Sam Lantinga d23d9c88e5 Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 12 лет назад
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direct3d 1ee96bb994 Fixed mingw64 build and warnings 12 лет назад
direct3d11 2748e28230 The YUV offset is 16 / 255, not 16 / 256 12 лет назад
opengl 2748e28230 The YUV offset is 16 / 255, not 16 / 256 12 лет назад
opengles d23d9c88e5 Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 12 лет назад
opengles2 7187b74cf4 Fixed compiler warnings on iOS 12 лет назад
psp 3dcb451f85 Added a README file regarding WinRT support 12 лет назад
software 1b3d4e6d0e 565 textures have higher priority than 555 textures 12 лет назад
SDL_d3dmath.c fb389950a7 Fixes #2529, guard SDL_d3math.* with the proper defines 12 лет назад
SDL_d3dmath.h fb389950a7 Fixes #2529, guard SDL_d3math.* with the proper defines 12 лет назад
SDL_render.c defd90b6f6 Render: Allow empty cliprect. 12 лет назад
SDL_sysrender.h defd90b6f6 Render: Allow empty cliprect. 12 лет назад
SDL_yuv_mmx.c 3dcb451f85 Added a README file regarding WinRT support 12 лет назад
SDL_yuv_sw.c 3dcb451f85 Added a README file regarding WinRT support 12 лет назад
SDL_yuv_sw_c.h 3dcb451f85 Added a README file regarding WinRT support 12 лет назад
mmx.h 3dcb451f85 Added a README file regarding WinRT support 12 лет назад