be used instead, if
  1707. * available. Otherwise, the closest smaller image will be upscaled and be
  1708. * used instead.
  1709. *
  1710. * \param window the window to change.
  1711. * \param icon an SDL_Surface structure containing the icon for the window.
  1712. * \returns true on success or false on failure; call SDL_GetError() for more
  1713. * information.
  1714. *
  1715. * \threadsafety This function should only be called on the main thread.
  1716. *
  1717. * \since This function is available since SDL 3.2.0.
  1718. *
  1719. * \sa SDL_AddSurfaceAlternateImage
  1720. */
  1721. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  1722. /**
  1723. * Request that the window's position be set.
  1724. *
  1725. * If the window is in an exclusive fullscreen or maximized state, this
  1726. * request has no effect.
  1727. *
  1728. * This can be used to reposition fullscreen-desktop windows onto a different
  1729. * display, however, as exclusive fullscreen windows are locked to a specific
  1730. * display, they can only be repositioned programmatically via
  1731. * SDL_SetWindowFullscreenMode().
  1732. *
  1733. * On some windowing systems this request is asynchronous and the new
  1734. * coordinates may not have have been applied immediately upon the return of
  1735. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1736. * block until the changes have taken effect.
  1737. *
  1738. * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
  1739. * emitted with the window's new coordinates. Note that the new coordinates
  1740. * may not match the exact coordinates requested, as some windowing systems
  1741. * can restrict the position of the window in certain scenarios (e.g.
  1742. * constraining the position so the window is always within desktop bounds).
  1743. * Additionally, as this is just a request, it can be denied by the windowing
  1744. * system.
  1745. *
  1746. * \param window the window to reposition.
  1747. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1748. * `SDL_WINDOWPOS_UNDEFINED`.
  1749. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1750. * `SDL_WINDOWPOS_UNDEFINED`.
  1751. * \returns true on success or false on failure; call SDL_GetError() for more
  1752. * information.
  1753. *
  1754. * \threadsafety This function should only be called on the main thread.
  1755. *
  1756. * \since This function is available since SDL 3.2.0.
  1757. *
  1758. * \sa SDL_GetWindowPosition
  1759. * \sa SDL_SyncWindow
  1760. */
  1761. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  1762. /**
  1763. * Get the position of a window.
  1764. *
  1765. * This is the current position of the window as last reported by the
  1766. * windowing system.
  1767. *
  1768. * If you do not need the value for one of the positions a NULL may be passed
  1769. * in the `x` or `y` parameter.
  1770. *
  1771. * \param window the window to query.
  1772. * \param x a pointer filled in with the x position of the window, may be
  1773. * NULL.
  1774. * \param y a pointer filled in with the y position of the window, may be
  1775. * NULL.
  1776. * \returns true on success or false on failure; call SDL_GetError() for more
  1777. * information.
  1778. *
  1779. * \threadsafety This function should only be called on the main thread.
  1780. *
  1781. * \since This function is available since SDL 3.2.0.
  1782. *
  1783. * \sa SDL_SetWindowPosition
  1784. */
  1785. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  1786. /**
  1787. * Request that the size of a window's client area be set.
  1788. *
  1789. * If the window is in a fullscreen or maximized state, this request has no
  1790. * effect.
  1791. *
  1792. * To change the exclusive fullscreen mode of a window, use
  1793. * SDL_SetWindowFullscreenMode().
  1794. *
  1795. * On some windowing systems, this request is asynchronous and the new window
  1796. * size may not have have been applied immediately upon the return of this
  1797. * function. If an immediate change is required, call SDL_SyncWindow() to
  1798. * block until the changes have taken effect.
  1799. *
  1800. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1801. * emitted with the new window dimensions. Note that the new dimensions may
  1802. * not match the exact size requested, as some windowing systems can restrict
  1803. * the window size in certain scenarios (e.g. constraining the size of the
  1804. * content area to remain within the usable desktop bounds). Additionally, as
  1805. * this is just a request, it can be denied by the windowing system.
  1806. *
  1807. * \param window the window to change.
  1808. * \param w the width of the window, must be > 0.
  1809. * \param h the height of the window, must be > 0.
  1810. * \returns true on success or false on failure; call SDL_GetError() for more
  1811. * information.
  1812. *
  1813. * \threadsafety This function should only be called on the main thread.
  1814. *
  1815. * \since This function is available since SDL 3.2.0.
  1816. *
  1817. * \sa SDL_GetWindowSize
  1818. * \sa SDL_SetWindowFullscreenMode
  1819. * \sa SDL_SyncWindow
  1820. */
  1821. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  1822. /**
  1823. * Get the size of a window's client area.
  1824. *
  1825. * The window pixel size may differ from its window coordinate size if the
  1826. * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
  1827. * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
  1828. *
  1829. * \param window the window to query the width and height from.
  1830. * \param w a pointer filled in with the width of the window, may be NULL.
  1831. * \param h a pointer filled in with the height of the window, may be NULL.
  1832. * \returns true on success or false on failure; call SDL_GetError() for more
  1833. * information.
  1834. *
  1835. * \threadsafety This function should only be called on the main thread.
  1836. *
  1837. * \since This function is available since SDL 3.2.0.
  1838. *
  1839. * \sa SDL_GetRenderOutputSize
  1840. * \sa SDL_GetWindowSizeInPixels
  1841. * \sa SDL_SetWindowSize
  1842. * \sa SDL_EVENT_WINDOW_RESIZED
  1843. */
  1844. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  1845. /**
  1846. * Get the safe area for this window.
  1847. *
  1848. * Some devices have portions of the screen which are partially obscured or
  1849. * not interactive, possibly due to on-screen controls, curved edges, camera
  1850. * notches, TV overscan, etc. This function provides the area of the window
  1851. * which is safe to have interactable content. You should continue rendering
  1852. * into the rest of the window, but it should not contain visually important
  1853. * or interactable content.
  1854. *
  1855. * \param window the window to query.
  1856. * \param rect a pointer filled in with the client area that is safe for
  1857. * interactive content.
  1858. * \returns true on success or false on failure; call SDL_GetError() for more
  1859. * information.
  1860. *
  1861. * \threadsafety This function should only be called on the main thread.
  1862. *
  1863. * \since This function is available since SDL 3.2.0.
  1864. */
  1865. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);
  1866. /**
  1867. * Request that the aspect ratio of a window's client area be set.
  1868. *
  1869. * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600
  1870. * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are
  1871. * narrower.
  1872. *
  1873. * If, at the time of this request, the window in a fixed-size state, such as
  1874. * maximized or fullscreen, the request will be deferred until the window
  1875. * exits this state and becomes resizable again.
  1876. *
  1877. * On some windowing systems, this request is asynchronous and the new window
  1878. * aspect ratio may not have have been applied immediately upon the return of
  1879. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1880. * block until the changes have taken effect.
  1881. *
  1882. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1883. * emitted with the new window dimensions. Note that the new dimensions may
  1884. * not match the exact aspect ratio requested, as some windowing systems can
  1885. * restrict the window size in certain scenarios (e.g. constraining the size
  1886. * of the content area to remain within the usable desktop bounds).
  1887. * Additionally, as this is just a request, it can be denied by the windowing
  1888. * system.
  1889. *
  1890. * \param window the window to change.
  1891. * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no
  1892. * limit.
  1893. * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no
  1894. * limit.
  1895. * \returns true on success or false on failure; call SDL_GetError() for more
  1896. * information.
  1897. *
  1898. * \threadsafety This function should only be called on the main thread.
  1899. *
  1900. * \since This function is available since SDL 3.2.0.
  1901. *
  1902. * \sa SDL_GetWindowAspectRatio
  1903. * \sa SDL_SyncWindow
  1904. */
  1905. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect);
  1906. /**
  1907. * Get the aspect ratio of a window's client area.
  1908. *
  1909. * \param window the window to query the width and height from.
  1910. * \param min_aspect a pointer filled in with the minimum aspect ratio of the
  1911. * window, may be NULL.
