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Alex Szpakowski ecfdb10cfa iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context. пре 10 година
VisualC c964ac91bf Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln пре 10 година
VisualC-WinRT bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone пре 11 година
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android-project a4a5483faf Android: Fixed unused variable warning. пре 10 година
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include 83e94e257b Corrected documentation of the SDL_CreateTexture() functions in header file. пре 10 година
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src ecfdb10cfa iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context. пре 10 година
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README-SDL.txt e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build пре 12 година
README.txt e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build пре 12 година
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cmake_uninstall.cmake.in 2334aa86b1 Add suport for "make uninstall" to cmake. пре 12 година
configure bf9bd59c01 Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in пре 11 година
configure.in bf9bd59c01 Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in пре 11 година
sdl2-config.cmake.in bf9bd59c01 Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in пре 11 година
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README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html