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Removed unnecessary assert in WIN_SetWindowOpacity()

Fixes https://github.com/libsdl-org/SDL/issues/15896
Sam Lantinga 23 ore fa
parent
commit
f0e99e7c7f
1 ha cambiato i file con 0 aggiunte e 2 eliminazioni
  1. 0 2
      src/video/windows/SDL_windowswindow.c

+ 0 - 2
src/video/windows/SDL_windowswindow.c

@@ -1648,8 +1648,6 @@ bool WIN_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float opac
     HWND hwnd = data->hwnd;
     const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE);
 
-    SDL_assert(style != 0);
-
     if (opacity == 1.0f) {
         // want it fully opaque, just mark it unlayered if necessary.
         if (style & WS_EX_LAYERED) {