  1912. * \param max_aspect a pointer filled in with the maximum aspect ratio of the
  1913. * window, may be NULL.
  1914. * \returns true on success or false on failure; call SDL_GetError() for more
  1915. * information.
  1916. *
  1917. * \threadsafety This function should only be called on the main thread.
  1918. *
  1919. * \since This function is available since SDL 3.2.0.
  1920. *
  1921. * \sa SDL_SetWindowAspectRatio
  1922. */
  1923. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect);
  1924. /**
  1925. * Get the size of a window's borders (decorations) around the client area.
  1926. *
  1927. * Note: If this function fails (returns false), the size values will be
  1928. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  1929. * window in question was borderless.
  1930. *
  1931. * Note: This function may fail on systems where the window has not yet been
  1932. * decorated by the display server (for example, immediately after calling
  1933. * SDL_CreateWindow). It is recommended that you wait at least until the
  1934. * window has been presented and composited, so that the window system has a
  1935. * chance to decorate the window and provide the border dimensions to SDL.
  1936. *
  1937. * This function also returns false if getting the information is not
  1938. * supported.
  1939. *
  1940. * \param window the window to query the size values of the border
  1941. * (decorations) from.
  1942. * \param top pointer to variable for storing the size of the top border; NULL
  1943. * is permitted.
  1944. * \param left pointer to variable for storing the size of the left border;
  1945. * NULL is permitted.
  1946. * \param bottom pointer to variable for storing the size of the bottom
  1947. * border; NULL is permitted.
  1948. * \param right pointer to variable for storing the size of the right border;
  1949. * NULL is permitted.
  1950. * \returns true on success or false on failure; call SDL_GetError() for more
  1951. * information.
  1952. *
  1953. * \threadsafety This function should only be called on the main thread.
  1954. *
  1955. * \since This function is available since SDL 3.2.0.
  1956. *
  1957. * \sa SDL_GetWindowSize
  1958. */
  1959. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  1960. /**
  1961. * Get the size of a window's client area, in pixels.
  1962. *
  1963. * \param window the window from which the drawable size should be queried.
  1964. * \param w a pointer to variable for storing the width in pixels, may be
  1965. * NULL.
  1966. * \param h a pointer to variable for storing the height in pixels, may be
  1967. * NULL.
  1968. * \returns true on success or false on failure; call SDL_GetError() for more
  1969. * information.
  1970. *
  1971. * \threadsafety This function should only be called on the main thread.
  1972. *
  1973. * \since This function is available since SDL 3.2.0.
  1974. *
  1975. * \sa SDL_CreateWindow
  1976. * \sa SDL_GetWindowSize
  1977. */
  1978. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  1979. /**
  1980. * Set the minimum size of a window's client area.
  1981. *
  1982. * \param window the window to change.
  1983. * \param min_w the minimum width of the window, or 0 for no limit.
  1984. * \param min_h the minimum height of the window, or 0 for no limit.
  1985. * \returns true on success or false on failure; call SDL_GetError() for more
  1986. * information.
  1987. *
  1988. * \threadsafety This function should only be called on the main thread.
  1989. *
  1990. * \since This function is available since SDL 3.2.0.
  1991. *
  1992. * \sa SDL_GetWindowMinimumSize
  1993. * \sa SDL_SetWindowMaximumSize
  1994. */
  1995. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  1996. /**
  1997. * Get the minimum size of a window's client area.
  1998. *
  1999. * \param window the window to query.
  2000. * \param w a pointer filled in with the minimum width of the window, may be
  2001. * NULL.
  2002. * \param h a pointer filled in with the minimum height of the window, may be
  2003. * NULL.
  2004. * \returns true on success or false on failure; call SDL_GetError() for more
  2005. * information.
  2006. *
  2007. * \threadsafety This function should only be called on the main thread.
  2008. *
  2009. * \since This function is available since SDL 3.2.0.
  2010. *
  2011. * \sa SDL_GetWindowMaximumSize
  2012. * \sa SDL_SetWindowMinimumSize
  2013. */
  2014. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  2015. /**
  2016. * Set the maximum size of a window's client area.
  2017. *
  2018. * \param window the window to change.
  2019. * \param max_w the maximum width of the window, or 0 for no limit.
  2020. * \param max_h the maximum height of the window, or 0 for no limit.
  2021. * \returns true on success or false on failure; call SDL_GetError() for more
  2022. * information.
  2023. *
  2024. * \threadsafety This function should only be called on the main thread.
  2025. *
  2026. * \since This function is available since SDL 3.2.0.
  2027. *
  2028. * \sa SDL_GetWindowMaximumSize
  2029. * \sa SDL_SetWindowMinimumSize
  2030. */
  2031. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  2032. /**
  2033. * Get the maximum size of a window's client area.
  2034. *
  2035. * \param window the window to query.
  2036. * \param w a pointer filled in with the maximum width of the window, may be
  2037. * NULL.
  2038. * \param h a pointer filled in with the maximum height of the window, may be
  2039. * NULL.
  2040. * \returns true on success or false on failure; call SDL_GetError() for more
  2041. * information.
  2042. *
  2043. * \threadsafety This function should only be called on the main thread.
  2044. *
  2045. * \since This function is available since SDL 3.2.0.
  2046. *
  2047. * \sa SDL_GetWindowMinimumSize
  2048. * \sa SDL_SetWindowMaximumSize
  2049. */
  2050. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  2051. /**
  2052. * Set the border state of a window.
  2053. *
  2054. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  2055. * or remove the border from the actual window. This is a no-op if the
  2056. * window's border already matches the requested state.
  2057. *
  2058. * You can't change the border state of a fullscreen window.
  2059. *
  2060. * \param window the window of which to change the border state.
  2061. * \param bordered false to remove border, true to add border.
  2062. * \returns true on success or false on failure; call SDL_GetError() for more
  2063. * information.
  2064. *
  2065. * \threadsafety This function should only be called on the main thread.
  2066. *
  2067. * \since This function is available since SDL 3.2.0.
  2068. *
  2069. * \sa SDL_GetWindowFlags
  2070. */
  2071. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered);
  2072. /**
  2073. * Set the user-resizable state of a window.
  2074. *
  2075. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  2076. * allow/disallow user resizing of the window. This is a no-op if the window's
  2077. * resizable state already matches the requested state.
  2078. *
  2079. * You can't change the resizable state of a fullscreen window.
  2080. *
  2081. * \param window the window of which to change the resizable state.
  2082. * \param resizable true to allow resizing, false to disallow.
  2083. * \returns true on success or false on failure; call SDL_GetError() for more
  2084. * information.
  2085. *
  2086. * \threadsafety This function should only be called on the main thread.
  2087. *
  2088. * \since This function is available since SDL 3.2.0.
  2089. *
  2090. * \sa SDL_GetWindowFlags
  2091. */
  2092. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable);
  2093. /**
  2094. * Set the window to always be above the others.
  2095. *
  2096. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  2097. * will bring the window to the front and keep the window above the rest.
  2098. *
  2099. * \param window the window of which to change the always on top state.
  2100. * \param on_top true to set the window always on top, false to disable.
  2101. * \returns true on success or false on failure; call SDL_GetError() for more
  2102. * information.
  2103. *
  2104. * \threadsafety This function should only be called on the main thread.
  2105. *
  2106. * \since This function is available since SDL 3.2.0.
  2107. *
  2108. * \sa SDL_GetWindowFlags
  2109. */
  2110. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top);
  2111. /**
  2112. * Set the window to fill the current document space (Emscripten only).
  2113. *
  2114. * This will add or remove the window's `SDL_WINDOW_FILL_DOCUMENT` flag.
  2115. *
  2116. * Currently this flag only applies to the Emscripten target.
  2117. *
  2118. * When enabled, the canvas element fills the entire document. Resize events
  2119. * will be generated as the browser window is resized, as that will adjust the
  2120. * canvas size as well. The canvas will cover anything else on the page,
  2121. * including any controls provided by Emscripten in its generated HTML file
  2122. * (in fact, any elements on the page that aren't the canvas will be moved
  2123. * into a hidden `div` element).
