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Sync SDL3 wiki -> header

[ci skip]
SDL Wiki Bot 4 недель назад
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f95af3d8e6
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      include/SDL3/SDL_gpu.h

+ 1 - 1
include/SDL3/SDL_gpu.h

@@ -982,7 +982,7 @@ typedef enum SDL_GPUCubeMapFace
  * Unlike textures, READ | WRITE can be used for simultaneous read-write
  * usage. The same data synchronization concerns as textures apply.
  *
- * If you use a STORAGE flag, the data in the buffer must respect std140
+ * If you use a STORAGE flag, the data in the buffer must respect std430
  * layout conventions. In practical terms this means you must ensure that vec3
  * and vec4 fields are 16-byte aligned.
  *