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Sam Lantinga f2bdf2a8cc Removed unnecessary Windows version check 11 месяцев назад
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VisualC f2d2cd8152 fix: Blending rendering anomaly when using the software renderer with SDL_WINDOW_TRANSPARENT on Windows. (#13866) 1 год назад
VisualC-GDK 2734248544 Remove superfluous '/utf-8' from MSBuild projects 1 год назад
Xcode 3c627390bb Updated deployment target to VisionOS 1.3 11 месяцев назад
android-project 7920e48386 Fixed bug #13849 - Intent always explicit 1 год назад
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src f2bdf2a8cc Removed unnecessary Windows version check 11 месяцев назад
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.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 3 лет назад
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CMakeLists.txt 2ede37f5a3 cmake: Removed unused SDL_GPU_DXVK bits. 11 месяцев назад
CREDITS.md 2ad0f1e1fe Updated the credits for SDL 3.0 1 год назад
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README.md 5f4696ce63 Updating documentation for the 3.2.0 release 1 год назад
WhatsNew.txt fe9bdcf508 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 1 год назад

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)