  2124. *
  2125. * Often times this is desirable for a browser-based game, but it means
  2126. * several things that we expect of an SDL window on other platforms might not
  2127. * work as expected, such as minimum window sizes and aspect ratios.
  2128. *
  2129. * \param window the window of which to change the fill-document state.
  2130. * \param fill true to set the window to fill the document, false to disable.
  2131. * \returns true on success or false on failure; call SDL_GetError() for more
  2132. * information.
  2133. *
  2134. * \threadsafety This function should only be called on the main thread.
  2135. *
  2136. * \since This function is available since SDL 3.4.0.
  2137. *
  2138. * \sa SDL_GetWindowFlags
  2139. */
  2140. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFillDocument(SDL_Window *window, bool fill);
  2141. /**
  2142. * Show a window.
  2143. *
  2144. * \param window the window to show.
  2145. * \returns true on success or false on failure; call SDL_GetError() for more
  2146. * information.
  2147. *
  2148. * \threadsafety This function should only be called on the main thread.
  2149. *
  2150. * \since This function is available since SDL 3.2.0.
  2151. *
  2152. * \sa SDL_HideWindow
  2153. * \sa SDL_RaiseWindow
  2154. */
  2155. extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window);
  2156. /**
  2157. * Hide a window.
  2158. *
  2159. * \param window the window to hide.
  2160. * \returns true on success or false on failure; call SDL_GetError() for more
  2161. * information.
  2162. *
  2163. * \threadsafety This function should only be called on the main thread.
  2164. *
  2165. * \since This function is available since SDL 3.2.0.
  2166. *
  2167. * \sa SDL_ShowWindow
  2168. * \sa SDL_WINDOW_HIDDEN
  2169. */
  2170. extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window);
  2171. /**
  2172. * Request that a window be raised above other windows and gain the input
  2173. * focus.
  2174. *
  2175. * The result of this request is subject to desktop window manager policy,
  2176. * particularly if raising the requested window would result in stealing focus
  2177. * from another application. If the window is successfully raised and gains
  2178. * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and
  2179. * the window will have the SDL_WINDOW_INPUT_FOCUS flag set.
  2180. *
  2181. * \param window the window to raise.
  2182. * \returns true on success or false on failure; call SDL_GetError() for more
  2183. * information.
  2184. *
  2185. * \threadsafety This function should only be called on the main thread.
  2186. *
  2187. * \since This function is available since SDL 3.2.0.
  2188. */
  2189. extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window);
  2190. /**
  2191. * Request that the window be made as large as possible.
  2192. *
  2193. * Non-resizable windows can't be maximized. The window must have the
  2194. * SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
  2195. *
  2196. * On some windowing systems this request is asynchronous and the new window
  2197. * state may not have have been applied immediately upon the return of this
  2198. * function. If an immediate change is required, call SDL_SyncWindow() to
  2199. * block until the changes have taken effect.
  2200. *
  2201. * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
  2202. * emitted. Note that, as this is just a request, the windowing system can
  2203. * deny the state change.
  2204. *
  2205. * When maximizing a window, whether the constraints set via
  2206. * SDL_SetWindowMaximumSize() are honored depends on the policy of the window
  2207. * manager. Win32 and macOS enforce the constraints when maximizing, while X11
  2208. * and Wayland window managers may vary.
  2209. *
  2210. * \param window the window to maximize.
  2211. * \returns true on success or false on failure; call SDL_GetError() for more
  2212. * information.
  2213. *
  2214. * \threadsafety This function should only be called on the main thread.
  2215. *
  2216. * \since This function is available since SDL 3.2.0.
  2217. *
  2218. * \sa SDL_MinimizeWindow
  2219. * \sa SDL_RestoreWindow
  2220. * \sa SDL_SyncWindow
  2221. */
  2222. extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  2223. /**
  2224. * Request that the window be minimized to an iconic representation.
  2225. *
  2226. * If the window is in a fullscreen state, this request has no direct effect.
  2227. * It may alter the state the window is returned to when leaving fullscreen.
  2228. *
  2229. * On some windowing systems this request is asynchronous and the new window
  2230. * state may not have been applied immediately upon the return of this
  2231. * function. If an immediate change is required, call SDL_SyncWindow() to
  2232. * block until the changes have taken effect.
  2233. *
  2234. * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
  2235. * emitted. Note that, as this is just a request, the windowing system can
  2236. * deny the state change.
  2237. *
  2238. * \param window the window to minimize.
  2239. * \returns true on success or false on failure; call SDL_GetError() for more
  2240. * information.
  2241. *
  2242. * \threadsafety This function should only be called on the main thread.
  2243. *
  2244. * \since This function is available since SDL 3.2.0.
  2245. *
  2246. * \sa SDL_MaximizeWindow
  2247. * \sa SDL_RestoreWindow
  2248. * \sa SDL_SyncWindow
  2249. */
  2250. extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  2251. /**
  2252. * Request that the size and position of a minimized or maximized window be
  2253. * restored.
  2254. *
  2255. * If the window is in a fullscreen state, this request has no direct effect.
  2256. * It may alter the state the window is returned to when leaving fullscreen.
  2257. *
  2258. * On some windowing systems this request is asynchronous and the new window
  2259. * state may not have have been applied immediately upon the return of this
  2260. * function. If an immediate change is required, call SDL_SyncWindow() to
  2261. * block until the changes have taken effect.
  2262. *
  2263. * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
  2264. * emitted. Note that, as this is just a request, the windowing system can
  2265. * deny the state change.
  2266. *
  2267. * \param window the window to restore.
  2268. * \returns true on success or false on failure; call SDL_GetError() for more
  2269. * information.
  2270. *
  2271. * \threadsafety This function should only be called on the main thread.
  2272. *
  2273. * \since This function is available since SDL 3.2.0.
  2274. *
  2275. * \sa SDL_MaximizeWindow
  2276. * \sa SDL_MinimizeWindow
  2277. * \sa SDL_SyncWindow
  2278. */
  2279. extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window);
  2280. /**
  2281. * Request that the window's fullscreen state be changed.
  2282. *
  2283. * By default a window in fullscreen state uses borderless fullscreen desktop
  2284. * mode, but a specific exclusive display mode can be set using
  2285. * SDL_SetWindowFullscreenMode().
  2286. *
  2287. * On some windowing systems this request is asynchronous and the new
  2288. * fullscreen state may not have have been applied immediately upon the return
  2289. * of this function. If an immediate change is required, call SDL_SyncWindow()
  2290. * to block until the changes have taken effect.
  2291. *
  2292. * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
  2293. * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
  2294. * is just a request, it can be denied by the windowing system.
  2295. *
  2296. * \param window the window to change.
  2297. * \param fullscreen true for fullscreen mode, false for windowed mode.
  2298. * \returns true on success or false on failure; call SDL_GetError() for more
  2299. * information.
  2300. *
  2301. * \threadsafety This function should only be called on the main thread.
  2302. *
  2303. * \since This function is available since SDL 3.2.0.
  2304. *
  2305. * \sa SDL_GetWindowFullscreenMode
  2306. * \sa SDL_SetWindowFullscreenMode
  2307. * \sa SDL_SyncWindow
  2308. * \sa SDL_WINDOW_FULLSCREEN
  2309. */
  2310. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen);
  2311. /**
  2312. * Block until any pending window state is finalized.
  2313. *
  2314. * On asynchronous windowing systems, this acts as a synchronization barrier
  2315. * for pending window state. It will attempt to wait until any pending window
  2316. * state has been applied and is guaranteed to return within finite time. Note
  2317. * that for how long it can potentially block depends on the underlying window
  2318. * system, as window state changes may involve somewhat lengthy animations
  2319. * that must complete before the window is in its final requested state.
  2320. *
  2321. * On windowing systems where changes are immediate, this does nothing.
  2322. *
  2323. * \param window the window for which to wait for the pending state to be
  2324. * applied.
