説明なし

Sam Lantinga fb5732dc5c GCC is warning about global functions with the same name as variables in the code, when using -Wshadow. 11 年 前
VisualC 564ece516e Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. 11 年 前
VisualC-WinRT b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
Xcode 2c4a6ea0a2 Updated the copyright year to 2015 11 年 前
Xcode-iOS 45f967be8f Fixed building test programs on the iOS simulator 11 年 前
acinclude 46f758aebb Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 11 年 前
android-project 5db002bb1e Fixed bug 2949 - [Android] Virtual DPAD remote not registered 11 年 前
build-scripts 0c9da0c855 WinRT: made sure build script generates Release-built binaries, by default 11 年 前
cmake e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 11 年 前
debian 2c4a6ea0a2 Updated the copyright year to 2015 11 年 前
docs 604932ea84 Moving some whitespace around to test something on the Mercurial server. 11 年 前
include f71fa2f402 Android has clock_gettime() - thanks Michael Labbe! 11 年 前
premake 2a75782553 X11: Add Xdbe support to message boxes (thanks, Melker!). 11 年 前
src 903df4afbd Use CLOCK_MONOTONIC_RAW, if available, which is not subject to adjustment by NTP 11 年 前
test 58efd8e547 Fixed comment in test program. 11 年 前
visualtest 2c4a6ea0a2 Updated the copyright year to 2015 11 年 前
.hgignore 3426c99acf Cleaned up Xcode rules a little more 11 年 前
Android.mk 8f4bcc7274 Android: Replaced spaces with tab in Android.mk file. 11 年 前
BUGS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
CMakeLists.txt 3a84f7b520 CMake fixes for MingW (thanks, Ozkan!). 11 年 前
COPYING.txt 2c4a6ea0a2 Updated the copyright year to 2015 11 年 前
CREDITS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
INSTALL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
Makefile.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
Makefile.minimal b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
Makefile.pandora b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
Makefile.psp b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
Makefile.wiz b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
README-SDL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
README.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
SDL2.spec.in f080ac3e6f Fixed docs path in RPM .spec file. 11 年 前
TODO.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
VisualC.html b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
WhatsNew.txt 21935b0313 Added more entries and brackets to WhatsNew.txt for 2.0.4. 11 年 前
autogen.sh b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
cmake_uninstall.cmake.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
configure fb5732dc5c GCC is warning about global functions with the same name as variables in the code, when using -Wshadow. 11 年 前
configure.in fb5732dc5c GCC is warning about global functions with the same name as variables in the code, when using -Wshadow. 11 年 前
sdl2-config.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
sdl2.m4 b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前
sdl2.pc.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 年 前

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html