Ryan C. Gordon 7d21a49c9c filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int. hai 1 ano
..
android 88980aeb21 android+test: testcamera needs CAMERA permissions %!s(int64=2) %!d(string=hai) anos
emscripten 9eac3a434e ctest/emscripten: make audio and video driver configurable hai 1 ano
n3ds 655275378d N3DS port (squashed) %!s(int64=3) %!d(string=hai) anos
testgpu 2e7d5bb429 Add the SDL_GPU API hai 1 ano
win32 ec85d2f74f sdlprocdump: fix minidump filename hai 1 ano
CMakeLists.txt 80da805688 build: Fix testprocess invocation during "as-installed" tests hai 1 ano
COPYING 3dcb451f85 Added a README file regarding WinRT support %!s(int64=12) %!d(string=hai) anos
README 5a21d87e69 rwops: Changed filenames that reference "rwops" to "iostream". %!s(int64=2) %!d(string=hai) anos
audiofile.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
checkkeys.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
childprocess.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
gamepad_axis.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_axis.h 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_axis_arrow.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_axis_arrow.h 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_back.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_back.h 9885f4d245 Reduced the size of the gamepad front and back images %!s(int64=2) %!d(string=hai) anos
gamepad_battery.bmp 8847b35244 Separate joystick power state into battery status and percentage %!s(int64=2) %!d(string=hai) anos
gamepad_battery.h 43a59ffe45 Fixed crashes when a window has NULL driverdata %!s(int64=2) %!d(string=hai) anos
gamepad_battery_unknown.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_battery_unknown.h 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_battery_wired.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_battery_wired.h 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_button.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_button.h 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_button_background.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_button_background.h 45cd4b8038 Added button background %!s(int64=2) %!d(string=hai) anos
gamepad_button_small.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_button_small.h d44ada59fb Added joystick and gamepad element display in testgamepad %!s(int64=2) %!d(string=hai) anos
gamepad_face_abxy.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_face_abxy.h 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_face_bayx.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_face_bayx.h 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_face_sony.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_face_sony.h 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_front.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_front.h 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_touchpad.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_touchpad.h 4a53dc5b8d Added touchpad visualization for testgamepad %!s(int64=2) %!d(string=hai) anos
gamepadutils.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
gamepadutils.h a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
glass.bmp f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() %!s(int64=2) %!d(string=hai) anos
glass.h f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() %!s(int64=2) %!d(string=hai) anos
icon.bmp 3dcb451f85 Added a README file regarding WinRT support %!s(int64=12) %!d(string=hai) anos
icon.h 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp %!s(int64=2) %!d(string=hai) anos
icon2x.bmp 31ed3665ad Added support for high-DPI cursors and icons hai 1 ano
logaudiodev.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
loopwave.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
main.cpp 28b93451dc Make WinRT's SDL_main header-only %!s(int64=3) %!d(string=hai) anos
moose.dat 3dcb451f85 Added a README file regarding WinRT support %!s(int64=12) %!d(string=hai) anos
physaudiodev.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
picture.xbm 3dcb451f85 Added a README file regarding WinRT support %!s(int64=12) %!d(string=hai) anos
pretest.c 4f55271571 Removed temporary memory from the API hai 1 ano
relative_mode.markdown a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
sample.bmp 3dcb451f85 Added a README file regarding WinRT support %!s(int64=12) %!d(string=hai) anos
sample.wav 3dcb451f85 Added a README file regarding WinRT support %!s(int64=12) %!d(string=hai) anos
soundboard.bmp be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. %!s(int64=2) %!d(string=hai) anos
soundboard_levels.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
speaker.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
template.test.in 80da805688 build: Fix testprocess invocation during "as-installed" tests hai 1 ano
testatomic.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testaudio-art.txt 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
testaudio.c fd0ce75e2e tests: Fix tests when run with the --high-pixel-density flag hai 1 ano
testaudiohotplug.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testaudioinfo.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testaudiorecording.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testaudiostreamdynamicresample.c fd0ce75e2e tests: Fix tests when run with the --high-pixel-density flag hai 1 ano
testautomation.c 102b3b480b SDL_test: move argument parsing into SDL_test hai 1 ano
testautomation_audio.c e5d3a1b6f5 Remove casts from typed pointer to void * for printf %p in test projects hai 1 ano
testautomation_blit.c fd2a266549 Adding void to empty function prototype parenthesis hai 1 ano
testautomation_clipboard.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_events.c e5d3a1b6f5 Remove casts from typed pointer to void * for printf %p in test projects hai 1 ano
testautomation_guid.c db96ddca34 SDL_test: use SDLCALL calling convention hai 1 ano
testautomation_hints.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_images.c f47ddbf1ac Added SDL_BlitSurfaceTiled() hai 1 ano
testautomation_images.h f47ddbf1ac Added SDL_BlitSurfaceTiled() hai 1 ano
testautomation_intrinsics.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_iostream.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_joystick.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_keyboard.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_log.c 231ea07617 Added SDL_LogTrace() hai 1 ano
testautomation_main.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_math.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_mouse.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_pixels.c db96ddca34 SDL_test: use SDLCALL calling convention hai 1 ano
testautomation_platform.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_properties.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_rect.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_render.c 54459def69 render: Remove the logical presentation render target. hai 1 ano
testautomation_sdltest.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_stdlib.c 254b36361e Add SDL_PRILL? format specifiers specifically for long long type. hai 1 ano