  2325. * \returns true on success or false if the operation timed out before the
  2326. * window was in the requested state.
  2327. *
  2328. * \threadsafety This function should only be called on the main thread.
  2329. *
  2330. * \since This function is available since SDL 3.2.0.
  2331. *
  2332. * \sa SDL_SetWindowSize
  2333. * \sa SDL_SetWindowPosition
  2334. * \sa SDL_SetWindowFullscreen
  2335. * \sa SDL_MinimizeWindow
  2336. * \sa SDL_MaximizeWindow
  2337. * \sa SDL_RestoreWindow
  2338. * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS
  2339. */
  2340. extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window);
  2341. /**
  2342. * Return whether the window has a surface associated with it.
  2343. *
  2344. * \param window the window to query.
  2345. * \returns true if there is a surface associated with the window, or false
  2346. * otherwise.
  2347. *
  2348. * \threadsafety This function should only be called on the main thread.
  2349. *
  2350. * \since This function is available since SDL 3.2.0.
  2351. *
  2352. * \sa SDL_GetWindowSurface
  2353. */
  2354. extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
  2355. /**
  2356. * Get the SDL surface associated with the window.
  2357. *
  2358. * A new surface will be created with the optimal format for the window, if
  2359. * necessary. This surface will be freed when the window is destroyed. Do not
  2360. * free this surface.
  2361. *
  2362. * This surface will be invalidated if the window is resized. After resizing a
  2363. * window this function must be called again to return a valid surface.
  2364. *
  2365. * You may not combine this with 3D or the rendering API on this window.
  2366. *
  2367. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  2368. *
  2369. * \param window the window to query.
  2370. * \returns the surface associated with the window, or NULL on failure; call
  2371. * SDL_GetError() for more information.
  2372. *
  2373. * \threadsafety This function should only be called on the main thread.
  2374. *
  2375. * \since This function is available since SDL 3.2.0.
  2376. *
  2377. * \sa SDL_DestroyWindowSurface
  2378. * \sa SDL_WindowHasSurface
  2379. * \sa SDL_UpdateWindowSurface
  2380. * \sa SDL_UpdateWindowSurfaceRects
  2381. */
  2382. extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  2383. /**
  2384. * Toggle VSync for the window surface.
  2385. *
  2386. * When a window surface is created, vsync defaults to
  2387. * SDL_WINDOW_SURFACE_VSYNC_DISABLED.
  2388. *
  2389. * The `vsync` parameter can be 1 to synchronize present with every vertical
  2390. * refresh, 2 to synchronize present with every second vertical refresh, etc.,
  2391. * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync),
  2392. * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is
  2393. * supported by every driver, so you should check the return value to see
  2394. * whether the requested setting is supported.
  2395. *
  2396. * \param window the window.
  2397. * \param vsync the vertical refresh sync interval.
  2398. * \returns true on success or false on failure; call SDL_GetError() for more
  2399. * information.
  2400. *
  2401. * \threadsafety This function should only be called on the main thread.
  2402. *
  2403. * \since This function is available since SDL 3.2.0.
  2404. *
  2405. * \sa SDL_GetWindowSurfaceVSync
  2406. */
  2407. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync);
  2408. #define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0
  2409. #define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1)
  2410. /**
  2411. * Get VSync for the window surface.
  2412. *
  2413. * \param window the window to query.
  2414. * \param vsync an int filled with the current vertical refresh sync interval.
  2415. * See SDL_SetWindowSurfaceVSync() for the meaning of the value.
  2416. * \returns true on success or false on failure; call SDL_GetError() for more
  2417. * information.
  2418. *
  2419. * \threadsafety This function should only be called on the main thread.
  2420. *
  2421. * \since This function is available since SDL 3.2.0.
  2422. *
  2423. * \sa SDL_SetWindowSurfaceVSync
  2424. */
  2425. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync);
  2426. /**
  2427. * Copy the window surface to the screen.
  2428. *
  2429. * This is the function you use to reflect any changes to the surface on the
  2430. * screen.
  2431. *
  2432. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  2433. *
  2434. * \param window the window to update.
  2435. * \returns true on success or false on failure; call SDL_GetError() for more
  2436. * information.
  2437. *
  2438. * \threadsafety This function should only be called on the main thread.
  2439. *
  2440. * \since This function is available since SDL 3.2.0.
  2441. *
  2442. * \sa SDL_GetWindowSurface
  2443. * \sa SDL_UpdateWindowSurfaceRects
  2444. */
  2445. extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  2446. /**
  2447. * Copy areas of the window surface to the screen.
  2448. *
  2449. * This is the function you use to reflect changes to portions of the surface
  2450. * on the screen.
  2451. *
  2452. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  2453. *
  2454. * Note that this function will update _at least_ the rectangles specified,
  2455. * but this is only intended as an optimization; in practice, this might
  2456. * update more of the screen (or all of the screen!), depending on what method
  2457. * SDL uses to send pixels to the system.
  2458. *
  2459. * \param window the window to update.
  2460. * \param rects an array of SDL_Rect structures representing areas of the
  2461. * surface to copy, in pixels.
  2462. * \param numrects the number of rectangles.
  2463. * \returns true on success or false on failure; call SDL_GetError() for more
  2464. * information.
  2465. *
  2466. * \threadsafety This function should only be called on the main thread.
  2467. *
  2468. * \since This function is available since SDL 3.2.0.
  2469. *
  2470. * \sa SDL_GetWindowSurface
  2471. * \sa SDL_UpdateWindowSurface
  2472. */
  2473. extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  2474. /**
  2475. * Destroy the surface associated with the window.
  2476. *
  2477. * \param window the window to update.
  2478. * \returns true on success or false on failure; call SDL_GetError() for more
  2479. * information.
  2480. *
  2481. * \threadsafety This function should only be called on the main thread.
  2482. *
  2483. * \since This function is available since SDL 3.2.0.
  2484. *
  2485. * \sa SDL_GetWindowSurface
  2486. * \sa SDL_WindowHasSurface
  2487. */
  2488. extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  2489. /**
  2490. * Set a window's keyboard grab mode.
  2491. *
  2492. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  2493. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  2494. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  2495. *
  2496. * This is primarily intended for specialized applications such as VNC clients
  2497. * or VM frontends. Normal games should not use keyboard grab.
  2498. *
  2499. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  2500. * window is full-screen to ensure the user is not trapped in your
  2501. * application. If you have a custom keyboard shortcut to exit fullscreen
  2502. * mode, you may suppress this behavior with
  2503. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  2504. *
  2505. * If the caller enables a grab while another window is currently grabbed, the
  2506. * other window loses its grab in favor of the caller's window.
  2507. *
  2508. * \param window the window for which the keyboard grab mode should be set.
  2509. * \param grabbed this is true to grab keyboard, and false to release.
  2510. * \returns true on success or false on failure; call SDL_GetError() for more
  2511. * information.
  2512. *
  2513. * \threadsafety This function should only be called on the main thread.
  2514. *
  2515. * \since This function is available since SDL 3.2.0.
  2516. *
  2517. * \sa SDL_GetWindowKeyboardGrab
  2518. * \sa SDL_SetWindowMouseGrab
  2519. */
  2520. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed);
  2521. /**
  2522. * Set a window's mouse grab mode.
  2523. *
  2524. * Mouse grab confines the mouse cursor to the window.
  2525. *
  2526. * \param window the window for which the mouse grab mode should be set.
  2527. * \param grabbed this is true to grab mouse, and false to release.
  2528. * \returns true on success or false on failure; call SDL_GetError() for more
  2529. * information.
  2530. *
  2531. * \threadsafety This function should only be called on the main thread.
  2532. *
  2533. * \since This function is available since SDL 3.2.0.
  2534. *
  2535. * \sa SDL_GetWindowMouseRect
  2536. * \sa SDL_SetWindowMouseRect
  2537. * \sa SDL_SetWindowKeyboardGrab
  2538. */
  2539. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed);
  2540. /**
  2541. * Get a window's keyboard grab mode.
