История коммитов

Автор SHA1 Сообщение Дата
  Sam Lantinga ea3963f01a Try to just recreate the surface and swap chain when being restored on Android 1 неделя назад
  Sam Lantinga 0cb26f9f6d Only draw if state was set successfully in the Vulkan renderer 1 неделя назад
  Sam Lantinga 0aa28e2629 Fixed using the wrong format when using a render target on Vulkan 1 неделя назад
  Sam Lantinga 0628d5c603 Fixed Vulkan validation error when creating a swapchain on Android 1 неделя назад
  Sam Lantinga 5e2f8adce9 Don't try to save and restore EGL context on Vulkan windows on Android 1 неделя назад
  Sam Lantinga 982333a48d Added support for using Android hardware buffers with the Vulkan renderer 1 неделя назад
  Sam Lantinga 4b40cff5d4 Cache the Vulkan YUV conversion pipeline 1 неделя назад
  Ryan C. Gordon 68655e9772 kmsdrm: Instead of demanding ARGB8888, try to find a supported surface format. 1 неделя назад
  Anders Jenbo 015489c672 Probe joystick directly 1 неделя назад
  Anonymous Maarten 321801ac08 check_stdlib_usage: add --no-exclude and check printf 1 неделя назад
  Anonymous Maarten d61bdd3324 Use SDL_snprintf instead of snprintf 1 неделя назад
  Anonymous Maarten 3a3ebba89c haiku: Don't print screen dimensions when going full screen 1 неделя назад
  Anonymous Maarten a50e8a6985 Remove debug print utility functions 1 неделя назад
  Anonymous Maarten 667eeb1a7e Use SDL_wcslen in vendored gameinput.cpp 1 неделя назад
  Anonymous Maarten bfd81a0da4 Replace debug printf's with SDL_Log 1 неделя назад
  Sam Lantinga 04b2fb8046 Make sure the palette is no longer in use before freeing it in the Vulkan renderer 1 неделя назад
  Sam Lantinga e05eb27f2c Use the surface palette directly for the texture in SDL_CreateTextureFromSurface() 1 неделя назад
  Sam Lantinga 0f5a7cbd2c testyuv: verify the YUV surface locking path 1 неделя назад
  Sam Lantinga 3df2b1a2a7 Fixed Vulkan validation error in SDL_RenderReadPixels() 1 неделя назад
  Sam Lantinga 15c9ab245f The simple shader is only for HDR10 RGB textures 1 неделя назад
  Sam Lantinga 21f4bc47b6 Remove SDL_HAVE_YUV checks from render drivers 1 неделя назад
  Brad Smith b7606be372 fs: Use getexecpath() on OpenBSD for GetExePath(). 2 недель назад
  x0r ce85ee87f6 DOS: yield audio thread even when the ring buffer has space 1 неделя назад
  Frank Praznik b88e540783 x11: Rescan the relative valuators on XI_DeviceChanged 1 неделя назад
  Ryan C. Gordon d66e2d0cbd cocoa: Added SDL_HINT_MAC_USE_GCMOUSE. 1 неделя назад
  Sam Lantinga fe2bca9748 Fixed YUV size and pitch calculations 1 неделя назад
  Frank Praznik 9adf3ff6d3 x11: Don't suppress slave mouse buttons when lacking keyboard focus 1 неделя назад
  Sam Lantinga a55e059f84 Set the texture palette before setting pixel data 1 неделя назад
  Sam Lantinga 8f9738372c Added SDL_PIXELFORMAT_I0FL 1 неделя назад
  Sam Lantinga b39f0a2f08 Rename SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416 to SDL_PIXELFORMAT_I444 and SDL_PIXELFORMAT_I4FL 1 неделя назад