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Ryan C. Gordon b8b3f5ef20 gamecontroller: Added docs to SDL_GameControllerBindType, to fix wiki docs. hai 13 horas
.github a0c31c3afc ci: run GDK on older Windows environment hai 1 semana
VisualC 650aceb609 Backport 8BitDo HIDAPI Driver to SDL2 (#15207) hai 3 meses
VisualC-GDK 650aceb609 Backport 8BitDo HIDAPI Driver to SDL2 (#15207) hai 3 meses
VisualC-WinRT 433810c58d SDL2: Update from Visual Studio 2019 to Visual Studio 2022 hai 1 ano
Xcode 3c28e8ecc0 add new SDL_hidapi_8bitdo.c source to Xcode project hai 3 meses
Xcode-iOS 6c9c2a9ac2 Xcode-iOS/Demos/src/fireworks.c: Make rendering CPU efficient hai 11 meses
acinclude e107aece34 libtool.m4: remove old_archive_from_new_cmds on os2 hai 3 meses
android-project a442367706 Android: hide system bars via WindowInsetsController on API 30+ hai 2 días
android-project-ant fa5db3a931 Added the old ant Android build project structure %!s(int64=8) %!d(string=hai) anos
build-scripts f432937f9c Updated copyright for 2026 hai 5 meses
cmake 0c7042477a cmake: Fix header detection with CheckUSBHID hai 4 meses
docs 3eba0b6f8a Sync SDL2 wiki -> header hai 6 meses
include b8b3f5ef20 gamecontroller: Added docs to SDL_GameControllerBindType, to fix wiki docs. hai 13 horas
mingw 466cedc0da fix: in sdl2.pc libdir was changed to prefix hai 1 ano
src 3f1534af43 Android treat FULLSCREEN flag as FULLSCREEN_DESKTOP hai 6 días
test 3debb9e2bb cmake: bump CMake policy compatibilty version hai 2 meses
visualtest ddad901c0d Remove unneeded semicolon %!s(int64=3) %!d(string=hai) anos
wayland-protocols e5a3fcd071 wayland: Apply toplevel bounds to windows hai 1 ano
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.gitignore 48aa1cccf7 Port build-script from SDL3 hai 1 ano
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AGENTS.md 9cab8fb595 AGENTS.md: Change "may not" to "must not". hai 2 meses
Android.mk 53dbe1862e Revert "Support Google Play 16 KB Page Size Requirement (#13470)" hai 10 meses
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=5) %!d(string=hai) anos
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CMakeLists.txt 430cacdb44 _uitoa does not exist hai 4 semanas
CREDITS.txt 3dcb451f85 Added a README file regarding WinRT support %!s(int64=12) %!d(string=hai) anos
INSTALL.txt 1ee196b483 INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. %!s(int64=4) %!d(string=hai) anos
LICENSE.txt f432937f9c Updated copyright for 2026 hai 5 meses
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Makefile.minimal 6d01ffcd94 Split up CFLAGS construction so it can be overridden %!s(int64=3) %!d(string=hai) anos
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Makefile.pandora fbe810070b more fixes to standalone makefiles. %!s(int64=4) %!d(string=hai) anos
Makefile.w32 650aceb609 Backport 8BitDo HIDAPI Driver to SDL2 (#15207) hai 3 meses
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=9) %!d(string=hai) anos
README.md 3c78c211d5 Update and rename README.txt to README.md %!s(int64=5) %!d(string=hai) anos
SDL2.spec.in abe2c0f1b1 license: Fixed references to COPYING.txt that are now LICENSE.txt. %!s(int64=5) %!d(string=hai) anos
SDL2Config.cmake.in b79732b967 cmake: use FindALSA.cmake to find ALSA library %!s(int64=3) %!d(string=hai) anos
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org %!s(int64=5) %!d(string=hai) anos
WhatsNew.txt f0b8fee88f Added the environment variable SDL_LOGGING to control default log output %!s(int64=2) %!d(string=hai) anos
autogen.sh fa50597055 Simplified autogen.sh, thanks to @smcv for the tip %!s(int64=4) %!d(string=hai) anos
cmake_uninstall.cmake.in 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target %!s(int64=8) %!d(string=hai) anos
configure 430cacdb44 _uitoa does not exist hai 4 semanas
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sdl2-config-version.cmake.in 4809bd356e Add documentation to autotoo'ls sdl2-config-version.cmake.in %!s(int64=4) %!d(string=hai) anos
sdl2-config.cmake.in 50a6a39dd6 cmake: use genexes for linking against apple frameworks hai 1 ano
sdl2-config.in 256269afb3 sdl2-config.in: use backtics instead of $() for older shells hai 1 ano
sdl2.m4 bc9d12e560 Typo fix hai 1 ano
sdl2.pc.in b79732b967 cmake: use FindALSA.cmake to find ALSA library %!s(int64=3) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html