  2542. *
  2543. * \param window the window to query.
  2544. * \returns true if keyboard is grabbed, and false otherwise.
  2545. *
  2546. * \threadsafety This function should only be called on the main thread.
  2547. *
  2548. * \since This function is available since SDL 3.2.0.
  2549. *
  2550. * \sa SDL_SetWindowKeyboardGrab
  2551. */
  2552. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  2553. /**
  2554. * Get a window's mouse grab mode.
  2555. *
  2556. * \param window the window to query.
  2557. * \returns true if mouse is grabbed, and false otherwise.
  2558. *
  2559. * \threadsafety This function should only be called on the main thread.
  2560. *
  2561. * \since This function is available since SDL 3.2.0.
  2562. *
  2563. * \sa SDL_GetWindowMouseRect
  2564. * \sa SDL_SetWindowMouseRect
  2565. * \sa SDL_SetWindowMouseGrab
  2566. * \sa SDL_SetWindowKeyboardGrab
  2567. */
  2568. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  2569. /**
  2570. * Get the window that currently has an input grab enabled.
  2571. *
  2572. * \returns the window if input is grabbed or NULL otherwise.
  2573. *
  2574. * \threadsafety This function should only be called on the main thread.
  2575. *
  2576. * \since This function is available since SDL 3.2.0.
  2577. *
  2578. * \sa SDL_SetWindowMouseGrab
  2579. * \sa SDL_SetWindowKeyboardGrab
  2580. */
  2581. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  2582. /**
  2583. * Confines the cursor to the specified area of a window.
  2584. *
  2585. * Note that this does NOT grab the cursor, it only defines the area a cursor
  2586. * is restricted to when the window has mouse focus.
  2587. *
  2588. * \param window the window that will be associated with the barrier.
  2589. * \param rect a rectangle area in window-relative coordinates. If NULL the
  2590. * barrier for the specified window will be destroyed.
  2591. * \returns true on success or false on failure; call SDL_GetError() for more
  2592. * information.
  2593. *
  2594. * \threadsafety This function should only be called on the main thread.
  2595. *
  2596. * \since This function is available since SDL 3.2.0.
  2597. *
  2598. * \sa SDL_GetWindowMouseRect
  2599. * \sa SDL_GetWindowMouseGrab
  2600. * \sa SDL_SetWindowMouseGrab
  2601. */
  2602. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  2603. /**
  2604. * Get the mouse confinement rectangle of a window.
  2605. *
  2606. * \param window the window to query.
  2607. * \returns a pointer to the mouse confinement rectangle of a window, or NULL
  2608. * if there isn't one.
  2609. *
  2610. * \threadsafety This function should only be called on the main thread.
  2611. *
  2612. * \since This function is available since SDL 3.2.0.
  2613. *
  2614. * \sa SDL_SetWindowMouseRect
  2615. * \sa SDL_GetWindowMouseGrab
  2616. * \sa SDL_SetWindowMouseGrab
  2617. */
  2618. extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  2619. /**
  2620. * Set the opacity for a window.
  2621. *
  2622. * The parameter `opacity` will be clamped internally between 0.0f
  2623. * (transparent) and 1.0f (opaque).
  2624. *
  2625. * This function also returns false if setting the opacity isn't supported.
  2626. *
  2627. * \param window the window which will be made transparent or opaque.
  2628. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
  2629. * \returns true on success or false on failure; call SDL_GetError() for more
  2630. * information.
  2631. *
  2632. * \threadsafety This function should only be called on the main thread.
  2633. *
  2634. * \since This function is available since SDL 3.2.0.
  2635. *
  2636. * \sa SDL_GetWindowOpacity
  2637. */
  2638. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  2639. /**
  2640. * Get the opacity of a window.
  2641. *
  2642. * If transparency isn't supported on this platform, opacity will be returned
  2643. * as 1.0f without error.
  2644. *
  2645. * \param window the window to get the current opacity value from.
  2646. * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on
  2647. * failure; call SDL_GetError() for more information.
  2648. *
  2649. * \threadsafety This function should only be called on the main thread.
  2650. *
  2651. * \since This function is available since SDL 3.2.0.
  2652. *
  2653. * \sa SDL_SetWindowOpacity
  2654. */
  2655. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
  2656. /**
  2657. * Set the window as a child of a parent window.
  2658. *
  2659. * If the window is already the child of an existing window, it will be
  2660. * reparented to the new owner. Setting the parent window to NULL unparents
  2661. * the window and removes child window status.
  2662. *
  2663. * If a parent window is hidden or destroyed, the operation will be
  2664. * recursively applied to child windows. Child windows hidden with the parent
  2665. * that did not have their hidden status explicitly set will be restored when
  2666. * the parent is shown.
  2667. *
  2668. * Attempting to set the parent of a window that is currently in the modal
  2669. * state will fail. Use SDL_SetWindowModal() to cancel the modal status before
  2670. * attempting to change the parent.
  2671. *
  2672. * Popup windows cannot change parents and attempts to do so will fail.
  2673. *
  2674. * Setting a parent window that is currently the sibling or descendent of the
  2675. * child window results in undefined behavior.
  2676. *
  2677. * \param window the window that should become the child of a parent.
  2678. * \param parent the new parent window for the child window.
  2679. * \returns true on success or false on failure; call SDL_GetError() for more
  2680. * information.
  2681. *
  2682. * \threadsafety This function should only be called on the main thread.
  2683. *
  2684. * \since This function is available since SDL 3.2.0.
  2685. *
  2686. * \sa SDL_SetWindowModal
  2687. */
  2688. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent);
  2689. /**
  2690. * Toggle the state of the window as modal.
  2691. *
  2692. * To enable modal status on a window, the window must currently be the child
  2693. * window of a parent, or toggling modal status on will fail.
  2694. *
  2695. * \param window the window on which to set the modal state.
  2696. * \param modal true to toggle modal status on, false to toggle it off.
  2697. * \returns true on success or false on failure; call SDL_GetError() for more
  2698. * information.
  2699. *
  2700. * \threadsafety This function should only be called on the main thread.
  2701. *
  2702. * \since This function is available since SDL 3.2.0.
  2703. *
  2704. * \sa SDL_SetWindowParent
  2705. * \sa SDL_WINDOW_MODAL
  2706. */
  2707. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal);
  2708. /**
  2709. * Set whether the window may have input focus.
  2710. *
  2711. * \param window the window to set focusable state.
  2712. * \param focusable true to allow input focus, false to not allow input focus.
  2713. * \returns true on success or false on failure; call SDL_GetError() for more
  2714. * information.
  2715. *
  2716. * \threadsafety This function should only be called on the main thread.
  2717. *
  2718. * \since This function is available since SDL 3.2.0.
  2719. */
  2720. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable);
  2721. /**
  2722. * Display the system-level window menu.
  2723. *
  2724. * This default window menu is provided by the system and on some platforms
  2725. * provides functionality for setting or changing privileged state on the
  2726. * window, such as moving it between workspaces or displays, or toggling the
  2727. * always-on-top property.
  2728. *
  2729. * On platforms or desktops where this is unsupported, this function does
  2730. * nothing.
  2731. *
  2732. * \param window the window for which the menu will be displayed.
  2733. * \param x the x coordinate of the menu, relative to the origin (top-left) of
  2734. * the client area.
  2735. * \param y the y coordinate of the menu, relative to the origin (top-left) of
  2736. * the client area.
  2737. * \returns true on success or false on failure; call SDL_GetError() for more
  2738. * information.
  2739. *
  2740. * \threadsafety This function should only be called on the main thread.
  2741. *
  2742. * \since This function is available since SDL 3.2.0.
  2743. */
  2744. extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
  2745. /**
  2746. * Possible return values from the SDL_HitTest callback.
  2747. *
  2748. * \threadsafety This function should only be called on the main thread.
  2749. *
  2750. * \since This enum is available since SDL 3.2.0.
