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@@ -34,13 +34,21 @@
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#include "../SDL_egl_c.h"
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#include "SDL_openvrvideo.h"
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+#ifdef SDL_VIDEO_DRIVER_WINDOWS
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+// Currently only OpenGL, not EGL, is supported on Windows
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#include <SDL3/SDL_opengl.h>
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+#else
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+// Currently only EGL, not OpenGL, is supported on other platforms
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+#include <SDL3/SDL_opengles2.h>
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+#include <SDL3/SDL_opengles2_gl2.h>
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+#endif
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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-#include "../windows/SDL_windowsopengles.h"
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#include "../windows/SDL_windowsopengl.h"
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#include "../windows/SDL_windowsvulkan.h"
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+
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#define DEFAULT_OPENGL "OPENGL32.DLL"
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+
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static bool OPENVR_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
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static SDL_GLContext OPENVR_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
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@@ -48,10 +56,9 @@ struct SDL_GLContextState
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{
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HGLRC hglrc;
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};
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+#endif // SDL_VIDEO_DRIVER_WINDOWS
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+
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-#else
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-#include <SDL3/SDL_opengles2_gl2.h>
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-#endif
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#ifdef SDL_PLATFORM_WINDOWS
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#define SDL_OPENVR_DRIVER_DYNAMIC "openvr_api.dll"
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@@ -1626,16 +1633,8 @@ static SDL_VideoDevice *OPENVR_CreateDevice(void)
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device->GL_GetSwapInterval = OPENVR_GL_GetSwapInterval;
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device->GL_SwapWindow = OPENVR_GL_SwapWindow;
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device->GL_DestroyContext = OPENVR_GL_DestroyContext;
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-#elif SDL_VIDEO_OPENGL_EGL
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- device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
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- device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
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- device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
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- device->GL_CreateContext = WIN_GLES_CreateContext;
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- device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
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- device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
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- device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
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- device->GL_SwapWindow = WIN_GLES_SwapWindow;
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- device->GL_DestroyContext = WIN_GLES_DestroyContext;
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+#else
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+#error Needs more work to support EGL
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#endif
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#else
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device->GL_LoadLibrary = OVR_EGL_LoadLibrary;
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