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Added controller sensor support for GameInput v3

Verified working with the DualSense controller

(cherry picked from commit 0defb4ddfc29c7201c57d5dc8cceb07e29e07f62)
Sam Lantinga 2 дней назад
Родитель
Сommit
f55416bf00
1 измененных файлов с 7 добавлено и 12 удалено
  1. 7 12
      src/joystick/gdk/SDL_gameinputjoystick.cpp

+ 7 - 12
src/joystick/gdk/SDL_gameinputjoystick.cpp

@@ -34,11 +34,6 @@
 #define SDL_GAMEINPUT_DEFAULT false
 #endif
 
-// Enable sensor support in GameInput 2.0, once we have a device that can be used for testing
-#if GAMEINPUT_API_VERSION >= 2
-//#define GAMEINPUT_SENSOR_SUPPORT
-#endif
-
 enum
 {
     SDL_GAMEPAD_BUTTON_GAMEINPUT_SHARE = 11
@@ -647,17 +642,17 @@ static bool GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
         SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, true);
     }
 
-#ifdef GAMEINPUT_SENSOR_SUPPORT
+#if GAMEINPUT_API_VERSION >= 3
     if (info->supportedInput & GameInputKindSensors) {
-        // FIXME: What's the sensor update rate?
         if (info->sensorsInfo->supportedSensors & GameInputSensorsGyrometer) {
-            SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
+            SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 60.0f);
         }
         if (info->sensorsInfo->supportedSensors & GameInputSensorsAccelerometer) {
-            SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
+            SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 60.0f);
         }
     }
-#endif
+#endif // GAMEINPUT_API_VERSION >= 3
+
     return true;
 }
 
@@ -901,7 +896,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
         GAMEINPUT_ControllerUpdate(joystick, reading, timestamp);
     }
 
-#ifdef GAMEINPUT_SENSOR_SUPPORT
+#if GAMEINPUT_API_VERSION >= 3
     if (hwdata->report_sensors) {
         GameInputSensorsState sensor_state;
 
@@ -924,7 +919,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
             }
         }
     }
-#endif // GAMEINPUT_SENSOR_SUPPORT
+#endif // GAMEINPUT_API_VERSION >= 3
 
     reading->Release();