  2751. *
  2752. * \sa SDL_HitTest
  2753. */
  2754. typedef enum SDL_HitTestResult
  2755. {
  2756. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  2757. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  2758. SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */
  2759. SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */
  2760. SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */
  2761. SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */
  2762. SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */
  2763. SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */
  2764. SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */
  2765. SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */
  2766. } SDL_HitTestResult;
  2767. /**
  2768. * Callback used for hit-testing.
  2769. *
  2770. * \param win the SDL_Window where hit-testing was set on.
  2771. * \param area an SDL_Point which should be hit-tested.
  2772. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest().
  2773. * \returns an SDL_HitTestResult value.
  2774. *
  2775. * \sa SDL_SetWindowHitTest
  2776. */
  2777. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  2778. const SDL_Point *area,
  2779. void *data);
  2780. /**
  2781. * Provide a callback that decides if a window region has special properties.
  2782. *
  2783. * Normally windows are dragged and resized by decorations provided by the
  2784. * system window manager (a title bar, borders, etc), but for some apps, it
  2785. * makes sense to drag them from somewhere else inside the window itself; for
  2786. * example, one might have a borderless window that wants to be draggable from
  2787. * any part, or simulate its own title bar, etc.
  2788. *
  2789. * This function lets the app provide a callback that designates pieces of a
  2790. * given window as special. This callback is run during event processing if we
  2791. * need to tell the OS to treat a region of the window specially; the use of
  2792. * this callback is known as "hit testing."
  2793. *
  2794. * Mouse input may not be delivered to your application if it is within a
  2795. * special area; the OS will often apply that input to moving the window or
  2796. * resizing the window and not deliver it to the application.
  2797. *
  2798. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  2799. * disabled by default.
  2800. *
  2801. * Platforms that don't support this functionality will return false
  2802. * unconditionally, even if you're attempting to disable hit-testing.
  2803. *
  2804. * Your callback may fire at any time, and its firing does not indicate any
  2805. * specific behavior (for example, on Windows, this certainly might fire when
  2806. * the OS is deciding whether to drag your window, but it fires for lots of
  2807. * other reasons, too, some unrelated to anything you probably care about _and
  2808. * when the mouse isn't actually at the location it is testing_). Since this
  2809. * can fire at any time, you should try to keep your callback efficient,
  2810. * devoid of allocations, etc.
  2811. *
  2812. * \param window the window to set hit-testing on.
  2813. * \param callback the function to call when doing a hit-test.
  2814. * \param callback_data an app-defined void pointer passed to **callback**.
  2815. * \returns true on success or false on failure; call SDL_GetError() for more
  2816. * information.
  2817. *
  2818. * \threadsafety This function should only be called on the main thread.
  2819. *
  2820. * \since This function is available since SDL 3.2.0.
  2821. */
  2822. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  2823. /**
  2824. * Set the shape of a transparent window.
  2825. *
  2826. * This sets the alpha channel of a transparent window and any fully
  2827. * transparent areas are also transparent to mouse clicks. If you are using
  2828. * something besides the SDL render API, then you are responsible for drawing
  2829. * the alpha channel of the window to match the shape alpha channel to get
  2830. * consistent cross-platform results.
  2831. *
  2832. * The shape is copied inside this function, so you can free it afterwards. If
  2833. * your shape surface changes, you should call SDL_SetWindowShape() again to
  2834. * update the window. This is an expensive operation, so should be done
  2835. * sparingly.
  2836. *
  2837. * The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
  2838. *
  2839. * \param window the window.
  2840. * \param shape the surface representing the shape of the window, or NULL to
  2841. * remove any current shape.
  2842. * \returns true on success or false on failure; call SDL_GetError() for more
  2843. * information.
  2844. *
  2845. * \threadsafety This function should only be called on the main thread.
  2846. *
  2847. * \since This function is available since SDL 3.2.0.
  2848. */
  2849. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);
  2850. /**
  2851. * Request a window to demand attention from the user.
  2852. *
  2853. * \param window the window to be flashed.
  2854. * \param operation the operation to perform.
  2855. * \returns true on success or false on failure; call SDL_GetError() for more
  2856. * information.
  2857. *
  2858. * \threadsafety This function should only be called on the main thread.
  2859. *
  2860. * \since This function is available since SDL 3.2.0.
  2861. */
  2862. extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  2863. /**
  2864. * Sets the state of the progress bar for the given window’s taskbar icon.
  2865. *
  2866. * \param window the window whose progress state is to be modified.
  2867. * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying
  2868. * the progress bar.
  2869. * \returns true on success or false on failure; call SDL_GetError() for more
  2870. * information.
  2871. *
  2872. * \threadsafety This function should only be called on the main thread.
  2873. *
  2874. * \since This function is available since SDL 3.4.0.
  2875. */
  2876. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state);
  2877. /**
  2878. * Get the state of the progress bar for the given window’s taskbar icon.
  2879. *
  2880. * \param window the window to get the current progress state from.
  2881. * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure;
  2882. * call SDL_GetError() for more information.
  2883. *
  2884. * \threadsafety This function should only be called on the main thread.
  2885. *
  2886. * \since This function is available since SDL 3.4.0.
  2887. */
  2888. extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Window *window);
  2889. /**
  2890. * Sets the value of the progress bar for the given window’s taskbar icon.
  2891. *
  2892. * \param window the window whose progress value is to be modified.
  2893. * \param value the progress value in the range of [0.0f - 1.0f]. If the value
  2894. * is outside the valid range, it gets clamped.
  2895. * \returns true on success or false on failure; call SDL_GetError() for more
  2896. * information.
  2897. *
  2898. * \threadsafety This function should only be called on the main thread.
  2899. *
  2900. * \since This function is available since SDL 3.4.0.
  2901. */
  2902. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value);
  2903. /**
  2904. * Get the value of the progress bar for the given window’s taskbar icon.
  2905. *
  2906. * \param window the window to get the current progress value from.
  2907. * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on
  2908. * failure; call SDL_GetError() for more information.
  2909. *
  2910. * \threadsafety This function should only be called on the main thread.
  2911. *
  2912. * \since This function is available since SDL 3.4.0.
  2913. */
  2914. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window);
  2915. /**
  2916. * Destroy a window.
  2917. *
  2918. * Any child windows owned by the window will be recursively destroyed as
  2919. * well.
  2920. *
  2921. * Note that on some platforms, the visible window may not actually be removed
  2922. * from the screen until the SDL event loop is pumped again, even though the
  2923. * SDL_Window is no longer valid after this call.
  2924. *
  2925. * \param window the window to destroy.
  2926. *
  2927. * \threadsafety This function should only be called on the main thread.
  2928. *
  2929. * \since This function is available since SDL 3.2.0.
  2930. *
  2931. * \sa SDL_CreatePopupWindow
  2932. * \sa SDL_CreateWindow
  2933. * \sa SDL_CreateWindowWithProperties
  2934. */
  2935. extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  2936. /**
  2937. * Check whether the screensaver is currently enabled.
  2938. *
  2939. * The screensaver is disabled by default.
  2940. *
  2941. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  2942. *
  2943. * \returns true if the screensaver is enabled, false if it is disabled.
  2944. *
  2945. * \threadsafety This function should only be called on the main thread.
  2946. *
  2947. * \since This function is available since SDL 3.2.0.
  2948. *
  2949. * \sa SDL_DisableScreenSaver
  2950. * \sa SDL_EnableScreenSaver
  2951. */
  2952. extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void);
  2953. /**
  2954. * Allow the screen to be blanked by a screen saver.
  2955. *
  2956. * \returns true on success or false on failure; call SDL_GetError() for more
  2957. * information.
  2958. *
  2959. * \threadsafety This function should only be called on the main thread.
  2960. *
  2961. * \since This function is available since SDL 3.2.0.
  2962. *
  2963. * \sa SDL_DisableScreenSaver
  2964. * \sa SDL_ScreenSaverEnabled
  2965. */
  2966. extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void);
  2967. /**
  2968. * Prevent the screen from being blanked by a screen saver.
