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Ryan C. Gordon d0f6264f95 docs: Update notes on SDL_AudioStream format management. hai 3 semanas
.github 6586bebfec Fix Cygwin building and add CI (#15566) hai 1 mes
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docs 548057693c Sync SDL3 wiki -> header hai 3 semanas
examples 6c55fad411 examples/demo/04-bytepusher: go back to showing help text on load failures. hai 3 semanas
include d0f6264f95 docs: Update notes on SDL_AudioStream format management. hai 3 semanas
src 15dca0766f add GLES headers from Khronos. hai 3 semanas
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.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked %!s(int64=2) %!d(string=hai) anos
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AGENTS.md 5bda0ccfb0 AGENTS.md: Change "may not" to "must not". hai 2 meses
Android.mk 0f175891a6 Add SVE2 SIMD Alpha-Blending Blitter (#15504) hai 1 mes
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CMakeLists.txt d4236dcd85 opengles: Readd an OpenGL ES 1 renderer to SDL3! (#15185) hai 3 semanas
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README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)