Ethan Lee
|
c5f07f0990
gpu: Return early when attempting to bind 0 samplers.
|
2 недель назад |
Zana Domán
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095e899973
gpu: validate transfer buffer usage (#15923)
|
2 месяцев назад |
Andrei Sabalenka
|
7ee8160922
gpu: make NULL object releases no-ops
|
2 месяцев назад |
zanadoman
|
d7b1255484
GPU: Return early in SDL_WaitForGPUFences if num_fences is 0
|
3 месяцев назад |
Evan Hemsley
|
cbe3fbe9f3
GPU: Validate that 2D textures don't have layers (#15535)
|
4 месяцев назад |
Evan Hemsley
|
d08ef12b12
GPU: Allow depth texture arrays (#15534)
|
4 месяцев назад |
RaceTheMaSe
|
f1a7a64eb4
Fix warnings: Extra semi - macro usage (#15015)
|
7 месяцев назад |
Ethan Lee
|
e8065ad9a0
gpu: Update the CHECK_DEVICE_MAGIC comments one more time.
|
7 месяцев назад |
Ethan Lee
|
415cc64d2f
gpu: Update comments above CHECK_DEVICE_MAGIC macro
|
7 месяцев назад |
Aaron Benjamin
|
9a91d7236a
GPU: OpenXR integration (#14837)
|
7 месяцев назад |
Cameron Cawley
|
25583798a0
Fix mapping between surface and GPU pixel formats
|
8 месяцев назад |
Sam Lantinga
|
5f086e7623
Updated copyright for 2026
|
8 месяцев назад |
Edgar San Martin, Jr.
|
bd29d60d3c
GPU: Add bounds validation for slot bindings and uniform data pushes. (#14692)
|
9 месяцев назад |
Evan Hemsley
|
2b1904a849
GPU: Prefer D3D12 over Vulkan when available
|
9 месяцев назад |
Antti Ala-Fossi
|
29f3844b01
Fix assert in SDL_BeginGPURenderPass
|
9 месяцев назад |
cosmonaut
|
b067dfa345
GPU: Validate that buffer size is at least 4 bytes
|
11 месяцев назад |
Sam Lantinga
|
a2a60f75c7
Temporarily disabled texture binding validation
|
11 месяцев назад |
Sam Lantinga
|
8a5f9a3837
Removed validate_feature_indirect_draw_first_instance_disabled (thanks @rabbit-ecl!)
|
11 месяцев назад |
Sam Lantinga
|
2809ce9389
Set enable_depth_clip to true by default if SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN is false
|
11 месяцев назад |
Sam Lantinga
|
f61e271e11
Generalize and validate optional GPU feature properties
|
11 месяцев назад |
Sam Lantinga
|
25b2d2c821
Use new parameter validation macro
|
1 год назад |
cosmonaut
|
9603360b7e
GPU: Allow rendering into depth texture layers and levels
|
1 год назад |
Sam Lantinga
|
035eed351c
Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat()
|
1 год назад |
Jordan Saunders
|
265236d952
Fix two uninitialized variables
|
1 год назад |
Petar Popovic
|
6a5af95364
SDL_gpu.c: Fixed deref-before-check warning
|
1 год назад |
Ryan C. Gordon
|
07ef532681
hints: Renamed SDL_HINT_LOG_BACKENDS to SDL_DEBUG_LOGGING.
|
1 год назад |
Ryan C. Gordon
|
10004ab0ea
hints: Added SDL_HINT_LOG_BACKENDS.
|
1 год назад |
Ryan C. Gordon
|
190afc0f4f
gpu: Fixed uninitialized variable in SDL_AcquireGPUCommandBuffer().
|
1 год назад |
WillyJL
|
4eff36ef53
SDL3 GPU: Fix -Wbool-conversion warnings
|
1 год назад |
Sam Lantinga
|
d7939abf42
Use consistent style for pointer declarations and casts
|
1 год назад |