  2969. *
  2970. * If you disable the screensaver, it is automatically re-enabled when SDL
  2971. * quits.
  2972. *
  2973. * The screensaver is disabled by default, but this may by changed by
  2974. * SDL_HINT_VIDEO_ALLOW_SCREENSAVER.
  2975. *
  2976. * \returns true on success or false on failure; call SDL_GetError() for more
  2977. * information.
  2978. *
  2979. * \threadsafety This function should only be called on the main thread.
  2980. *
  2981. * \since This function is available since SDL 3.2.0.
  2982. *
  2983. * \sa SDL_EnableScreenSaver
  2984. * \sa SDL_ScreenSaverEnabled
  2985. */
  2986. extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void);
  2987. /**
  2988. * \name OpenGL support functions
  2989. */
  2990. /* @{ */
  2991. /**
  2992. * Dynamically load an OpenGL library.
  2993. *
  2994. * This should be done after initializing the video driver, but before
  2995. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  2996. * library will be loaded upon creation of the first OpenGL window.
  2997. *
  2998. * If you do this, you need to retrieve all of the GL functions used in your
  2999. * program from the dynamic library using SDL_GL_GetProcAddress().
  3000. *
  3001. * \param path the platform dependent OpenGL library name, or NULL to open the
  3002. * default OpenGL library.
  3003. * \returns true on success or false on failure; call SDL_GetError() for more
  3004. * information.
  3005. *
  3006. * \threadsafety This function should only be called on the main thread.
  3007. *
  3008. * \since This function is available since SDL 3.2.0.
  3009. *
  3010. * \sa SDL_GL_GetProcAddress
  3011. * \sa SDL_GL_UnloadLibrary
  3012. */
  3013. extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path);
  3014. /**
  3015. * Get an OpenGL function by name.
  3016. *
  3017. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  3018. * GL functions must be retrieved this way. Usually this is used to retrieve
  3019. * function pointers to OpenGL extensions.
  3020. *
  3021. * There are some quirks to looking up OpenGL functions that require some
  3022. * extra care from the application. If you code carefully, you can handle
  3023. * these quirks without any platform-specific code, though:
  3024. *
  3025. * - On Windows, function pointers are specific to the current GL context;
  3026. * this means you need to have created a GL context and made it current
  3027. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  3028. * create a second context, you should assume that any existing function
  3029. * pointers aren't valid to use with it. This is (currently) a
  3030. * Windows-specific limitation, and in practice lots of drivers don't suffer
  3031. * this limitation, but it is still the way the wgl API is documented to
  3032. * work and you should expect crashes if you don't respect it. Store a copy
  3033. * of the function pointers that comes and goes with context lifespan.
  3034. * - On X11, function pointers returned by this function are valid for any
  3035. * context, and can even be looked up before a context is created at all.
  3036. * This means that, for at least some common OpenGL implementations, if you
  3037. * look up a function that doesn't exist, you'll get a non-NULL result that
  3038. * is _NOT_ safe to call. You must always make sure the function is actually
  3039. * available for a given GL context before calling it, by checking for the
  3040. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  3041. * or verifying that the version of OpenGL you're using offers the function
  3042. * as core functionality.
  3043. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  3044. * isn't supported, but you can't count on this behavior. Check for
  3045. * extensions you use, and if you get a NULL anyway, act as if that
  3046. * extension wasn't available. This is probably a bug in the driver, but you
  3047. * can code defensively for this scenario anyhow.
  3048. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  3049. * Next-gen display servers are waiting to replace it, and may or may not
  3050. * make the same promises about function pointers.
  3051. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  3052. * code. This will ensure the proper calling convention is followed on
  3053. * platforms where this matters (Win32) thereby avoiding stack corruption.
  3054. *
  3055. * \param proc the name of an OpenGL function.
  3056. * \returns a pointer to the named OpenGL function. The returned pointer
  3057. * should be cast to the appropriate function signature.
  3058. *
  3059. * \threadsafety This function should only be called on the main thread.
  3060. *
  3061. * \since This function is available since SDL 3.2.0.
  3062. *
  3063. * \sa SDL_GL_ExtensionSupported
  3064. * \sa SDL_GL_LoadLibrary
  3065. * \sa SDL_GL_UnloadLibrary
  3066. */
  3067. extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  3068. /**
  3069. * Get an EGL library function by name.
  3070. *
  3071. * If an EGL library is loaded, this function allows applications to get entry
  3072. * points for EGL functions. This is useful to provide to an EGL API and
  3073. * extension loader.
  3074. *
  3075. * \param proc the name of an EGL function.
  3076. * \returns a pointer to the named EGL function. The returned pointer should
  3077. * be cast to the appropriate function signature.
  3078. *
  3079. * \threadsafety This function should only be called on the main thread.
  3080. *
  3081. * \since This function is available since SDL 3.2.0.
  3082. *
  3083. * \sa SDL_EGL_GetCurrentDisplay
  3084. */
  3085. extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  3086. /**
  3087. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  3088. *
  3089. * \threadsafety This function should only be called on the main thread.
  3090. *
  3091. * \since This function is available since SDL 3.2.0.
  3092. *
  3093. * \sa SDL_GL_LoadLibrary
  3094. */
  3095. extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  3096. /**
  3097. * Check if an OpenGL extension is supported for the current context.
  3098. *
  3099. * This function operates on the current GL context; you must have created a
  3100. * context and it must be current before calling this function. Do not assume
  3101. * that all contexts you create will have the same set of extensions
  3102. * available, or that recreating an existing context will offer the same
  3103. * extensions again.
  3104. *
  3105. * While it's probably not a massive overhead, this function is not an O(1)
  3106. * operation. Check the extensions you care about after creating the GL
  3107. * context and save that information somewhere instead of calling the function
  3108. * every time you need to know.
  3109. *
  3110. * \param extension the name of the extension to check.
  3111. * \returns true if the extension is supported, false otherwise.
  3112. *
  3113. * \threadsafety This function should only be called on the main thread.
  3114. *
  3115. * \since This function is available since SDL 3.2.0.
  3116. */
  3117. extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  3118. /**
  3119. * Reset all previously set OpenGL context attributes to their default values.
  3120. *
  3121. * \threadsafety This function should only be called on the main thread.
  3122. *
  3123. * \since This function is available since SDL 3.2.0.
  3124. *
  3125. * \sa SDL_GL_GetAttribute
  3126. * \sa SDL_GL_SetAttribute
  3127. */
  3128. extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  3129. /**
  3130. * Set an OpenGL window attribute before window creation.
  3131. *
  3132. * This function sets the OpenGL attribute `attr` to `value`. The requested
  3133. * attributes should be set before creating an OpenGL window. You should use
  3134. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  3135. * context, since the values obtained can differ from the requested ones.
  3136. *
  3137. * \param attr an enum value specifying the OpenGL attribute to set.
  3138. * \param value the desired value for the attribute.
  3139. * \returns true on success or false on failure; call SDL_GetError() for more
  3140. * information.
  3141. *
  3142. * \threadsafety This function should only be called on the main thread.
  3143. *
  3144. * \since This function is available since SDL 3.2.0.
  3145. *
  3146. * \sa SDL_GL_CreateContext
  3147. * \sa SDL_GL_GetAttribute
  3148. * \sa SDL_GL_ResetAttributes
  3149. */
  3150. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
  3151. /**
  3152. * Get the actual value for an attribute from the current context.
  3153. *
  3154. * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
  3155. * get.
  3156. * \param value a pointer filled in with the current value of `attr`.
  3157. * \returns true on success or false on failure; call SDL_GetError() for more
  3158. * information.
  3159. *
  3160. * \threadsafety This function should only be called on the main thread.
  3161. *
  3162. * \since This function is available since SDL 3.2.0.
  3163. *
  3164. * \sa SDL_GL_ResetAttributes
  3165. * \sa SDL_GL_SetAttribute
  3166. */
  3167. extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value);
  3168. /**
  3169. * Create an OpenGL context for an OpenGL window, and make it current.
