Sam Lantinga
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ea3963f01a
Try to just recreate the surface and swap chain when being restored on Android
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1 неделя назад |
Sam Lantinga
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0cb26f9f6d
Only draw if state was set successfully in the Vulkan renderer
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1 неделя назад |
Sam Lantinga
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0aa28e2629
Fixed using the wrong format when using a render target on Vulkan
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1 неделя назад |
Sam Lantinga
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0628d5c603
Fixed Vulkan validation error when creating a swapchain on Android
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1 неделя назад |
Sam Lantinga
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5e2f8adce9
Don't try to save and restore EGL context on Vulkan windows on Android
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1 неделя назад |
Sam Lantinga
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982333a48d
Added support for using Android hardware buffers with the Vulkan renderer
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1 неделя назад |
Sam Lantinga
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4b40cff5d4
Cache the Vulkan YUV conversion pipeline
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1 неделя назад |
Ryan C. Gordon
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68655e9772
kmsdrm: Instead of demanding ARGB8888, try to find a supported surface format.
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1 неделя назад |
Anders Jenbo
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015489c672
Probe joystick directly
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1 неделя назад |
Anonymous Maarten
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321801ac08
check_stdlib_usage: add --no-exclude and check printf
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1 неделя назад |
Anonymous Maarten
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d61bdd3324
Use SDL_snprintf instead of snprintf
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1 неделя назад |
Anonymous Maarten
|
3a3ebba89c
haiku: Don't print screen dimensions when going full screen
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1 неделя назад |
Anonymous Maarten
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a50e8a6985
Remove debug print utility functions
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1 неделя назад |
Anonymous Maarten
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667eeb1a7e
Use SDL_wcslen in vendored gameinput.cpp
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1 неделя назад |
Anonymous Maarten
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bfd81a0da4
Replace debug printf's with SDL_Log
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1 неделя назад |
Sam Lantinga
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04b2fb8046
Make sure the palette is no longer in use before freeing it in the Vulkan renderer
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1 неделя назад |
Sam Lantinga
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e05eb27f2c
Use the surface palette directly for the texture in SDL_CreateTextureFromSurface()
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1 неделя назад |
Sam Lantinga
|
0f5a7cbd2c
testyuv: verify the YUV surface locking path
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1 неделя назад |
Sam Lantinga
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3df2b1a2a7
Fixed Vulkan validation error in SDL_RenderReadPixels()
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1 неделя назад |
Sam Lantinga
|
15c9ab245f
The simple shader is only for HDR10 RGB textures
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1 неделя назад |
Sam Lantinga
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21f4bc47b6
Remove SDL_HAVE_YUV checks from render drivers
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1 неделя назад |
Brad Smith
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b7606be372
fs: Use getexecpath() on OpenBSD for GetExePath().
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2 недель назад |
x0r
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ce85ee87f6
DOS: yield audio thread even when the ring buffer has space
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1 неделя назад |
Frank Praznik
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b88e540783
x11: Rescan the relative valuators on XI_DeviceChanged
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1 неделя назад |
Ryan C. Gordon
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d66e2d0cbd
cocoa: Added SDL_HINT_MAC_USE_GCMOUSE.
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1 неделя назад |
Sam Lantinga
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fe2bca9748
Fixed YUV size and pitch calculations
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1 неделя назад |
Frank Praznik
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9adf3ff6d3
x11: Don't suppress slave mouse buttons when lacking keyboard focus
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1 неделя назад |
Sam Lantinga
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a55e059f84
Set the texture palette before setting pixel data
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1 неделя назад |
Sam Lantinga
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8f9738372c
Added SDL_PIXELFORMAT_I0FL
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1 неделя назад |
Sam Lantinga
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b39f0a2f08
Rename SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416 to SDL_PIXELFORMAT_I444 and SDL_PIXELFORMAT_I4FL
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1 неделя назад |