Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2 лет назад
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direct3d 1a13dae219 Added constant definitions for SDL properties 2 лет назад
direct3d11 a73132177d Make sure the render target isn't bound as a resource 2 лет назад
direct3d12 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2 лет назад
metal 1a13dae219 Added constant definitions for SDL properties 2 лет назад
opengl df438a3170 opengl: OpenGL renderers need to support texture target in properties. 2 лет назад
opengles2 df438a3170 opengl: OpenGL renderers need to support texture target in properties. 2 лет назад
ps2 1a13dae219 Added constant definitions for SDL properties 2 лет назад
psp 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2 лет назад
software 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2 лет назад
vitagxm 1a13dae219 Added constant definitions for SDL properties 2 лет назад
SDL_d3dmath.c 5b3ee51c6c Updated copyright for 2024 2 лет назад
SDL_d3dmath.h 5b3ee51c6c Updated copyright for 2024 2 лет назад
SDL_render.c 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2 лет назад
SDL_render_unsupported.c 5b3ee51c6c Updated copyright for 2024 2 лет назад
SDL_sysrender.h 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2 лет назад
SDL_yuv_sw.c 9fc1135e3b Fixed warning C4127: conditional expression is constant 2 лет назад
SDL_yuv_sw_c.h 5b3ee51c6c Updated copyright for 2024 2 лет назад