  3170. *
  3171. * The OpenGL context will be created with the current states set through
  3172. * SDL_GL_SetAttribute().
  3173. *
  3174. * The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL
  3175. * flag, or context creation will fail.
  3176. *
  3177. * Windows users new to OpenGL should note that, for historical reasons, GL
  3178. * functions added after OpenGL version 1.1 are not available by default.
  3179. * Those functions must be loaded at run-time, either with an OpenGL
  3180. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  3181. * functions.
  3182. *
  3183. * SDL_GLContext is opaque to the application.
  3184. *
  3185. * \param window the window to associate with the context.
  3186. * \returns the OpenGL context associated with `window` or NULL on failure;
  3187. * call SDL_GetError() for more information.
  3188. *
  3189. * \threadsafety This function should only be called on the main thread.
  3190. *
  3191. * \since This function is available since SDL 3.2.0.
  3192. *
  3193. * \sa SDL_GL_DestroyContext
  3194. * \sa SDL_GL_MakeCurrent
  3195. */
  3196. extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  3197. /**
  3198. * Set up an OpenGL context for rendering into an OpenGL window.
  3199. *
  3200. * The context must have been created with a compatible window.
  3201. *
  3202. * \param window the window to associate with the context.
  3203. * \param context the OpenGL context to associate with the window.
  3204. * \returns true on success or false on failure; call SDL_GetError() for more
  3205. * information.
  3206. *
  3207. * \threadsafety This function should only be called on the main thread.
  3208. *
  3209. * \since This function is available since SDL 3.2.0.
  3210. *
  3211. * \sa SDL_GL_CreateContext
  3212. */
  3213. extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  3214. /**
  3215. * Get the currently active OpenGL window.
  3216. *
  3217. * \returns the currently active OpenGL window on success or NULL on failure;
  3218. * call SDL_GetError() for more information.
  3219. *
  3220. * \threadsafety This function should only be called on the main thread.
  3221. *
  3222. * \since This function is available since SDL 3.2.0.
  3223. */
  3224. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void);
  3225. /**
  3226. * Get the currently active OpenGL context.
  3227. *
  3228. * \returns the currently active OpenGL context or NULL on failure; call
  3229. * SDL_GetError() for more information.
  3230. *
  3231. * \threadsafety This function should only be called on the main thread.
  3232. *
  3233. * \since This function is available since SDL 3.2.0.
  3234. *
  3235. * \sa SDL_GL_MakeCurrent
  3236. */
  3237. extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  3238. /**
  3239. * Get the currently active EGL display.
  3240. *
  3241. * \returns the currently active EGL display or NULL on failure; call
  3242. * SDL_GetError() for more information.
  3243. *
  3244. * \threadsafety This function should only be called on the main thread.
  3245. *
  3246. * \since This function is available since SDL 3.2.0.
  3247. */
  3248. extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void);
  3249. /**
  3250. * Get the currently active EGL config.
  3251. *
  3252. * \returns the currently active EGL config or NULL on failure; call
  3253. * SDL_GetError() for more information.
  3254. *
  3255. * \threadsafety This function should only be called on the main thread.
  3256. *
  3257. * \since This function is available since SDL 3.2.0.
  3258. */
  3259. extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void);
  3260. /**
  3261. * Get the EGL surface associated with the window.
  3262. *
  3263. * \param window the window to query.
  3264. * \returns the EGLSurface pointer associated with the window, or NULL on
  3265. * failure.
  3266. *
  3267. * \threadsafety This function should only be called on the main thread.
  3268. *
  3269. * \since This function is available since SDL 3.2.0.
  3270. */
  3271. extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window);
  3272. /**
  3273. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  3274. * initialization.
  3275. *
  3276. * Callbacks that aren't needed can be set to NULL.
  3277. *
  3278. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  3279. *
  3280. * \param platformAttribCallback callback for attributes to pass to
  3281. * eglGetPlatformDisplay. May be NULL.
  3282. * \param surfaceAttribCallback callback for attributes to pass to
  3283. * eglCreateSurface. May be NULL.
  3284. * \param contextAttribCallback callback for attributes to pass to
  3285. * eglCreateContext. May be NULL.
  3286. * \param userdata a pointer that is passed to the callbacks.
  3287. *
  3288. * \threadsafety This function should only be called on the main thread.
  3289. *
  3290. * \since This function is available since SDL 3.2.0.
  3291. */
  3292. extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  3293. SDL_EGLIntArrayCallback surfaceAttribCallback,
  3294. SDL_EGLIntArrayCallback contextAttribCallback, void *userdata);
  3295. /**
  3296. * Set the swap interval for the current OpenGL context.
  3297. *
  3298. * Some systems allow specifying -1 for the interval, to enable adaptive
  3299. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  3300. * the vertical retrace for a given frame, it swaps buffers immediately, which
  3301. * might be less jarring for the user during occasional framerate drops. If an
  3302. * application requests adaptive vsync and the system does not support it,
  3303. * this function will fail and return false. In such a case, you should
  3304. * probably retry the call with 1 for the interval.
  3305. *
  3306. * Adaptive vsync is implemented for some glX drivers with
  3307. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  3308. * WGL_EXT_swap_control_tear.
  3309. *
  3310. * Read more on the Khronos wiki:
  3311. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  3312. *
  3313. * \param interval 0 for immediate updates, 1 for updates synchronized with
  3314. * the vertical retrace, -1 for adaptive vsync.
  3315. * \returns true on success or false on failure; call SDL_GetError() for more
  3316. * information.
  3317. *
  3318. * \threadsafety This function should only be called on the main thread.
  3319. *
  3320. * \since This function is available since SDL 3.2.0.
  3321. *
  3322. * \sa SDL_GL_GetSwapInterval
  3323. */
  3324. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval);
  3325. /**
  3326. * Get the swap interval for the current OpenGL context.
  3327. *
  3328. * If the system can't determine the swap interval, or there isn't a valid
  3329. * current context, this function will set *interval to 0 as a safe default.
  3330. *
  3331. * \param interval output interval value. 0 if there is no vertical retrace
  3332. * synchronization, 1 if the buffer swap is synchronized with
  3333. * the vertical retrace, and -1 if late swaps happen
  3334. * immediately instead of waiting for the next retrace.
  3335. * \returns true on success or false on failure; call SDL_GetError() for more
  3336. * information.
  3337. *
  3338. * \threadsafety This function should only be called on the main thread.
  3339. *
  3340. * \since This function is available since SDL 3.2.0.
  3341. *
  3342. * \sa SDL_GL_SetSwapInterval
  3343. */
  3344. extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval);
  3345. /**
  3346. * Update a window with OpenGL rendering.
  3347. *
  3348. * This is used with double-buffered OpenGL contexts, which are the default.
  3349. *
  3350. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  3351. * window, otherwise nothing will happen. If you aren't using
  3352. * glBindFramebuffer(), this is the default and you won't have to do anything
  3353. * extra.
  3354. *
  3355. * \param window the window to change.
  3356. * \returns true on success or false on failure; call SDL_GetError() for more
  3357. * information.
  3358. *
  3359. * \threadsafety This function should only be called on the main thread.
  3360. *
  3361. * \since This function is available since SDL 3.2.0.
  3362. */
  3363. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  3364. /**
  3365. * Delete an OpenGL context.
  3366. *
  3367. * \param context the OpenGL context to be deleted.
  3368. * \returns true on success or false on failure; call SDL_GetError() for more
  3369. * information.
  3370. *
  3371. * \threadsafety This function should only be called on the main thread.
  3372. *
  3373. * \since This function is available since SDL 3.2.0.
  3374. *
  3375. * \sa SDL_GL_CreateContext
  3376. */
  3377. extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context);
  3378. /* @} *//* OpenGL support functions */
  3379. /* Ends C function definitions when using C++ */
  3380. #ifdef __cplusplus
  3381. }
  3382. #endif
  3383. #include <SDL3/SDL_close_code.h>
  3384. #endif /* SDL_video_h_ */