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Sam Lantinga 33ed20fafa Fixed bug 2774 - Android: screen distorted in Landscape after background/foreground 11 år sedan
VisualC 564ece516e Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. 11 år sedan
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acinclude 46f758aebb Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 11 år sedan
android-project 33ed20fafa Fixed bug 2774 - Android: screen distorted in Landscape after background/foreground 11 år sedan
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include aee0552229 Fixed bug 3009 - Cannot compile SDL2 on Windows 11 år sedan
premake 2a75782553 X11: Add Xdbe support to message boxes (thanks, Melker!). 11 år sedan
src 59d34bc35d Fixed bug 3015 - grab mouse inconsistent state 11 år sedan
test 58efd8e547 Fixed comment in test program. 11 år sedan
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README.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 år sedan
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README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html