Fixes https://github.com/libsdl-org/SDL/issues/15896
@@ -1648,8 +1648,6 @@ bool WIN_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float opac
HWND hwnd = data->hwnd;
const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE);
- SDL_assert(style != 0);
-
if (opacity == 1.0f) {
// want it fully opaque, just mark it unlayered if necessary.
if (style & WS_EX_LAYERED) {