testautomation_subsystems.c 0548050fc5 Verify that the subsystems were successfully initialized hai 1 ano
testautomation_suites.h a9d70dbacb pen: Rework public API. hai 1 ano
testautomation_surface.c 345d9bfe19 A zero source rect is valid for blitting hai 1 ano
testautomation_time.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_timer.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testautomation_video.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testbounds.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API hai 1 ano
testcamera.c e5d3a1b6f5 Remove casts from typed pointer to void * for printf %p in test projects hai 1 ano
testcolorspace.c 48c3ee2120 testcolorspace.c: Fix unreachable code warning hai 1 ano
testcontroller.c 54459def69 render: Remove the logical presentation render target. hai 1 ano
testcustomcursor.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testdialog.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testdisplayinfo.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testdraw.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testdrawchessboard.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testdropfile.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testerror.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testevdev.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() hai 1 ano
testffmpeg.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testffmpeg_vulkan.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testffmpeg_vulkan.h c493b40cc3 testffmpeg_vulkan: fix -Wincompatible-pointer-types warning %!s(int64=2) %!d(string=hai) anos
testfile.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testfilesystem.c 7d21a49c9c filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int. hai 1 ano
testgeometry.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testgl.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testgles.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testgles2.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testgles2_sdf.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API hai 1 ano
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 %!s(int64=5) %!d(string=hai) anos
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 %!s(int64=5) %!d(string=hai) anos
testgpu_simple_clear.c be401dd1e3 GPU: More robust error reporting (#10958) hai 1 ano
testgpu_spinning_cube.c be401dd1e3 GPU: More robust error reporting (#10958) hai 1 ano
testhaptic.c f3e419596b Removed SDL_INIT_TIMER hai 1 ano
testhittesting.c fd0ce75e2e tests: Fix tests when run with the --high-pixel-density flag hai 1 ano
testhotplug.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testiconv.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testime.c 54459def69 render: Remove the logical presentation render target. hai 1 ano
testintersections.c fd0ce75e2e tests: Fix tests when run with the --high-pixel-density flag hai 1 ano
testkeys.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testloadso.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testlocale.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testlock.c 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention hai 1 ano
testmanymouse.c fd0ce75e2e tests: Fix tests when run with the --high-pixel-density flag hai 1 ano
testmessage.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testmodal.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testmouse.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testmultiaudio.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testnative.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testnative.h c298d2024a Include SDL_build_config.h without a 'build_config/' prefix hai 1 ano
testnativecocoa.m d3f2de7f29 fixed typo in prev. patch. %!s(int64=2) %!d(string=hai) anos
testnativew32.c 72d5f39e5c Make testnative (on win32) UNICODE compatible %!s(int64=2) %!d(string=hai) anos
testnativewayland.c 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty() hai 1 ano
testnativex11.c 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
testoffscreen.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testoverlay.c fd0ce75e2e tests: Fix tests when run with the --high-pixel-density flag hai 1 ano
testpen.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testplatform.c 1834c83d5a testplatform: make sure bool is 1 byte hai 1 ano
testpopup.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testpower.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testprocess.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testqsort.c 4eb4370500 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values hai 1 ano
testrelative.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testrendercopyex.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testrendertarget.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testresample.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testrumble.c f3e419596b Removed SDL_INIT_TIMER hai 1 ano
testrwlock.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testscale.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testsem.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testsensor.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testshader.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testshape.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testsprite.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testspriteminimal.c 54459def69 render: Remove the logical presentation render target. hai 1 ano
testspritesurface.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
teststreaming.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testsurround.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testthread.c 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention hai 1 ano
testtime.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testtimer.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testurl.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API hai 1 ano
testutils.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testutils.h a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testver.c dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
testviewport.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testvulkan.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testwaylandcustom.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testwm.c fd0ce75e2e tests: Fix tests when run with the --high-pixel-density flag hai 1 ano
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps %!s(int64=8) %!d(string=hai) anos
testyuv.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testyuv_cvt.c a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
testyuv_cvt.h a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
torturethread.c 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention hai 1 ano
trashcan.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
unifont-15.1.05-license.txt a67e6b80de Updated unifont to version 15.1.05 hai 1 ano
unifont-15.1.05.hex a67e6b80de Updated unifont to version 15.1.05 hai 1 ano
utf8.txt 3dcb451f85 Added a README file regarding WinRT support %!s(int64=12) %!d(string=hai) anos

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests SDL_IOStream layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!