|
.github
|
38d24778ed
ci: update deprecated node.js 16 actions
|
%!s(int64=2) %!d(string=hai) anos |
|
VisualC
|
b9a00aa88e
Fixed building the Vulkan renderer on Windows with Visual Studio
|
%!s(int64=2) %!d(string=hai) anos |
|
VisualC-GDK
|
23ace600fc
GDK: Remove old shader sources, unify shader compilation .bats
|
%!s(int64=2) %!d(string=hai) anos |
|
VisualC-WinRT
|
9ae39d52de
camera: Add sources to Xcode and Visual Studio projects.
|
%!s(int64=2) %!d(string=hai) anos |
|
Xcode
|
41baf23e44
cmake: fix empty framework prefix on MacOS
|
%!s(int64=2) %!d(string=hai) anos |
|
android-project
|
f9d018c808
Add flag to registerReceiver on Android
|
%!s(int64=2) %!d(string=hai) anos |
|
build-scripts
|
b5eb704fa8
cmake: we only need a C++ compiler for Android, Haiku and UWP
|
%!s(int64=2) %!d(string=hai) anos |
|
cmake
|
b5eb704fa8
cmake: we only need a C++ compiler for Android, Haiku and UWP
|
%!s(int64=2) %!d(string=hai) anos |
|
docs
|
5643fd683f
Added migration notes for enum type changes
|
%!s(int64=2) %!d(string=hai) anos |
|
include
|
fde420a645
Revert "Added SDL_FLIP_DIAGONAL"
|
%!s(int64=2) %!d(string=hai) anos |
|
mingw
|
9f2ca87504
build: don't add SDL3 subfolder to include path for external projects
|
%!s(int64=3) %!d(string=hai) anos |
|
src
|
e3cf2e4794
Turn HIDAPI joystick support off by default on mobile platforms
|
%!s(int64=2) %!d(string=hai) anos |
|
test
|
b6c5ad0075
Update hardcoded value of pi to use SDL constant SDL_PI_F for improved consistency and readability.
|
%!s(int64=2) %!d(string=hai) anos |
|
wayland-protocols
|
e71e16950a
wayland: Use the preferred order of displays exposed by KDE
|
%!s(int64=2) %!d(string=hai) anos |
|
.clang-format
|
4713db1484
Commented out syntax that causes Visual Studio 2019 to complain on every edit
|
%!s(int64=3) %!d(string=hai) anos |
|
.clang-tidy
|
778e8185cd
Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked
|
%!s(int64=3) %!d(string=hai) anos |
|
.editorconfig
|
a1e101e898
Fixed formatting for Haiku cc files
|
%!s(int64=3) %!d(string=hai) anos |
|
.gitignore
|
23ace600fc
GDK: Remove old shader sources, unify shader compilation .bats
|
%!s(int64=2) %!d(string=hai) anos |
|
.wikiheaders-options
|
70edd54835
sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h'
|
%!s(int64=3) %!d(string=hai) anos |
|
Android.mk
|
2613e3da24
camera: Rewrote Android support.
|
%!s(int64=2) %!d(string=hai) anos |
|
BUGS.txt
|
65fbf36c9e
Cleaned up a few more Bugzilla mentions.
|
%!s(int64=5) %!d(string=hai) anos |
|
CMakeLists.txt
|
b5eb704fa8
cmake: we only need a C++ compiler for Android, Haiku and UWP
|
%!s(int64=2) %!d(string=hai) anos |
|
CREDITS.md
|
eef5c53668
docs: Moved CREDITS and INSTALL to markdown format.
|
%!s(int64=2) %!d(string=hai) anos |
|
INSTALL.md
|
eef5c53668
docs: Moved CREDITS and INSTALL to markdown format.
|
%!s(int64=2) %!d(string=hai) anos |
|
LICENSE.txt
|
5b3ee51c6c
Updated copyright for 2024
|
%!s(int64=2) %!d(string=hai) anos |
|
README-SDL.txt
|
8ade96ccc4
More HTTPS changes in the documentation.
|
%!s(int64=9) %!d(string=hai) anos |
|
README.md
|
f32575dfab
docs: Convert everything to Unix-style endlines.
|
%!s(int64=2) %!d(string=hai) anos |
|
WhatsNew.txt
|
12bdb2b4d0
Added the environment variable SDL_LOGGING to control default log output
|
%!s(int64=2) %!d(string=hai) anos |