Alfred Reynolds 2748e28230 The YUV offset is 16 / 255, not 16 / 256 %!s(int64=12) %!d(string=hai) anos
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SDL_glfuncs.h 3dcb451f85 Added a README file regarding WinRT support %!s(int64=12) %!d(string=hai) anos
SDL_render_gl.c d65ac7785f Restore window OpenGL state if creating an OpenGL renderer fails %!s(int64=12) %!d(string=hai) anos
SDL_shaders_gl.c 2748e28230 The YUV offset is 16 / 255, not 16 / 256 %!s(int64=12) %!d(string=hai) anos
SDL_shaders_gl.h 3dcb451f85 Added a README file regarding WinRT support %!s(int64=12) %!d(string=hai) anos