Sam Lantinga
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d9d5536704
Updated to version 3.4.8 for release
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1 vecka sedan |
Sam Lantinga
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1d75b6bc59
Fixed crash on Windows when a controller is connected
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1 vecka sedan |
Igor
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2dbfe0ead9
X11TK: fix late null-check causing segfault
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1 vecka sedan |
Sam Lantinga
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be6f1b74dc
Updated to version 3.4.7 for development
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1 vecka sedan |
Sam Lantinga
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3aabb7bc53
Updated to version 3.4.6 for release
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1 vecka sedan |
Cameron Gutman
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102bf22db8
haptic: Enable gamepad haptic support under sdl2-compat
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1 vecka sedan |
Sam Lantinga
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65eda5fbd4
Fixed copyright on SDL_hidapi_steam_triton.c
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1 vecka sedan |
Cameron Gutman
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ed70ce85c1
pen: Fix enabling touch emulation while a pen is connected
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1 vecka sedan |
Jakub Wasilewski
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cc150bc566
metal: Added missing lock in METAL_INTERNAL_PerformPendingDestroys.
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1 vecka sedan |
Cameron Gutman
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46f87cdc5a
pen: Only create touch emulation device when a pen is present
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1 vecka sedan |
Sam Lantinga
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d7af22f927
Disable accidentally enabled debug logging
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1 vecka sedan |
Ryan C. Gordon
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fbd792e4df
android: Parsing the APK's central dir is separate from the AAssetManager.
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1 vecka sedan |
Ryan C. Gordon
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79dacf6630
android: Use enough zip64 format info to see APKs with files that are > 4gb.
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2 veckor sedan |
Ryan C. Gordon
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46045ea060
android: Parse the APK directory tree, replace AAssetManager enum/getpathinfo.
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2 veckor sedan |
Sam Lantinga
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3164b74256
Don't use the fake HID endpoint for Xbox controllers on Windows
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1 vecka sedan |
Ryan C. Gordon
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affc61cc5e
checkkeys: Sleeping for 100ms every frame makes the program too unresponsive.
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1 vecka sedan |
Cameron Gutman
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0013e9e1d3
atomic: Fix and cleanup SDL_UnlockSpinlock()
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2 veckor sedan |
Cameron Gutman
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22b5ceb0c7
atomic: Fix infinite recursion in SDL_CompilerBarrier() fallback
|
2 veckor sedan |
Sam Lantinga
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259e4fe1a2
Fixed double-backspace with hardware keyboard on iOS
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2 veckor sedan |
Sam Lantinga
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aef5dc0967
Use SDL_SendScreenKeyboardShown() and SDL_SendScreenKeyboardHidden() on iOS
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2 veckor sedan |
Sam Lantinga
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d83ac9ebfc
testime: use the correct properties when enabling text input
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2 veckor sedan |
Frank Praznik
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2a53eed783
renderer: Check the surface validity flag when re-acquiring the surface in the software renderer
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2 veckor sedan |
Cameron Gutman
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c784127077
atomic: Use __atomic_signal_fence() for SDL_CompilerBarrier()
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2 veckor sedan |
ShulkerSakura
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1d228f8a7d
Add keychron Q3 blacklist (#15462)
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2 veckor sedan |
Sam Lantinga
|
ee2bebbace
Fixed keyboard being hidden while being shown on Android
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2 veckor sedan |
Ryan C. Gordon
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33f4093086
haiku: Don't strdup SDL_GetError()'s string before using it in SDL_SetError().
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2 veckor sedan |
Ryan C. Gordon
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8975782d9a
error: Alternate between two buffers in SDL_SetError.
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2 veckor sedan |
Anonymous Maarten
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74058d40d6
cmake: also check iconv on Windows when SDL_SYSTEM_ICONV is defined
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2 veckor sedan |
Sam Lantinga
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70d4363890
Ignore the first hover event with a stale position on iOS
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2 veckor sedan |
Cameron Gutman
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396cd2d7f7
atomic: Fix memory barriers on MSVC ARM64
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2 veckor sedan |